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How to Warr and be a force to be reckoned with
#1
Posted 12 May 2014 - 05:01 AM
I know several people suggest that WvW cannot be done in zerkers gear but anyone who has run with me has seen different. I challenge you all to be better players and manage CDs. Remember if CDs aren't being used then you probably didn't need the move to begin with. As always I am Gloom.9683 and hope to see you all in game.
This is my first build and still a massive force on the field. It is a great spec for people learning warrior looking to see big damage and AOE control.
http://intothemists....mmer_greatsword
This build is my current and newer Ax sword build. It should be noted that the offhand can use really any weapon and my choice of sword OH is because I feel its the most offensive with best survivability.
http://intothemists...._longbow_roamer
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
#2
Posted 16 May 2014 - 12:13 PM
Greatsword gives good personal mobility and some cheeseball DPS, but Sword/Warhorn gives you a similar level of personal mobility along with a ton of group support. Likewise, your stances are decent for personal survivability, but you're taking them at the expense of a ton group support. And the same again with Signet of Rage vs. Battle Standard. All fine and dandy for solo roaming, but in team play, you'll fare much better if you focus more on support; five players built around supporting each other are collectively much stronger than five players each built to be strong individually. Your build is essentially very selfish; I don't mean that to impugn your character as a person, but it's generally not the best way to build for WvW. It might work for you in isolation because you're benefiting from others bringing more support, but if everyone builds that way, the zerg collapses, so remember Immanuel Kant.
For Great Justice is one of the most important offensive skills there is in a zerg; any Warrior not running it is really wasting potential. The combined impact of the boons you share with For Great Justice far outweighs the contribution of anything else you could run in its stead. Similarly, building for personal condition removal with Cleansing Ire and Berserker Stance pales in comparison to Quick Breathing and a Warhorn, to say nothing of Runes of the Trooper. And the group buffs from Battle Standard would outweigh the personal buffs from Signet of Rage even if it weren't for the massive value of Battle Standard for rallying allies.
For larger scale WvW play, I would strongly recommend one of the following two builds over either that you've linked.
More offensive - You'll maintain 10-15 stacks of Might, in addition to perma-Swiftness, nearly perma-Vigour, plenty of Fury, and quite a bit of condition removal.
More defensive - You trade some of the Might stacking for even more condition removal and decent party healing.
For smaller scale WvW and sPvP, your trait builds are pretty much the standard "meta builds", but again, it's not really advisable to run Greatsword over Longbow, Axe/Sword, or Axe/Shield. Also, full zerk is just fine for roaming, but it's a rather different proposition for frontliners, especially if you're not compensating for it with such a "me-focused" build.
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#3
Posted 16 May 2014 - 01:15 PM
Gloom, on 12 May 2014 - 05:01 AM, said:
Right on, fellow berserker!
Slein Jinn, on 16 May 2014 - 12:13 PM, said:
Ah, but if everyone builds with group support in mind, you lose out on damage unless you're constructing the group ahead of time to be tightly interwoven. I do know that during my time in a skill group that I got zero support from frontliners anyway (because they were out of range), but they were traited so defensively that it was like cotton balls touching felt. So I remembered Friedrich Nietzsche instead.

You are absolutely right that some people should build for support. Just not everybody. I find myself loving the roaming and extremely small group style of play a lot.
Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#4
Posted 16 May 2014 - 02:32 PM

And what I want is my longbow warrior with a signet fetish. Super effective? I've no idea. Fun to play? Most definitely.
Kezzä |
Iisra |
Vlíkka |
Meeku |
Meenä |
Nidiki |
Nevví |
Pokkí |
Ñixx
#5
Posted 16 May 2014 - 03:11 PM

Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#6
Posted 16 May 2014 - 04:40 PM
Rimmy1a, on 16 May 2014 - 01:15 PM, said:

You are absolutely right that some people should build for support. Just not everybody. I find myself loving the roaming and extremely small group style of play a lot.
