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Closed Beta Testing on May 26


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#1 Sorrows

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Posted 22 May 2015 - 03:57 PM

Blog Post


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We’re pleased to announce the closed beta test for Guild Wars 2: Heart of Thorns™. If you obtained a portal to the Heart of Maguuma during the special event in Dry Top and the Silverwastes, you’ll receive an e-mail with all the details you’ll need to get started. Please ensure that you’ve signed up for our newsletter so that we can contact you! We’ll be randomly choosing a number of newsletter recipients for participation in the beta test as well.
The upcoming closed beta will help us test the stability of our new PvE outpost-event content structure. Participants will be able to use a revenant—or any of the existing eight professions—to play a small amount of expansion story content, followed by two beta versions of outposts and their corresponding adventures in part of the Verdant Brink map. An early, partially completed version of the day/night cycle meta-event experience from Verdant Brink will also be available.

Testing will begin on May 26, and will run in 2 hour blocks with breaks between each block. The schedule is as follows:
  • 11:30 a.m. Pacific Time (UTC-7) to 1:30 p.m. Pacific Time (UTC-7)
  • 3:30 p.m. Pacific Time (UTC-7) to 5:30 p.m. Pacific Time (UTC-7)
  • 7:30 p.m. Pacific Time (UTC-7) to 9:30 p.m. Pacific Time (UTC-7)
This test is not under a nondisclosure agreement, and participants are welcome to stream and discuss their experiences. We hope to see you there!

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#2 Aduah

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Posted 22 May 2015 - 07:35 PM

<randomthought>

I always found it odd. Why update on Tuesdays? There was another game I know updated on Tuesdays (dont remember which is was now). I suppose there may be no real special reason for Tuesday updates. I guess maybe its so they have time to work on bug fixes before the weekend? I just find it an interesting choice that they are having this beta test also on a Tuesday, rather than the weekend.

</randomthought>

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#3 Sorrows

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Posted 22 May 2015 - 07:57 PM

There was a reddit thread about that the other day ironically. I'll have to find it.

Ehh, lazy for now.

http://www.businessi...uesdays-2014-11 same reason.
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#4 Slein Jinn

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Posted 22 May 2015 - 08:28 PM

View PostAduah, on 22 May 2015 - 07:35 PM, said:

<randomthought>

I always found it odd. Why update on Tuesdays? There was another game I know updated on Tuesdays (dont remember which is was now). I suppose there may be no real special reason for Tuesday updates. I guess maybe its so they have time to work on bug fixes before the weekend? I just find it an interesting choice that they are having this beta test also on a Tuesday, rather than the weekend.

</randomthought>
Album releases are always on Tuesdays.

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#5 thetoothpick

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Posted 23 May 2015 - 01:48 PM

View PostAduah, on 22 May 2015 - 07:35 PM, said:

<randomthought>

I always found it odd. Why update on Tuesdays? There was another game I know updated on Tuesdays (dont remember which is was now). I suppose there may be no real special reason for Tuesday updates. I guess maybe its so they have time to work on bug fixes before the weekend? I just find it an interesting choice that they are having this beta test also on a Tuesday, rather than the weekend.

</randomthought>

Never release on Friday, because then you don't have time to fix the stuff that's broken.  Everybody hates Mondays, so that should be spent preparing for the release, not the actual release.  Also a day to prepare for everything makes sense.  That leaves Tuesday, because minus the day of preparation, you want to have as much time before the weekend to fix bugs.

I have no idea if that's actually true, but it makes enough sense to me.

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#6 LoneCatamount

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Posted 24 May 2015 - 03:11 PM

Believe it or not I think Slein is correct and here is why I agree, I spent many yrs working in retail ( the company starts with W) and by some un-written agreement between the gaming industry and the movie industry they worked out to release new games on Tuesdays and movies on Thursdays, something to do with marketing and sales tracking. At least that was the reasoning we were told when asked.. could be wrong..

#7 Aduah

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Posted 26 May 2015 - 11:53 AM

I got to try it a little before the official beta test. I think they might have had the servers up for EU? So far I like the rev. Not fond of the energy bar I dont like that it seems to control ALL of the skills including utility. Anyways after the beta I'll give my 'real' 1st thoughts.

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#8 Silvernis

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Posted 27 May 2015 - 10:11 AM

So I really like what I saw of the new map. There's a lot of interesting and organic verticality, and the areas sort of loop around and intertwine with each other. (One downside: I am going to be hopelessly lost at first.) I also like the way the dry, rocky environment of the Silverwastes gives way to the more nature-y Maguuma jungle, along with the ruins. The wreckage of the Pact fleet is fantastically atmospheric, especially at night. There's a palpable sense of unease, even horror, of something having gone terribly wrong, and the battered survivors are desperately trying to get themselves back into some semblance of an organized fighting force.

