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Queen's Jubilee August 6th Living Story Update


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#1 LiveSpartan235

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Posted 30 July 2013 - 12:47 PM

https://www.guildwar...august-06-2013/

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August 6, 2013

A celebration of ten years of Queen Jennah’s rule is about to kick off in Divinity’s Reach! The queen has commissioned a new gladiatorial arena for the occasion—the Crown Pavilion—as a shining symbol of her people’s endurance.
Take a hot air balloon ride with dignitaries from across Tyria to the capital of the Krytan nation, and be there for the opening ceremony. Join in the festivities and compete in ceremonial combat in Her Majesty’s honor!

Events
  • Developer Livestream – August 5

    Enjoy an early look at the Queen’s Jubilee release with ArenaNet devs during the preview livestrelam on our Twitch channel on Monday, August 5 at 12PM PDT.
  • Hot Air Balloons – Begins August 6

    Need a lift to Divinity’s Reach? The Queen’s court has sent out hot air balloons to transport celebrants! Find one of these balloons out in the open world, and use it to find the party in short order.
  • The Opening Ceremony – Begins August 6

    In honor of her Jubilee, Queen Jennah is opening a new gladiatorial arena! Attend the dedication of the Crown Pavilion arena and watch its inaugural contest!
  • Ignite the Beacons – Begins August 6

    Special Beacons of Kryta, symbols of humanity’s hope, have been set up in Divinity’s Reach. Take a torch from a torchbearer, then race around a course to light all of the Beacons of Kryta!
  • Enter the Crown Pavilion – Begins August 6

    Test yourself in an entirely new mini-zone featuring mighty representations of humanity’s enemies. By representing various cities of Tyria, you can be named champion of a nation and gain access to unique reward vendors.
  • Fight in the Queen’s Gauntlet – Begins August 6

    In the special Queen’s Gauntlet, you will face increasingly difficult challenges of single-combat against unique bosses. Cheer on your friends or show off your skills to the world. Take a risk with special gambit conditions to earn even more prestigious rewards!
New Rewards
  • Watchwork Mechanisms

    Watchwork tech is the latest and greatest innovation in Tyria. Watchwork parts can be used in new crafting recipes or as currency in the Crown Pavilion to buy items like new rune and sigil recipes, Watchknight Tonics, or the new Sovereign Weapon Set. You might even find the recipe to assemble a Watchwork Portal Device, allowing you to create a personal portal!
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    Mini Watchknight

    Once you complete the Queen’s Jubilee meta achievement, you’ll receive a miniature Watchknight, modeled after the Queen’s new mechanical sentinels, to follow you into battle.
New Features
  • Account Wallet for Currency

    Keep all of your currencies in one easy-to-find location! This Wallet holds dungeon tokens, coins, karma, laurels, Guild Commendations, Fractal Relics, Badges of Honor, gems, and glory and makes them accessible to any character on your account. Upon logging in with each unique character for the first time after the Wallet has gone live, that character will have all of their currencies deposited into the account-wide collection.


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    PvP Solo Queue

    Solo Arena matches allow you to get right into the action of PvP matches in a competitive environment without gathering a full team or finding yourself fighting against a pre-formed group. Solo Arena has its own leaderboard so players can earn rank without affecting their Team Arena standings.


    Bonus Rewards for Dungeons

    Each day when you finish a unique path for any explorable or story dungeon, you’ll receive a bonus reward for completion—1 to 3 gold for explorable dungeons depending on their length and difficulty, 50 silver for story dungeons. Guaranteed coin rewards that previously dropped from bosses in dungeons have been removed in lieu of these new rewards for dungeon completion; all other drops off of bosses have not been changed. Now you have even more incentive for braving the hazards of the dungeons of Tyria!

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    Champion Loot Updates

    All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. These bags have a chance to contain rare crafting materials, items that award skill points, and more!


    Mini-Game Rotation System

    Both Captain’s Council candidates have promised to introduce a new rotation of exciting competitions each day. The initial rotation includes the well-loved Sanctum Sprint, Keg Brawl, Southsun Survival, and Crab Toss. Speak to the activities NPC in Lion’s Arch to participate in the competition of the day!

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    Improved Effects Level of Detail System

    Effects like fireballs, streaks that trail behind a sword, players’ footsteps, and even the fiery breath of dragons are all part of the beauty of Guild Wars 2. In situations where all of that beauty can start to take away from the visual clarity of the battlefield, this new system will slowly start reducing the detail of each effect in order to increase combat visibility when many effect types are overlapping. When action gets intense in dungeons, PvP, the open world, and WvW, this system will let you see more of the action.


