Updated build (9/8/13):
http://goo.gl/qLnykK
VIDEO: Stay tuned for better video hopefully within a week. NOTE, not objective-oriented play -- but you get the tempo and sequencing of the build and its survivability. Also this is with outdated gear.
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Weapons
Traits [0/0/30/20/20]
Gear
Skills
Food
Lots of synergy. Endurance recharging from food and traits means near constant dodge-rolls. Dodging then procs caltrops, swiftness, and might.
Signet of Malice plus traits heal per attack AND per initiative spent. Death Blossom triggers 3 times. Geomancy Sigils trigger this also. Combine with evading constantly off Death Blossom and all the dodges. All on 1000 healing power after buffs... Basically I'm out-healing and straight-up evading any damage.
While maintaining 4-16 stacks of bleeds with 1600+ Condition Damage after buffs.
Dying is for suckers. Give it a whirl.
Thanks for checkin' it out.