[Edit: Now with 100% more rambling!]

As for the revenant...my feelings are mixed. Overall, I definitely like it, but I also can't help feeling that's it's missing something. The hammer has respectable range and AOE, but its damage output was lousy at best. (I couldn't kill anything solo if there were menders around.) To be fair, we were stuck with full celestial crap that only gave us an anemic 1300 power, so I'm guessing things would be significantly improved if running zerker or soldier. The mace/axe combo was much better, partially because it deals condi damage (torment and poison, IIRC), and because it has both a fire field and a blast finisher on short CDs, not to mention an interrupt that casts much faster than the hammer's. (The revenant is going to be stupidly good at letting groups stack might and swiftness. Guard staff 3 and ele static fields are going to be passe.)

My biggest gripe with the class is the legends. Thematically, the legend utils are cool, but in terms of actual usage, they felt limited and lackluster. The dwarf's AOE stability util could potentially be very strong, especially since the cast time and CD are so short, but the long animation before the stability activates is awkward. It's not a reactive skill that you can pop in response to an incoming threat. You have to predict where the CC is coming several seconds ahead, cast the field, and then pray that the mob doesn't change direction and/or reach you before the field finishes. I guess it would be fine in stationary boss fights like Teq where the big knockbacks are highly telegraphed and predictable, but going by how things went in the beta, it's near-useless while fighting on the move. I don't think anyone even bothered with the taunt/chain util. It didn't seem to do much at all. The Hammer-Copter™ util is admittedly fun, if one-dimensional. It does decent straight-up AOE damage, though it burns through your energy if you let it run for a bit.

The demon utils...I'm honestly not sure what they do. It seemed like there were a lot of specific circumstances/conditions that determined their behavior (if target has more than X conditions, util does Y; if fewer, then Z), and keeping track of that sort of stuff strikes me as more tedious than tactical. The one util is a teleport that actually displaces enemies in the target area, which is interesting. Could be useful for revives or stomps.

Also, the energy bar. The more I think about it, the less sense it makes. It seemed to basically fill itself so long as I wasn't using Hammer-Copter, which means I generally didn't need to keep an eye on it, manage it, or otherwise make any sort of tactical decision about using it. The thief's initiative bar is out-of-place in GW2's CD-based skill scheme as it is, but the rev's energy bar seems even worse. I'd rather just have CDs on the utils, especially since energy doesn't seem to make much practical difference. Eles and engies have CDs on their attunement/kit skills, so just do the same for the rev.

All that being said, beta is beta. Everything is subject to change, and we've only seen three weapons, two legends, and three trait lines, so I'm reserving judgement until we know more.

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#9 Sorrows

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Posted 27 May 2015 - 06:50 PM

View PostSilvernis, on 27 May 2015 - 10:11 AM, said:

So I really like what I saw of the new map. There's a lot of interesting and organic verticality, and the areas sort of loop around and intertwine with each other. (One downside: I am going to be hopelessly lost at first.) I also like the way the dry, rocky environment of the Silverwastes gives way to the more nature-y Maguuma jungle, along with the ruins. The wreckage of the Pact fleet is fantastically atmospheric, especially at night. There's a palpable sense of unease, even horror, of something having gone terribly wrong, and the battered survivors are desperately trying to get themselves back into some semblance of an organized fighting force.


I think eventually they said there was going to be ground level and even maybe cave systems under maps too. All as part of one map. Vertically was amazing and completely confusing like you said. I had such a hard time getting from point A to where the event circle was at point B. I feel like I had to do events so I could unlock the masteries and try them out in time (AJ will tell you all about my complaining trying to find the actual events). It'll be nicer once i don't have a time limit and can explore while doing events to unlock stuff.
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#10 Grav

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Posted 27 May 2015 - 07:57 PM

View Postthetoothpick, on 23 May 2015 - 01:48 PM, said:

Never release on Friday, because then you don't have time to fix the stuff that's broken.  Everybody hates Mondays, so that should be spent preparing for the release, not the actual release.  Also a day to prepare for everything makes sense.  That leaves Tuesday, because minus the day of preparation, you want to have as much time before the weekend to fix bugs.

I have no idea if that's actually true, but it makes enough sense to me.

Pretty much.  Generally speaking, the middle of the week is better than either end of it, so you have time either side to prepare beforehand and clean up after.

At my work, we have scheduled test releases on Tuesdays and Thursdays, and prod releases on Wednesdays.  Though obviously there are unscheduled releases on top of that for sufficiently urgent issues.

View PostSlein Jinn, on 22 May 2015 - 08:28 PM, said:

Album releases are always on Tuesdays.

In the music industry, new releases are timed to coincide with the beginning of a new sales week, to allow them to chart as highly as possible in their first week.  So the best release date for music for any given country depends on when their national charts are calculated from/to.

*resumes lurking* :P




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