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PAX: LFG, Revamped Tequatl, WvW Borderlands Map Changes, WvW Seasons coming


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#1 LiveSpartan235

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Posted 31 August 2013 - 06:42 PM

http://massively.joy...our-mind-all-o/

LFG, Tequatl, and the WvW Borderlands changes are coming in the Sept,17th living story Update called Tequatl Rising.

The first WvW season begins on October 4th and running through to November 21st

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Not many MMOs can say that they've done as much in their first year as Guild Wars 2. The team at ArenaNet is rightly proud of what it's accomplished over the past 365 days, but the devs also know that all of what's come before is just a drop in the bucket compared to their plans for the future.

At PAX Prime yesterday, Lead Game Designer Colin Johanson brought us in for an overview on Guild Wars 2's progress and upcoming direction. It's not just living story, although there is a lot of that; the team has ambitious plans that are only beginning to be revealed to the playerbase after months of preparation and build up.

We've got the full scoop on where the game's headed in both PvE and PvP (or WvW if you're nasty). You know you want to know. Go ahead. Click. Let's do this.

Guild Wars 2: The first season

Johanson said that it might be helpful to think of Guild Wars 2 as a television show that's only halfway through its very first season. If you were surprised when Scarlet Briar popped up, that's OK; the team had been leading up to her appearance with the past year of living story updates, and this new villain will be getting a lot more screen time from now on as the first season comes to a close during the early months of 2014.

We shouldn't have to tell you at this point that the living story is the drum against which the ArenaNet hammer beats. It took a while, Johanson said, for the studio to restructure and get organized so that it could start delivering serious content updates every two weeks instead of every month, but now that it has, it's not going to stop. Every week we'll either be hearing about what will happen on "the next episode" or be experiencing it ourselves. But that doesn't mean the team is going to coast from here. The devs argue they are dead serious about rising to the high standards that they set to make a game that feels alive because they truly believe that the future of MMOs is in crafting ever-changing, ever-developing game worlds that aren't frozen in time.

One of the big focuses for the team is to empower players to be part of the change that happens to the world through the living story updates. <a href="http://massively.joy...cil-elect/">The recent vote for the Captain's Council will have far-reaching consequences, we were told, and the team hopes that one day players will look back and realize just how their votes set the course of the world on a different track than it might've gone. It's all about a sense of ownership, and that's something that ArenaNet wants to do more of going forward.

Of note, a great amount of preparation is being done to bring Guild Wars 2 to China. We asked what will happen with the living story updates when that does. Will ArenaNet start them at the very beginning or just match China up to what's happening in North America? While this is something that the studio is still figuring out, Johanson said that they are quite aware how shoddily some regions feel treated when they get content months or even years after their overseas counterparts. Guild Wars 2 will be a global game, he said, and if that's to happen, then ArenaNet will need to do its best to get updates out in every region as quickly as possible.

Of course, one of the big questions is just how "behind" newer players will be when they jump into the game later on or take lengthy breaks. The team's figuring out how to let players go back and re-experience those stories right now, although some of the elements of how they'll do this are already in the game, like Fractals, which preserve important moments of Tyrian history for future generations to see. And what's more important than the living story?

The hardest fight of your life is about to come

If you think you know Tequatl the Sunless and can whip that dragon with your eyes closed, then ArenaNet is just guffawing loudly in your direction. The devs' commitment to change includes the many world bosses, and Tequatl is the perfect platform to experience taking a big bad and making it way, way badder.

So what's Tequatl going to be like when the devs finish injecting him with steroids? The encounter will be completely changed, turning this into an extremely difficult, time-limited 80-person fight minimum that requires group strategy and a whole lot of moxie. Tequatl 2.0 is so tough, in fact, that the team at ArenaNet has yet to bring him down while playing internally. The studio has faith in the players to succeed where it cannot, however.

Tequatl isn't a raid boss that is only for the elites; ArenaNet wants to use the dragon as a way to get the community to come together, have fun, and cooperate for group rewards. Speaking of which, while Tequatl will drop some very juicy loot (minipets and unique ascended weapons with wicked-looking exclusive skins, anyone?), he'll also reward those who get his health down to certain thresholds.

