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Dual Sword + Hammer Warrior
#1
Posted 25 July 2015 - 03:07 PM
Dual Sword + Hammer Warrior
Even with shifting as much as possible to valk, crit chance would still be plenty high due to the trinkets, perma fury, runes and Signet Mastery. It could almost reach 70% crit chance normally and up to 90% on sword due to Blademaster, which is probably too high. Then again, it means there isn't much pressure to forego signet passives in order to maintain crit chance, which would be almost 50% with just Fury up. It's probably fine as is.
Signet of Might is pretty much just there because I didn't know what else to put there. In any sort of dangerous environment, I'd probably use "Shake It Off!" for the short cd stun break, thereby saving Dolyak's for times when there's a lot of cc flying around (the condi removal's a nice bonus).
While this would work well for roaming, my chief interest in it is for small group work. The runes will give 50% uptime of Fury, Swiftness, and Might to allies, the damage and cc is very good, and the high health from valk gear would allow greater staying power in a fight (thereby contributing more to the party). Riposte combined with Shield Mastery and Blademaster would give might stacking and reflect against every ranged attack for 2.25s every 12s.
Anyway, it looks pretty promising to me, but I'm open to suggestions and completely contrary assessments. Let's rip this up!
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#2
Posted 26 July 2015 - 10:01 AM

#3
Posted 27 July 2015 - 10:25 PM
On the armor valkyrie could be nice but I don't really think you need the extra hp considering warriors already high base hp pool. My main concern is where is your toughness coming from?
Interesting concept, not sure about the valkyrie though.




Flux Paradox




Proud member of Conglomerate of Terror [CoT], [ICEE], and part time ERPer with [BDSM]
#1 YOLO ele.
#4
Posted 28 July 2015 - 01:01 AM
The main thought with this build was for small groups with an ele holding down the party support. Basically, the vitality should help the warrior stay in combat swinging that hammer, disrupting the enemy and delivering damage.
Shield could be a good (and easy) swap for the offhand sword. In group melee, it's the better defense option by a lot (because a single melee hit will ruin riposte). Shield Bash would probably be better in the combat described above, but the damage wouldn't be as good. Still, you're probably right, especially in light of Liric's revelation that Riposte isn't affected by Blade Master.
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#5
Posted 28 July 2015 - 01:18 PM
#6
Posted 28 July 2015 - 04:21 PM
One thing you probably know... off hand sword puts out some nice damage with Impale-Rip (or at least it used to...). You could bait out dodges and stun breaks with hammer and then use impale-rip to get them down enough to finish with Final Thrust.
Have fun messing around. However, it is my guess that you'll find yourself back running more "typical" weapon combos.
#7
Posted 28 July 2015 - 04:43 PM
I'm not sure I would still choose to run offhand sword on a physical build. The 12s cooldown now is great, however.
#8
Posted 28 July 2015 - 08:40 PM
In fact, I generally only find the sword auto to be a laggard when running a direct damage build. I get your point, Liric, and I found the dual use for sword 4 to be dynamite on that hybrid build I tried out. But the cost of working in the condi damage would be too high unless I went for a full sinister build, which defeats the whole quest for strong offensive pressure without having to bail as quickly on ma' homies in a group fight when I get focussed in zerk. Then again, maybe carrion holds some potential... basically, trading up ferocity for condition damage. Not sure.
Anyway, Matt. A big motivation for this was me going over that great south camp fight where we did a lot of things right and worked pretty well as a unit. Though I was pretty good for delivering pain to the enemies and harassing them till they had to flee the fight (and picking up your broke ass, ofc), I felt like I would have been a greater asset if I could have stuck right in the center of combat longer. As soon as I started getting focus from their four(?) mesmers I basically had to bail around a building to shake them. If I could have stood a little more ground, I probably could have pressured them harder and limited their damage to the group.
It could be that I was in the appropriate role already. I mean, we won the fight, but having a strong support ele was a major reason for that even though they had one too.
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#9
Posted 28 July 2015 - 11:34 PM
If we can ever get Zo out of PvP-land, we might get more ideas in the mix. Right now, most of the tough havoc groups seem to be running stealth-gank... so you either have to out-gank them or weather the burst.
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