A Phalanx Strength Warrior will contribute more DPS than the OP's build. Even ignoring the absolutely game-breaking strength of Quick Breathing--arguably the single strongest trait in the game--sustaining 10-15 Might stacks on a full party is worth a ton of damage, and you're sharing Fury to boot. Add Quick Breathing into the equation, and you're clearing all soft CC's on a 12s cooldown and converting additional conditions to boons, which while not overtly offensive, makes it much more possible for people to deliver their DPS reliably. And that's while piling up 15+ Might stacks on yourself on top of 2220 base Power (without Ascended gear). It's far from a "cottonball" build.
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Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#7
Posted 16 May 2014 - 05:45 PM
Building as though he's part of a group takes away from what he does, and if he does happen to find himself with a group his build isn't a detriment to them either.
And the build you suggest doesn't shine in solo play, iirc.
Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#8
Posted 16 May 2014 - 06:15 PM
Gloom, on 12 May 2014 - 05:01 AM, said:
Slein Jinn, on 16 May 2014 - 12:13 PM, said:
[...]
For smaller scale WvW and sPvP, your trait builds are pretty much the standard "meta builds", but again, it's not really advisable to run Greatsword over Longbow, Axe/Sword, or Axe/Shield. Also, full zerk is just fine for roaming, but it's a rather different proposition for frontliners, especially if you're not compensating for it with such a "me-focused" build.
I made it crystal clear I was talking about large-scale WvW, and he explicitly mentioned using the build in zergs. I don't know why you have some kind of agenda against promoting good builds for large-scale WvW, but it is worth emphasising the differences between a good 1v1 spec and a good zerg spec. We have a desperate lack of properly built frontliners in our zergs these days as it is.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#9
Posted 16 May 2014 - 07:23 PM
Slein Jinn, on 16 May 2014 - 06:15 PM, said:
No so much an agenda, more that the larger zergs we field, when we field them, are often full of inexperienced rallybots anyway; may as well play the build you like rather than assuming larger group = competent.
Now if it was a single guild group, or a group that spent a little time tweaking their builds because they knew they were going to fight together, that would be a different thing. I don't think that most of us find ourselves in larger capable groups that often, do we?
Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#10
Posted 16 May 2014 - 07:36 PM
Rimmy1a, on 16 May 2014 - 07:23 PM, said:
Now if it was a single guild group, or a group that spent a little time tweaking their builds because they knew they were going to fight together, that would be a different thing. I don't think that most of us find ourselves in larger capable groups that often, do we?
EBay used to have really excellent PuG zergs. It used to be really fun to command them, because you could really fight the other servers with our PuGs instead of just back-capping and karma-training. I could tell stories for hours about great fights I've had with EBay PuG zergs. These days, though, commanding our PuG zergs can get really demoralising really quickly, because our frontline so often just crumbles on the first push, even when you have even numbers and superior positioning. There will always be inexperienced rallybots in a PuG zerg, but if you've got a solid core that you know will make the pushes with you, they'll help to hold things together, and you can carry the cannon fodder pretty far. We used to have that. I want to have it again.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#11
Posted 16 May 2014 - 07:49 PM
Now it's forty people who fought in the old days, and the young blood who haven't been cut yet.
Or, the nearly dead and the newly bred if you will. :-P
It starts in the guilds, and trickles outward.
I'd personally like to see us leverage our low numbers into superior roamers and havoc groups, frankly.
It's sort of happening, in its clumsy way.
Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#12
Posted 17 May 2014 - 11:27 AM
Would you consider warhorn to be just as effective in PvE, too or is it mainly a WvW weapon? Right now I have him at knights with trooper runes (might get zerker trinkets) and greatsword (forceful GS + phalanx) + longbow/axe+mace and wondering if I should give sword/axe + warhorn a try for second set.
Pretty sure he'll have PVT with hammer and sword/warhorn (and traits to match) if I ever get off my ele in WvW.
#13
Posted 17 May 2014 - 02:04 PM
I can assure you that contributions like yours are the reason that Ebay is and will remain a low ranking server.
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
#14
Posted 17 May 2014 - 02:45 PM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#15
Posted 17 May 2014 - 03:28 PM
Gloom, on 17 May 2014 - 02:04 PM, said:
Bold statement. I could just as easily assure you that the reason it is because of responses like this. Although frankly, I think that this holds about as much truth as your statement above.