LFG?

We've known for a while that ArenaNet will be adding a looking-for-group tool, but as of today, we know when it's coming: It'll hit the live servers when Tequatl gets his new everything. The LFG tool will allow players to search for parties on their server cross-server (but not cross-region) for dungeons, fractals, WvW, and open world activities. The system will even facilitate merging small parties together.

Expect the tool and the boss revamp on September 17th.

The game you go to for PvP

Don't make the mistake that ArenaNet is ignoring its PvP and WvW community, as that would be dumb and an Asura will take advantage of your mental weakness. "We want Guild Wars 2 to be the game people go to when they think of PvP," Johanson said.

For PvP, while there's nothing super-exciting on the horizon, the crew was happy with the additions made over the past year, including custom arenas and the big tournament that is taking place here at PAX. Looking forward, the team sees that many PvPers are desiring short- and medium-term goals, and the team will be working on giving them ways to achieve just that.

Over on the WvW front it's much more exciting. The goosebump-raising news of the day is that the first season of WvW is to come, and as such, the team will be dividing up servers into leagues that will compete for huge rewards over a span of seven weeks. Europe will feature three leagues and North America will have four leagues, each league containing several worlds. The idea here is to look at recent WvW ratings and match up worlds in similar levels, with a gold league, a silver league, and so on.

As the first season progresses, each world will have a shot to earn points every week based on its standing. First place awards the most points, but your side will still get some points for lower rankings too. At the end of the season, the points will be added up and the world with the most points will get a cool trophy and a unique custom finisher. However, there will be smaller rewards doled out along the way, and even if you don't participate in WvW, you could be on the receiving end of some goodies if your server does well.

Anniversaries are a good time to pause and reflect, and while ArenaNet is doing this, it's doing so while all-out sprinting to reach the milestones its setting for year two. It should be quite a ride.

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#2 UltraEM

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Posted 31 August 2013 - 08:48 PM

oh my god arenanet please don't put us in the top league with the zergballs yeah i know we like playing good fights but please let us win something

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#3 Reina Takayama

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Posted 31 August 2013 - 08:55 PM

Sounds exciting. Living story has been fascinating now that scarlet and her lore has been coming out. See the video about thaumanova lore by wooden potatoes if you haven't bc everything is so tied in together on a huge grand scheme that most players aren't aware of yet. IMO they need to make it easier for players to understand the lore behind what content were playing. At least give a chance for players to investigate and find more of the whole grand scheme lore directly with hints and clues like the scavenger ish hunts we've had and record the things we've gathered so we can look back and see what each living story did for the whole gw lore

IMO tequatl is the wrong choice bc Zhaitan is supposed to be dead and killed. Should be like shatterer... But I think teq will just be a testing thing for the first go.

Being that hard that anet team can't take it down worries me. There would only be certain prime times that will have that many ppl or even a chemistry like our farmer vs completionist mentality in invasions now, that will get it to succeed. I'm hoping it's still doable with less ppl and will scale according to participant number. The rewards sounds nice and if world bosses are buffed enough for rewards it might be worthwhile. It'll depend on time needed and frequency of completion capability and reward ratios

WvW leagues sounds cool but yeah, will it be FAIR matched leagues? And Can WvW servers advance leagues when it is capable and demonstrates its ability ?

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#4 UltraEM

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Posted 31 August 2013 - 09:03 PM

View PostReina Takayama, on 31 August 2013 - 08:55 PM, said:

Sounds exciting. Living story has been fascinating now that scarlet and her lore has been coming out. See the video about thaumanova lore by wooden potatoes if you haven't bc everything is so tied in together on a huge grand scheme that most players aren't aware of yet. IMO they need to make it easier for players to understand the lore behind what content were playing. At least give a chance for players to investigate and find more of the whole grand scheme lore directly with hints and clues like the scavenger ish hunts we've had and record the things we've gathered so we can look back and see what each living story did for the whole gw lore

IMO tequatl is the wrong choice bc Zhaitan is supposed to be dead and killed. Should be like shatterer... But I think teq will just be a testing thing for the first go.

