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Help!? Building a WvW Ranger
#1
Posted 28 April 2014 - 05:33 AM
So I just got to level 80 on my Sylvarian Ranger, now I am looking to go mostly into WvW and some PvP. I have been looking at several builds. Basically what would be ideal is for me to be able to deal out damage yet not get squished to easily, this being for mostly roaming not zerging.
Now I'd appreciate help and suggestions on what I should look for in armor, weapons and traits.
I know this is a lot to ask but I want to get a large perspective and viewpoints from different people!
Thanks in advance!
#2
Posted 28 April 2014 - 06:45 PM
#3
Posted 28 April 2014 - 06:56 PM
https://www.ehmrybay...ad/page__st__60
But I have been thinking about Knights Emblazoned armour, not sure yet though. I'd most likely be going for Longbow w/ Great Sword but I am open to the idea of axes with war-horn yet the axe can hit multiple targets which can be an issue and handy in some cases.
#4
Posted 30 April 2014 - 02:12 PM
I am trying to switch my ranger over to the Apothecary build mentioned in the second to last post. My ranger is my main, but I kinda ran out of things to do with her, so I'm hoping to get her used again.
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#5
Posted 18 May 2014 - 09:21 PM
I'd be happy to put together some builds for you in the near future (probably no later than the coming weekend). Before I invest the time in that, though, I put to you the same general question I always ask at such requests. What are your resources like, and in what other areas of the game will you be using this character? Also, the term "roaming" gets used to mean anything from 1v1 and soloing camps to running with a group of 5-10; the needs of each are rather different, so a bit more specificity on your original statement would be helpful, too.
For roaming, most classes (really everyone except Elementalist and Guardian) have viable options for both Power builds and Condition builds, and this is true of Rangers, too. In general, though, I do think the Condition builds are stronger overall for Rangers right now.
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#6
Posted 19 May 2014 - 01:30 AM
What other information would you like to know?
Here is the build as I am currently running it: http://gw2skills.net...pkrm9HIFwkSjA-e
Thank you for your help!
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#7
Posted 19 May 2014 - 03:54 AM
Some people have practically limitless resources and can carry separate complete sets of gear for every area of the game. Other people have a hard enough time just getting together one set of optimal gear, and therefore would do better to run builds that have the maximal amount of overlap in their gear requirements.
In practical terms for a Ranger, that basically means do you want to run a Power build for roaming because you can build it using the gear you'd use in PvE and WvW zergs, or do you want to run a slightly more optimal Condition build that will be quite poor outside of roaming and therefore require swapping basically every single piece of gear when you move to a different part of the game?
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#8
Posted 19 May 2014 - 04:38 AM
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#9
Posted 19 May 2014 - 02:45 PM
Does that clarify things?
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#10
Posted 20 May 2014 - 06:53 PM
PVT Ranger is, in my opinion, the most consistent in organized group fights.
#11
Posted 05 June 2014 - 02:52 AM
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#12
Posted 05 June 2014 - 05:48 PM
30/20/20/0/0 Soldier/Zerker...
Or the variation.
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#13
Posted 05 June 2014 - 07:43 PM
Thanks.
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#14
Posted 05 June 2014 - 11:33 PM
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#15
Posted 06 June 2014 - 10:34 AM
UltraEM, on 05 June 2014 - 07:43 PM, said:
Thanks.
From watching your video from the matchup thread, your build is missing critical elements of my build, and you're not playing it anything like my build is intended to be played. Not running Muddy Terrain is an absolute sin; it is arguably the most important thing you have to offer as a Ranger. In general, a midline Power Ranger is mostly there to shit out huge amounts of soft CC to disrupt the enemy stack and leave their scrum more vulnerable to being burned down. Nothing shits out more soft CC than Muddy Terrain. In that whole 7:27 video, I don't think I saw you use Barrage even once, either, and that's one of the main reasons for bringing a Longbow at all; not only is it decent damage, but it's also yet another big source of soft CC. Furthermore, running a runspeed Signet in a zerg environment is a completely wasted utility, and you clearly got caught out a few times by not having the Stability from my build. And talking of Signets, given that you downed/died with Signet of Stone off cooldown more than once, I'm going to assume that means you're not running Marksmanship XI. Signet of Stone is in my build for the active effect more than for the relatively minor passive; if you're not going to trait the Signets, then you're better off running the variation with Lightning Reflexes for more reactive survival.
