I wanted something that takes advantage of some of the new possibilities under the current trait system, maintains pretty solid damage pressure, and has enough mitigation to stay up and fighting. I came up with this:
http://intothemists....P;9;9;9;9;0477z
Damage Highlights:
- High direct damage in both sets, with more on the greatsword
- Good condi damage on the swords
- 50% crit chance out of the box, with average crit somewhere in the 85-90% range
- Excellent crit-powered might stacking, plus runes, signets, and weapon swaps, helping both direct and condi damage
- Vulnerability stacking through crits (33%) always and on gs auto, further helping condi and direct damage
- Bleed stacking through crits (33%) and sword skills at +53% duration all the time. (+88% duration if Sweet Bean Buns is used)
- Pretty decent torment via sigil and sword 5 (plus option to rip sword 5 for damage hit)
- Damage conditional modifiers that are always on: +5% (might), +5% (bleed), +10% (spend endurance), +20% (on adren use), crit, and vulnerability
- 3k armour
- 2 1/4 second block every 12s against ranged (against next attack in melee, further stacking bleeds)
- +50% energy regeneration rate
- +50% energy on every second weapon swap (i.e. 10s)
- High mobility and escape (with 4 movement skills that break immobilize)
- Condi removal on swap (every 5s), on signet use (purge all), short term resistance if opponent almost dead or if escape is necessary, anti-condi food
- Stability (10 stacks, 8s, 48s CD)
- I originally looked at sinister gear, but this approach gets better results (imo) using gear that could be used on diverse builds across different characters
- Hoelbrak Runes for less might duration but additional -20% condi duration is a viable option, possibly better depending on the situation. Aristocracy Runes could work too.
- There's room to customize sigils and gear stat setup for different tastes and budgets. Agony Sigil should probably replace one of the sword sigils, but not sure which. Doom Sigil is another good option.
- This provides no party support, which seems wrong when roaming seems so much less viable than it has been.
- Not sure what amulet this would use in pvp (maybe cele?), or even if this could work there
- Against builds with solid condi clear, spend more time on gs
- Against builds with good damage mitigation but poor condi clear, spend more time on swords
- Sword now has equal mobility to gs (arguably more), so either set is good for that
- Either burst can be used with impunity, but don't rely on sword burst against warriors (most can break it)
- Bulls->100b->Arcing Slice->Whirlwind->Rush/Savage Leap->Final Thrust->Impale->Sword Auto->Flurry->100b.... and so on is an infinite loop that you can keep mining as long as you don't need to bail
- The gs rotation plus runes/signets can stack 20+ might off the bat plus another 10+ Furious Surge, which is a boost of 700 condi damage and 600 power for the sword
- Switching in Sweet Bean Buns for food (I can't believe I never noticed these super broken treats) makes fully channeling Flurry worthwhile for a fair chunk of bleed application following a the hard hitting gs rotation, and would provide +20% for the damage spike from Final Thrust (if you can land it)
Or saccharine-laden flop that should never see the light of day like....
I'm going to run this for the next while using mostly this gear to see how it plays. I haven't seen anything like this on any forums so far, so either I've stumbled onto something innovative or it's trash that everyone else recognized right away.
Edits:
- Sweet Bean Buns is clearly the best broken food option (thanks Liric!). Editor doesn't seem to have it so, you know, use your imagination and stuff
- Aristocracy Runes are a cheaper alternative to Strength Runes