Being that hard that anet team can't take it down worries me. There would only be certain prime times that will have that many ppl or even a chemistry like our farmer vs completionist mentality in invasions now, that will get it to succeed. I'm hoping it's still doable with less ppl and will scale according to participant number. The rewards sounds nice and if world bosses are buffed enough for rewards it might be worthwhile. It'll depend on time needed and frequency of completion capability and reward ratios

WvW leagues sounds cool but yeah, will it be FAIR matched leagues? And Can WvW servers advance leagues when it is capable and demonstrates its ability ?

So far, ArenaNet has failed to deliver "fair" matches in WvW. The league system will only encourage the prevalent Mercenary-type mindset of many guilds that have no loyalty or pride in their server and are only interested in personal gain and better fights. They really need to do something that rewards guilds loyal to their servers as well. Give us reasons to fight for our world instead of transferring to the winning zergballers!

Also, if any boss fight needs buffing, it's Zhaitan himself. I felt sad for his sorry ass after 30 seconds of mashing the turret button. Same goes for Shadow Behemoth. Make him stronger!

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#5 Necros Stalker

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Posted 31 August 2013 - 09:07 PM

I'm loving the WvW improvements and the new TEQ. A chance to drop ascended gear:D and t6 and 7 mats. I just hope its done in a way that prevents champ farming and if we fail what does it do. A couple of questions but overall this is looks good
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#6 henez RS

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Posted 01 September 2013 - 11:01 AM

View PostUltraEM, on 31 August 2013 - 08:48 PM, said:

oh my god arenanet please don't put us in the top league with the zergballs yeah i know we like playing good fights but please let us win something
anetpls*

#7 henez RS

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Posted 01 September 2013 - 11:06 AM

View PostReina Takayama, on 31 August 2013 - 08:55 PM, said:

Being that hard that anet team can't take it down worries me.
If you were watching the livestream, i hope you noticed how terribad anet is at their own game, its depressing. Same thing with liadri, just because like 9% of the testers could beat it given two weeks doesn't mean its hard, they just have bad players testing (beat liadri first day with ~15 tries, so not hard IMO)
So overall, definitely not worried about the difficulty :3

#8 Reina Takayama

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Posted 01 September 2013 - 11:42 AM

View Posthenez RS, on 01 September 2013 - 11:06 AM, said:


If you were watching the livestream, i hope you noticed how terribad anet is at their own game, its depressing. Same thing with liadri, just because like 9% of the testers could beat it given two weeks doesn't mean its hard, they just have bad players testing (beat liadri first day with ~15 tries, so not hard IMO)
So overall, definitely not worried about the difficulty :3

oh are they that bad? hahahaha wow. i dont know what the team is like

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#9 Noctis

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Posted 01 September 2013 - 12:14 PM

I can see the redesign of megabosses go the same way as redesign of dungeons. When way AC redone? Like 6 months ago. The same freaking thing will happen now. The patch after next we'll get remodeled Tekeewaddle and maybe 6 months after that they'll get to redesigning the Shatterer and 6 months after that maybe the Megadestroyer. Though probably not that fast. :rolleyes:

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#10 Heylo

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Posted 01 September 2013 - 12:35 PM

View PostReina Takayama, on 31 August 2013 - 08:55 PM, said:

Sounds exciting. Living story has been fascinating now that scarlet and her lore has been coming out. See the video about thaumanova lore by wooden potatoes if you haven't bc everything is so tied in together on a huge grand scheme that most players aren't aware of yet.

All of that video is WPs speculation. Not straight up facts. He basically looks and what we have in game and lore and puts it together in a way that makes sense to him. If what anet does ends up being half as awesome as that video, I'll be amazed.

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#11 Reina Takayama

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Posted 01 September 2013 - 12:40 PM

View PostHeylo, on 01 September 2013 - 12:35 PM, said:



All of that video is WPs speculation. Not straight up facts. He basically looks and what we have in game and lore and puts it together in a way that makes sense to him. If what anet does ends up being half as awesome as that video, I'll be amazed.