    World vs. World Supply Mastery

    Become a master of supply with the Supply Master World vs. World ability line. This line includes benefits like increased supply pick-up speed, Courier Speed when you pick up supply, and a chance to get supply back when you use it!

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    Permanent Finishers

    We’re adding support for permanent Finishers! With this release, you’ll be able to sort through your available Finishers and choose the one you’d like to use as a default. Change your mind and change your Finisher! Rank up for rank Finishers, or keep an eye on the Gem Store for a new selection of Finishers. Finishers can be used in both PvP and WvW!

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#2 LiveSpartan235

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Posted 30 July 2013 - 12:48 PM

Confirmed by a dev on the forums the new account wallet will not have a cap.
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#3 Reina Takayama

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Posted 30 July 2013 - 01:13 PM

THIS IS EXCITING STUFF!

- Queens Events = lots of fighting action it seems... I wonder what it means to face bosses with friends watching? Like PvP spectators but PvE? LOL This is gonna be fun. I consider myself to excel at crazy odds in PvE soloing situations

- Wallet finally!

- Solo PvP! yah!

- Cleaning animations/particle effects? I wonder how that looks and works

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#4 Noctis

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Posted 30 July 2013 - 01:17 PM

Dungeon Rewards: that is basically a giant "screw you!" to CoF farmers. Be ready to get your 3 gold for finishing a path of Arah. :/  And 1 gold for finishing a path of CoF.

Also I bet its gonna be once per day per character. So no more farming dungeons for any profitable about of money.



The Account Wallet is pretty good. We've been waiting for a while to get it. I think I can free up my bank character to actually do stuff with! :D

Quote

Champion Loot Updates

All of the champions in the game will now award a new bonus loot bag upon their death if you qualify for loot rewards on that boss when it is killed. These bags have a chance to contain rare crafting materials, items that award skill points, and more!

"...if you qualify..." = once per day per character as with everything these days. Someone really doesn't like farmers.

Spying from SoS 'cause there's never enough cat gifs :3


#5 Reina Takayama

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Posted 30 July 2013 - 01:19 PM

nvm

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#6 CriticKitten

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Posted 30 July 2013 - 01:21 PM

The wallet mechanic is severely overdue.

And the update to dungeon coin drops will only make CoF Path 1 that much more farmable.  I don't know why they think this will fix things, as it really will just make CoF P1 that much better of a farming tool. xD
http://i.imgur.com/8oyFVq7.jpg

This is why you don't shoot your mouth off about how great you are, while continuing to lose match after match.  Enjoy your new ranking, Ehmry Bay.  It's truly the one you deserved.

#7 Noctis

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Posted 30 July 2013 - 02:01 PM

Because most of the gold while farming CoF comes from the silver that bases drop and Anet is removing that. It will be much better for people who do dungeons generally, but for farmers who farm regularly CoF 1 for hours it is a huge let down. For last couple of months you could be getting up to 8 gold an hour farming CoF - most of with comes from the coin drops. These drops will be removed.

Now if I'm right and Anet will restrict the completion gold reward per path to one per day per character - there will be no way to farm CoF any longer. You'll get on one character do all three paths get 3 gold reward; switch toons do it over again - 6 gold and so on depending on how many toons capable of running the dungeon you have. That is much longer time spend than an hour with less profit. Furthermore after that you'll have to wait till reset.

Basically to get close to the same profit people will have to switch characters and do multiple dungeons per day. Witch is fine by me, but you can nor deny that it will generate much lower profit for hardcore people.

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#8 Heylo

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Posted 30 July 2013 - 02:01 PM

I don't mind the CoF nerf. I'd much rather run AC, TA, CM, SE, CoF, and then an Arah than CoF CoF CoF CoF CoF. Although, it was relaxing to be able to space off for a few hours.

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#9 Reina Takayama

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Posted 30 July 2013 - 02:08 PM

I actually personally hated CoF and couldn't get myself to farm it for a long time... I don't like fiery places like Fireheart Rise is the map i hate the most. It's just annoying and hurts my eyes to look at, and idk i dont like the burning condition XD I LOVE the color red, pink, orange, yellow etc but not those maps... it was just like red and dark and ugh xD annoying

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#10 Mr Squirrel

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Posted 30 July 2013 - 02:15 PM

I farmed cof a few months ago to the point I made 300g for my second legendary. Lost a lot of interest in the game because of it. Thank god for our wvw keeping it interesting
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#11 Noctis

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Posted 30 July 2013 - 02:41 PM

I don't really mind either, I guess I'm just annoyed with Anet restricting everything to be once per day. I want to have freedom of choices: wanna run CoF two hundred times over  - go for it, don't like that? Ok. here's a reward for doing many different dungeons. Dungeons not your thing? Go find some champions, take them down and get rewarded for that. WvW is what you like best? Cool, here's a reward for taking 10 towers in a day.

