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Adamas's Necro Build
#1
Posted 05 December 2012 - 12:08 AM
This post will hopefully answer any curiousities that you have had about my character build.
For starters, I'd like to say that I am not a condition spammer. While in WvW, it seems that I only see enemy necro's being used for spreading conditions across our players. This type of necro is typically easy to destroy because they are glass cannon built with power, condition damage, and condition duration.
Not only this, but my necro build can also be used to reverse those condition effects, as well as used to transfer those conditions back to enemies.
When used correctly, this build can be far more useful.
So down to business.
Trait lines:
I have set up 20 points in curses, 20 points in death magic, and 30 points in blood magic.
For the Curses chosen effects I have roman numerals I and IX. Feel free to change out the first slot as you see fit. The IX ability allows you to ground target well skills, meaning you can manually choose where to place them instead of placing them underneath you at all times.
I have chosen roman numerals V and II for the Death Magic line. V allows your staff skills to recharge 20% faster. II allows your staff mark skills to take over a larger area, hitting more foes.
In Blood Magic I have chosen slots II, VIII, and XII. II can be exchanged if you so choose, but it enables better siphoning. VIII allows your well skills to recharge 20% faster, while XII makes your wells siphon and steal health from enemies every second they are in them.
While primarily using a staff and a full arsenal of wells, this enables your necro to hit a wide space of enemies - all while gaining health for all of the enemies you hit in the process.
Add that along with a toughness, vitality, and power focused equipment set up, and you have it made.
This gives you the power to not only inflict great effects on mass amounts of enemies, but you also get paid in return by stealing your opponents' health.
By all means, I encourage necro players to mess around with this set up.
I personally use the wells of Blood, Power, Corruption, and Suffering. It gives me the ability to be both supportive and offensive.
Another tip for WvW players- this is also a great set up for both preventing enemies from repairing doors, as well as preventing enemies from ramming our own doors. The area attacks still have effect through them.
As for equipment, I just use anything that emphasizes vitality, toughness and power.
For runes, I like to play around with different sets such as the Mad King, the Dolyak, and the Undead.
I primarily use staff skills, but for my other weapon set I keep a dagger main hand and a focus offhand for one on one fights.
As for my elite skill, I have chosen the Take Root sylvari skill. Simply because it keeps me invulnerable for a short duration to give me time to think and recharge skills. Otherwise feel free to choose any elite skill that you like.
Let me know if this was at all helpful. And if you're curious about my underwater set up, I can post that as well.
I hope this answered all of your questions. I could go into more detail on staff skills, but I think you already get the ideas.
-Adamas
#2
Posted 05 December 2012 - 10:20 AM

#3
Posted 06 December 2012 - 03:31 AM

#4
Posted 06 December 2012 - 06:49 AM
For the last 5 points its kinda up in the air really. Can put it into Death Magic as well and take IV for wells giving protection but thats questionable as the vast majority of the time your throwing down wells at range and nobody is standing in them but enemies. VIII could be pretty useful for countering enemy cc a bit. On the other hand you could put the last 5 into either Spite or Soul Reaping as both of those minor traits can be rather useful in wvw with this build as well.
As for runes on the gear I actually use Crest of the Soldier on all my armor and jewelry alike. It nets you the most Power overall while still adding quite a bit to survivability, with the addition of more power from the added toughness with the Deadly Strength trait in Death Magic.
I like using the axe and focus or warhorn for my secondary myself but thats just a matter of personal preference for me really. The dagger is great but I've just never been a fan of close range melee style combat in all my years of gaming so I enjoy the axe since it still has a decent little bit of range with it.
I usually always keep plague up for my elite in wvw but I may have to check out take root. I wasn't aware of the invulnerability on it so thanks for pointing that out