People disagree on forums all the time. Post your piece, defend your position based upon the merits of your argument, and don't take it personally if every last person doesn't respond the way you'd like.
Back on topic.
In my experience, a lot boils down to what constitutes a zerg. PVT warhorn shines in situations where there is large numbers, long fights, and a baseline level of coordination. As you have less of these factors, PVT warhorn fares worse, and other build do better (relatively)... including GS, zerker, etc.
So I guess I agree with both Sleinn and Gloom, depending how the two sides of a fight are shaping up. The "meta" for zerg combat was not developed for most of the T7-8 fights.
To go slightly off-topic, one thing that I would recommend to any WvW warrior who is thinking about running warhorn: spend some time roaming with it. It's hard to know whether you are pushing the skill cap with your weaponset when you are running with a zerg... you just don't get the immediate feedback of your individual mistakes/successes. An offensive hammer + sword/warhorn build is by no means the roaming meta, but it will drop a lot of people (I prefer 0/0/30/20/20)... and you will learn what warhorn is all about. You will have to pay closer attention to what boons your are converting, when to swap, when to let AA do it's work, etc..
My 2cp.
#16
Posted 17 May 2014 - 06:57 PM
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
#17
Posted 17 May 2014 - 06:59 PM
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
#18
Posted 17 May 2014 - 08:50 PM
If you're intent upon a Greatsword build, I've put together a Destroyer Warrior build. I've been hesitant to post such a build, because of what I was saying earlier about having a core of tanky frontliner support in zergs, but try THIS for a Phalanx Strength based Destroyer Warrior, dropping Quick Breathing for Empower Allies so that you can run Forceful Greatsword alongside Hammer. There are a few viable variants of that; if you want to keep Sword/Warhorn over Hammer, you can drop Empower Allies for Quick Breathing LIKE SO. You can also commit a little more heavily to the Hammer like THIS, which further pushes you to go a little bit glassier in the gear, especially since you're also getting Adrenal Health back. Because it's a Destroyer build, we've given up a bit of personal survivability for more peak DPS, and because of the on-crit Might stacks, we've taken Knight's gear over Soldier's; ideally this build would be partied with a Vigorous Shouts/Quick Breathing Warrior and/or a Guardian or two to provide the healing and condition removal that it lacks. By adding Forceful Greatsword to a Phalanx Strength build, you can basically fluctuate between sustaining 20-25 Might stacks on a full party single-handedly. But given the availability of Guardians' Empower, it's debatable as to whether you really need 20-25 stacks of Might over the sustained 10-15 of the build I posted initially.
I haven't wanted to post a true Destroyer Warrior build because, frankly, most of our uncoordinated PuG's are running fairly glassy DPS orientated builds, and we really need the more coordinated players to step up and take responsibility for forming that tankier, more supporty core. These Destroyer builds are good, but you only want one or two of them in a balanced zerg comp at most, and that's including the PuG's bringing PvE builds, so in the end, we'd be a lot stronger if we just count the PvE-built non-TS players as pseudo-destoyers and focus our core on more optimised frontline support builds. As I've said, Quick Breathing is a trait of unparalleled value, and Warrior Warhorns contribute an incredible amount to the group; the number of times we're running a 30+ man zerg with 4-5 or more Warriors, and literally no one is running a Warrior Warhorn tells me that we should really be focusing on getting people into running builds along the lines of what I posted originally. If you're going to run such a Destroyer build, it's best to optimise it, though, so I guess it's worth opening the discussion on how best to build a Destroyer Warrior as well.
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Agnieszka "Aga" Zdobywca
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Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
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#19
Posted 17 May 2014 - 09:49 PM
AGAIN Trial by combat.
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
#20
Posted 17 May 2014 - 10:13 PM
He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.-Terry Pratchett
God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time.”
― Terry Pratchett, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
“Just erotic. Nothing kinky. It's the difference between using a feather and using a chicken.”
― Terry Pratchett, Eric
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