Something to encourage people to du different stuff, but also properly reward what they might like to do most.


Except AFKing - no reward for that. :D

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#12 CriticKitten

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Posted 30 July 2013 - 03:37 PM

View PostNoctis, on 30 July 2013 - 02:01 PM, said:

-snip-
Er, not really.  The patch notes state that it is only removing the guaranteed coin drops, which mostly likely refers to the 2-4s bags that dropped from bosses and chests.  Most of the gold I earned from CoF comes from selling off the blue/green/yellow drops. >_>

This change is not removing those drops, however, so I'll still be making the money from blue/green drops, plus 1g for the run itself.  That's not going to hinder CoF farming in the slightest.  Even if they also strip out the 26s rewards that the dungeon gives, that still doesn't completely kill the dungeon as a farming location, just makes it less desirable.

Keep in mind that these guys have already tried to nerf CoF farming before by implementing the diminishing returns system that reduced the token and coin rewards at the end of each run.  That didn't work, either.  They're failing to stop farming because they don't know the reason why this farming is so effective.

The problem isn't the amount of coin the dungeon drops, it's the speed and relative difficulty of the run.  CoF P1 isn't so profitable because it spits out coin like crazy at the end of the run, it's profitable because it's not all that difficult to complete and a good group of runners can clear it 4 or 5 times in an hour.  So you'll still be making plenty of cash on the drops alone, and you'll be gaining tokens much faster than you would on any other CoF path.  That combined with the relative desirability of Berserker stats will keep CoF farming popular, no matter how much they nerf it.

And frankly, I don't know why they bother trying to stop farming, anyways.  When you make your "end-game" gear rely heavily on grinding (dungeon sets require ~21+ runs of a single dungeon to complete, legendaries require stupid amounts of mats, etc), it's only natural that people are going to farm.  I know they want to keep people playing longer and so it's only natural for them to want to stamp down on farming (as that'll speed up the rate at which they blast through content)....but they clearly aren't doing a good job of it, and it really goes against the whole "play as you want to" mentality they claim to be in favor of.

*shrug*
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This is why you don't shoot your mouth off about how great you are, while continuing to lose match after match.  Enjoy your new ranking, Ehmry Bay.  It's truly the one you deserved.

#13 Reina Takayama

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Posted 30 July 2013 - 04:02 PM

View PostNoctis, on 30 July 2013 - 02:41 PM, said:

I don't really mind either, I guess I'm just annoyed with Anet restricting everything to be once per day. I want to have freedom of choices: wanna run CoF two hundred times over  - go for it, don't like that? Ok. here's a reward for doing many different dungeons. Dungeons not your thing? Go find some champions, take them down and get rewarded for that. WvW is what you like best? Cool, here's a reward for taking 10 towers in a day.

Something to encourage people to du different stuff, but also properly reward what they might like to do most.


Except AFKing - no reward for that. :D

THATS NO FAIR. I AM A PROFESSIONAL AT AFKing. I should get rewards for each letter i type and how long I stay still without being kicked

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#14 TwoWaysyaWowT

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Posted 30 July 2013 - 04:42 PM

View PostNoctis, on 30 July 2013 - 01:17 PM, said:

Dungeon Rewards: that is basically a giant "screw you!" to CoF farmers. Be ready to get your 3 gold for finishing a path of Arah. :/  And 1 gold for finishing a path of CoF.

Also I bet its gonna be once per day per character. So no more farming dungeons for any profitable about of money.



The Account Wallet is pretty good. We've been waiting for a while to get it. I think I can free up my bank character to actually do stuff with! :D



"...if you qualify..." = once per day per character as with everything these days. Someone really doesn't like farmers.
Yep, I was never a fan of time-released content.  The way I see it, it's just like you said...if you can do what it takes to earn something, then by all means, you should be able to earn it.  If the developers really want to keep high-end items from flooding the market, then they can simply lessen the chance of them dropping OR they can make such things harder to get in a skill-based kind of way.  Kinda' like Southsun and how you have to get all the achievements in order to get the sclerite shell.  But to put a time-based restriction on something?  Doesn't get much lamer than that if you ask me.

