Part Two
TL;DR:
- Trait lines turn into Specializations
- You can pick 3 -> Each lets you pick one Adept, Master & Grandmaster trait in that line (Can't have 2 Masters instead of 1 Master 1 Grandmaster)
- Some traits being removed and others rolled into skills (ie: Necro wells being groudn targetted) to make room for more useful ones
- Stats no longer tied to Traits/Specs -> Base stats and stats from gear increased to compensate
- Elite Specializations (ie: Druid) take up one of the 3
- Elite specs grant access to an additional: new weapon skills, elite spec traits, 1 Heal Skill, 4 Utility Skills, 1 Elite Skills and some change to class mechanic
- Every skill will have a category (ie: Heal as One becoming a Shout)
- Skill Points & Challenges replaced by Hero Points & Challenges
- Hero Points gained by levelling 1-80 or Hero (Skill)Challenges only
- Unlocking Specs/Skills work like PvP tracks (ie: Water Magic unlock track & Cantrip unlock track), unlocked via Hero Points
- Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge (all these scrolls...)