Anubbyss.3805
80 Sylvari Necromancer "Anubbyis"
80 Norn Mesmer "Lady Ninkasi"
The Scary Door [TSD]
Master Tailor - Jeweler - Chef - Artificer
#5
Posted 06 December 2012 - 11:09 PM
I'm also a distance type of fighter and I have also looked at using the axe quite a bit, and yeah I definitely understand the benefits it has. It is though, like you said a matter of preference. I personally like the main handed dagger because it does considerable damage, as well as a siphon skill and an immobolize. I also like it because it complements the Vampiric passive trait in blood magic with its rapid strikes.
and granted, I'm usually up against thieves when ever I'm stuck in 1vs1 situations in wvw, so I pretty much have the enemy up to my face anyway lol. So a main hand dagger just seems best for me. I choose a focus in offhand primarily for that vulnerability skill. If you are close enough to a solo opponent and use the skill you can actually stack up to 12 vulnerability in a blink of an eye. The dagger kicks in fairly well after that. That's just my preference though. I still keep an axe to experiment with on occasion.
If I could, I would probably switch into your build where you use the last ten trait points for alternate things, but I'm just way too fond of my vampiric aoe attacks XD.
So I'm making an alternate norn necromancer but I'm making it a personal challenge for myself to never use the staff or well skills with it. I will most likely be using daggers, axes and a focus. I've never really liked the warhorn and can't really say why. I guess just because of the cone-spread attack... I'm not sure really.
for the elite I intend to use one of the norn forms. Most likely the wolf or bear.
and here is a bit more info on the vampiric well trait http://wiki.guildwar...ampiric_Rituals when placed correctly, they sustain me fairly well. but I definitely need to trade in some of my vitality for toughness. I'm going to definitely look into your suggestion with the armor upgrades.
I first went with full invaders armor along with full mad king runes. When ever I would use my Take Root skill, enemies would swarm around me and try to hit me while I was invulnerable. Once the invulnerability would end then the mad king's final raven effect kicked in, which counts as another aoe attack hitting the swarm of enemies again. Plus it added to power and condition duration, so it seemed like a fun idea at the time. Just sort of my last act of defiance before I got downed lol
#6
Posted 07 December 2012 - 09:52 AM
Though he does use wells a little bit still he uses a power/tough/vit setup and for weapons he uses dagger/focus and axe/warhorn. It's focused mainly on a lot of DS up time for shroudstomping/reviving but you also get a lot of damage from the dagger. Main thing with the warhorn is keeping swiftness up with the added chill effect which makes it easier to keep enemies in your face for your dagger attacks not to mention the daze for stopping heals and such. When paired with the spectral walk as i'm sure you know you can keep swiftness up permanently. I do really like the focus though for the vulnerability/regen and I've had many say that dagger damage really shines after throwing a decent stack of vulnerability on a target, which I can see.
Anubbyss.3805
80 Sylvari Necromancer "Anubbyis"
80 Norn Mesmer "Lady Ninkasi"
The Scary Door [TSD]
Master Tailor - Jeweler - Chef - Artificer
#7
Posted 11 December 2012 - 12:41 PM
#8
Posted 12 December 2012 - 08:28 AM
and the link posted on the video description for the build is: http://www.intothemi...0I;1OZG5OZW55Bk
Anubbyss.3805
80 Sylvari Necromancer "Anubbyis"
80 Norn Mesmer "Lady Ninkasi"
The Scary Door [TSD]
Master Tailor - Jeweler - Chef - Artificer
#9
Posted 17 December 2012 - 02:34 PM
Was chatting with Adamas about it yesterday in game.

Thorn Needlefur - Ranger,Vern Deolasson - Engie,
Ryu Poisonleaf - Thief,Buzz Stompkill - Warrior, All 80
#10
Posted 22 December 2012 - 12:48 PM
I think it's interesting that he uses dagger/warhorn and axe/focus. I'll have to keep on watching and analyzing this =D this is awesome, thanks for posting it!
#11
Posted 22 December 2012 - 12:54 PM
#12
Posted 24 December 2012 - 12:04 PM