#15 TwoWaysyaWowT

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Posted 30 July 2013 - 04:49 PM

View PostCriticKitten, on 30 July 2013 - 03:37 PM, said:

Er, not really.  The patch notes state that it is only removing the guaranteed coin drops, which mostly likely refers to the 2-4s bags that dropped from bosses and chests.  Most of the gold I earned from CoF comes from selling off the blue/green/yellow drops. >_>

This change is not removing those drops, however, so I'll still be making the money from blue/green drops, plus 1g for the run itself.  That's not going to hinder CoF farming in the slightest.  Even if they also strip out the 26s rewards that the dungeon gives, that still doesn't completely kill the dungeon as a farming location, just makes it less desirable.

Keep in mind that these guys have already tried to nerf CoF farming before by implementing the diminishing returns system that reduced the token and coin rewards at the end of each run.  That didn't work, either.  They're failing to stop farming because they don't know the reason why this farming is so effective.

The problem isn't the amount of coin the dungeon drops, it's the speed and relative difficulty of the run.  CoF P1 isn't so profitable because it spits out coin like crazy at the end of the run, it's profitable because it's not all that difficult to complete and a good group of runners can clear it 4 or 5 times in an hour.  So you'll still be making plenty of cash on the drops alone, and you'll be gaining tokens much faster than you would on any other CoF path.  That combined with the relative desirability of Berserker stats will keep CoF farming popular, no matter how much they nerf it.

And frankly, I don't know why they bother trying to stop farming, anyways.  When you make your "end-game" gear rely heavily on grinding (dungeon sets require ~21+ runs of a single dungeon to complete, legendaries require stupid amounts of mats, etc), it's only natural that people are going to farm.  I know they want to keep people playing longer and so it's only natural for them to want to stamp down on farming (as that'll speed up the rate at which they blast through content)....but they clearly aren't doing a good job of it, and it really goes against the whole "play as you want to" mentality they claim to be in favor of.

*shrug*
The other problem with this is that said "end-game" gear is just not so end-game-ish.  Like you said, it takes a bunch of runs through a dungeon in order to get a full set of that dungeon's armor...but for what reason other than an appearance?  A full set of any dungeon armor is exactly the same as any other exotic armor in terms of performance so for us old-school gamers who prefer stats over looks, there's just no reason to even bother with dungeons except for the occasional change of pace/scenery.  And I guess maybe some runes but still...they just have a ways to go in terms of fleshing out the content that's already in the game and if I were them, I'd really start focusing more on that instead of just adding more of the same.

#16 Maestro

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Posted 30 July 2013 - 06:30 PM

-Digging the uncapped Wallet.   Have over two banks of stuff that I can free up once it goes live.

-Not sure how I feel about the Detail Leveling.   So basically instead of fixing the encouragement of zerg warfare, you're just going to make it easier to see the textures of the characters of what you are zerging... or what you are being zerged by.

-More WvW love is always nice, but now I feel like they are stretching it a bit with the masteries.   How about just some rewards for our badges besides defraying the cost of ascended trinkets via badges?   How about getting accessories too?
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#17 UltraEM

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Posted 30 July 2013 - 09:32 PM

I want Gears of War style finishers.

Also, they should really make new WvW maps and make some sort of rotation with them.

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#18 LiveSpartan235

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Posted 30 July 2013 - 09:40 PM

View PostUltraEM, on 30 July 2013 - 09:32 PM, said:

I want Gears of War style finishers.

Also, they should really make new WvW maps and make some sort of rotation with them.

Devon Carver said they are working on a new WvW map and said it would come sooner than we expect but not soon enough for them and that the current borderlands would see some updating.
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#19 UltraEM

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Posted 30 July 2013 - 09:49 PM

Yey! I do hope it's something like the Living Story (but obviously at much longer intervals) where they periodically add many battlegrounds to WvW (or maybe sets of battlegrounds, 4 maps each). If the maps are fun and varied enough in gameplay design and aesthetic design, it will breathe more life and fun into WvW than there already is. I'm still hoping for an underwater-heavy map with submerged keeps and underwater siege, and an urban warfare battleground.

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#20 Mr Squirrel

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Posted 31 July 2013 - 01:20 PM

View PostUltraEM, on 30 July 2013 - 09:49 PM, said:

I'm still hoping for an underwater-heavy map with submerged keeps and underwater siege, and an urban warfare battleground.

Submarines???? Rising out of the water, firing trebs...only in my dreams
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