Yeah it's him connecting the dots, BUT those things are in the game and hard evidence. I believe they are in fact up to something more and will connect the dots as they go on, but just that their schedule  and planning is messed up. If you look at their gw2 books and stuff, there's some good background history that builds our universe, and they've continued that in game, i.e. with queen jennah's treaty with charrs up to this current living story with her speech and inviting charr ambassadors with that short story they released, and cobiah marinner's history and polla etc with the release of the new novel, i mean they're definitely trying to have continuity, so i believe WP is pretty accurate, just that there might be even more and we don't know when or how they will connect the dots. But Scarlet's short story is a pretty strong lead, the fact that as WP observes that the steam creatures are reoccuring all over the world with the same portals, i mean it's pretty obvious SOMETHING is going on. I wouldn't say it is mainly speculation, just WP attempting to connect the dots

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#12 Heylo

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Posted 01 September 2013 - 01:04 PM

View PostReina Takayama, on 01 September 2013 - 12:40 PM, said:


Yeah it's him connecting the dots, BUT those things are in the game and hard evidence. I believe they are in fact up to something more and will connect the dots as they go on, but just that their schedule  and planning is messed up. If you look at their gw2 books and stuff, there's some good background history that builds our universe, and they've continued that in game, i.e. with queen jennah's treaty with charrs up to this current living story with her speech and inviting charr ambassadors with that short story they released, and cobiah marinner's history and polla etc with the release of the new novel, i mean they're definitely trying to have continuity, so i believe WP is pretty accurate, just that there might be even more and we don't know when or how they will connect the dots. But Scarlet's short story is a pretty strong lead, the fact that as WP observes that the steam creatures are reoccuring all over the world with the same portals, i mean it's pretty obvious SOMETHING is going on. I wouldn't say it is mainly speculation, just WP attempting to connect the dots

It is him connecting the dots in the way that makes sense to him. Sure, we have all this background lore from the books and the previous game, but that doesn't necessarily mean that it'll all come into play.
I have little faith in anets writing team which allows me to be pleasantly surprised. So far, nothing.
And yes. OBVIOUSLY SOMETHING is going on in the world.

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#13 Reina Takayama

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Posted 01 September 2013 - 01:13 PM

View PostHeylo, on 01 September 2013 - 01:04 PM, said:



It is him connecting the dots in the way that makes sense to him. Sure, we have all this background lore from the books and the previous game, but that doesn't necessarily mean that it'll all come into play.
I have little faith in anets writing team which allows me to be pleasantly surprised. So far, nothing.
And yes. OBVIOUSLY SOMETHING is going on in the world.

What's giving me faith is the short story they put out about Scarlet's background, even though they haven't been incorporating it to be easily accessed in game, the short stories is what is truly going on with the lore with the living stories. Scarlet's short story confirms and reveals the questions we've always been pondering about and tells us the Anet team is also on the same train of thought. The dragon, the Pale Tree, Dream, Nightmare Court, the Mists, the Inquest, potentially portals as Scarlet transcended the current Tyria realm and even direct statements like pitting forces against one another. While WP has his interpretation, at the same time if we just look at what Anet has given us, those are some of the core lore questions. I am pleasantly surprised with that short story, and it has given me faith that Anet is planning some big things that has continuity for our lore

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#14 CriticKitten

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Posted 01 September 2013 - 02:40 PM

View PostReina Takayama, on 01 September 2013 - 11:42 AM, said:

oh are they that bad? hahahaha wow. i dont know what the team is like
The gal they had playing that guardian was SO bad that I was straight-up raging at the screen.  Because she was possibly the worst guardian I've ever seen.
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#15 Reina Takayama

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Posted 01 September 2013 - 02:49 PM

View PostCriticKitten, on 01 September 2013 - 02:40 PM, said:

The gal they had playing that guardian was SO bad that I was straight-up raging at the screen.  Because she was possibly the worst guardian I've ever seen.

LOL oh man I was spared xD are they just devs ? Not really gamer quality control / review ppl?

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#16 henez RS

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Posted 01 September 2013 - 03:03 PM

their quality control is just as bad, once again see liadri

#17 sil

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Posted 02 September 2013 - 01:28 PM

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