As far as gameplay, you should be spending the bulk of your time in Greatsword and using the Longbow to pressure backliners after dropping Barrage when you disengage. Greatsword should be your core weapon with Longbow as the niche tool, not the other way around. As a midline destroyer, you need to be in the action doing damage, and Ranger Greatsword is a very good weapon to that end. Even with Piercing Arrows, your Longbow is pretty subpar DPS against the scrum; aside from Barrage, it's really only viable for harassing backliners. You also need to be using Entangle much more aggressively. Any time the enemy scrum is moving away from yours--even laterally or when both frontlines are pushing past each other--try to hit them with Entangle, allowing your frontline to isolate a few of theirs so you can burn them down. Finally, the way you're using your Healing Spring, you'd be better off just running Troll Unguent. Healing Spring is awesome because it's a large 10s Water Field, but you pretty much only ever used it as a reactive personal heal when you were in trouble and away from the scrum; I don't think your Healing Spring got blasted once in that whole video, so it was pretty much a waste. You should really be using it a lot more proactively--any time it's off cooldown, you've taken basically any damage (it's only going to heal for 20-25% of your health), and your group isn't already on a Water Field--and you should always be calling it so that people know to blast it; Healing Spring is one of the best combat Water Fields around.
You were away from the support of your frontliners too much to say for sure, but the amount of time you spent in trouble suggests you may need to shift the Soldier/Zerker balance in favour of more Soldier pieces, at least for now while you're getting comfortable--I always look at Soldier gear a little like training wheels--but you may find that spending more time in Greatsword (which offers great damage avoidance) and staying closer to your heavy support resolves your survivability issues on its own without adjusting the build.
Tavvar, on 05 June 2014 - 11:33 PM, said:
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#16
Posted 06 June 2014 - 10:53 AM
Thanks again for that long analysis. I'm very stubborn ,even when I know I'm wrong, so I was in need of some straightforward criticism of my play-style, since I'm bound to keep doing the wrong thing until someone tells me.
I'm actually not a huge fan of being in the middle of the fight since my high ping (slowest average internet in southeast asia) keeps me from being as responsive as the people around me. I may end up switching to a roaming build.
At the end of the day, however, I'll still be relatively terrible at every class in this game (including my main Engi) since I don't play as much as everyone else, but your help I think can make me at least decent. lol
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#17
Posted 09 June 2014 - 03:53 AM
Rangers are actually really awful in any kind of backline role in GW2. Despite what the 12-year-old bearbows will bleat at you, "ranger" has nothing to do with fighting "at range"; it's connected with the verb "to range" (as ranging over a territory). Though many MMO's have reinforced the misconception with building them entirely around bows and whatnot, GW2 Rangers are unquestionably strongest in melee range. Rangers' Greatsword is a really awesome WvW weapon.
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#18
Posted 09 June 2014 - 04:42 AM
But I think you may be mistaken about my latency. The internet here is terrible and overpriced. I wasn't exaggerating when I said my country had the worst average internet speed in Southeast Asia. That was a statistic. It's alright in most zerg fights though, since like you said, large-scale WvW reaction time demands are modest, but the problems come in when I am small-group/solo roaming (you need to be faster, and my latency prevents that) and during more-massive-than-normal fights (where I might start rubberbanding everywhere and have my skills activate a second or more after pressing them).
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#19
Posted 09 June 2014 - 05:46 PM
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#20
Posted 09 June 2014 - 08:24 PM
[EBAY] - [oG]
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