#13
Posted 25 December 2012 - 08:05 PM
Rizile - 80 Mesmer - Bubblegum Pink Midget of DOOM!
Plop Plop Fizz Riz - 80 Engineer
Rizzle - 80 Necromancer
Rizule - 80 Guardian
#14
Posted 25 December 2012 - 09:22 PM
Not sure if that was a necro pun or if you were being sincere that you dislike it haha
#15
Posted 25 December 2012 - 10:33 PM
As for the other set thou. Axe is just so meh... I'd only use it for it's #3 so I can get 15 of retaliation when I hit max targets. 2 second daze is great on the horn, but that's about it.
Meanwhile I run staff as secondary. It doesn't synergize with dagger at all but it gives completely different set of utilities for wvwvw.
Hard choice. 2 second daze/15 second retaliation, or templates and 1200 range. I'm really at a loss as to what's best.
With locus sig I'm already good for speed.
Thorn Needlefur - Ranger,Vern Deolasson - Engie,
Ryu Poisonleaf - Thief,Buzz Stompkill - Warrior, All 80
#16
Posted 26 December 2012 - 03:04 AM
I used to really not like the warhorn at all, but I can see some of the benefits it has, especially with a dagger mainhand. I never really liked how the warhorn dazed in a small forward cone because I am accustom to larger areas of effect such as circles. Although, with a dagger mainhand, that gives you the ability to immobilize a target and hold it still to really pull off that daze.
Along with the warhorn you also get that skill that grants you switfness, as well as damaging and crippling close foes in the process. I figure with a dagger you're going to be up close and personal to get hits anyway. So that skill helps cripple your foe, and helps keep them from getting away from you when you get close enough, and damages them a bit on top of it all.
I feel that it's a much more one vs. one type of combination.
I also have to agree that the staff is a hard thing to let go of in wvw. I admit that I feel naked without it. It allows you to cause all kinds of havoc on tower and keep walls, as well as helps you establish crowd control on open ground. And you just can't pass up mass fearing enemies off of cliffs.... You just can't.
So aside from the staff, the other weapon choice is really what ever you feel most comfortable with. I would probably roll with dagger/focus or dagger/warhorn. Perhaps even dagger/dagger if you have no other way of condition removal.
#17
Posted 26 December 2012 - 08:25 AM
I was using the shroudstomp spec just to try it out. For Utilities, I ran Well of Darkness (nice with the chill trait) and Well of Corruption. I switched between Signet of the Locust and Spectral Armor depending on what I was doing. I ran Consume Conditions for my Heal (which was my only real condition removal).
I'm running all Knight's gear and Emerald jewelry. In my gear, I have all Ruby Orbs and I'm running Berserker's weapons. I forgot about food all day for some reason. I run Sigils of Bloodlust and Strength, but I'm going to switch out strength for Purity to have more condition removal.
For weapons, I like Axe/Warhorn and Dagger/Focus. They mix close and mid-range abilities. I try to stay close, but I HATE when somebody gets slightly out of my range and I can't hit them because I'm stuck on weapon switch cooldown. I used to favor dagger more, then I favored axe more (because the 2 hits like a truck), but honestly now I just move back and forth as often as possible to get the most from my abilities. Favoring one over the other made me a worse player. Half the reason I won the fights I did was because the guy had half his abilities on cooldown and just autoattacked rather than switch weapons (aside from the elementalists).
As for staff, I have one in my bags. I've used it rarely though, outside of PvE (where it's still nice for the range in some fights) and the occasional wall battle. For the latter though, I'm more likely to just put down siege than I am to use the staff. It just feels slow now.
The setup tears apart any glass cannon build. I'm having a lot of fun with it.
Rizile - 80 Mesmer - Bubblegum Pink Midget of DOOM!
Plop Plop Fizz Riz - 80 Engineer
Rizzle - 80 Necromancer
Rizule - 80 Guardian
#18
Posted 23 January 2013 - 02:21 PM
#19
Posted 23 January 2013 - 02:58 PM
Thorn Needlefur - Ranger,Vern Deolasson - Engie,
Ryu Poisonleaf - Thief,Buzz Stompkill - Warrior, All 80
#20
Posted 23 January 2013 - 06:39 PM
I will give the abridged version and if you wish for any details and explanations I can give those as well
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