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Phalanx Strength Build Redefined


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#1 Janna Stormfury

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Posted 11 September 2015 - 01:43 AM

Beginner's Build: http://gw2skills.net...9H24EAQKAm0aB-w

Advanced Build: Swap Knight Trinkets to Berserker Trinkets

Meta: http://metabattle.co...-_PS_Frontliner

Abstract

Phalanx Strength Build boosts your front line's attacking power by sharing the might stacks gained through hitting a target, weapon swapping and applying might stacks by using For Great Justice. It still has a lot of cleansing via warhorn and crowd control by utilizing your hammer and sword F1 (Flurry). It can survive the most sticky situations by having two (2) Endure Pains and the passive effect from the Dolyak Signet (180 Toughness)

Build


Defense

Dogged March - This will help negate immobilizes, cripples and chills all the time. It is a must have for a warrior to stay mobile.

Defy Pain - Your traited Endure Pain. It will activate whenever your health reach a certain threshhold (below 25%). It will let you survive the most sticky situations especially when you are getting caught in a bomb.

Cleansing Ire - Whenever you will use a burst skill, remove a condition if it will hit. The number of conditions removed depend on the level of your adrenaline bar.

Tactics

Quick Breathing - Reduces Warhorn Skills' recharge. Remove a condition whenever you are using your warhorn skills.

Shake it Off - Your traited condition removal. Whenever you'll get a condition it will activate.

Phalanx Strength - This is where this build revolves around which is gaining might stacks and sharing it to others. The most ideal situation is where you can always maintain around 25 might stacks. Might gained by applying (through utilities), blasting, on critical and weapon swap are shared.

Discipline

Warrior's Sprint - This is where warriors gain their mobility. If movement skills are used correctly, you can evade even the most deadliest bombs whenever you are getting caught as it removes immobilize.

Brawler's Recovery - Your on-swap condition removal.

Burst Mastery - It lets you utilize more of your burst skills by having a certain amount of adrenaline recovered depending on your adrenaline level.

Earthshaker vs. Flurry

Earthshaker - Your best crowd-control burst. Use it to stun enemies in a coordinated bomb. It is situational however to use this on blasting your elementalists' water. You can have two blasts in a regroup.

Flurry - It is best used to immobilize your enemies on your bomb whenever they have stability. It is highly situational that flurry might be a better option than to do an earthshaker.

You benefit a lot from the Burst Mastery trait since it lets you recover a certain amount of adrenaline which is best for using bursts a lot.

Warhorn (Self vs. Group Usage)

Warhorn can save you a lot of times especially when you are caught in a well-bomb. Warhorn 4 (Charge) is the best immobilization cleanser. Use Warhorn 5 if a movement impeding condition is reapplied. Remember that you can use Earthshaker for blasting your waters. Your survivability comes first.

You can save other people by using Charge whenever they are caught. Warhorn 5 (Call to Arms) is used to blasting water but it is situational to use it outside of blasting a water such us saving a comrade who's caught in a movement impeding situation. Always remember that chills, immobilizes and cripple are all conditions.

Utilities

Balanced Stance - Use it whenever you are bannering someone. There are times when you have to use it when your party runs out of stability from the guardians. Another situation is when you are securing a stomp.

Dolyak Signet - 180 toughness (Passive) and can be used to gain stability. If you need to banner someone while your Balanced Stance is on cooldown then activate this.

Endure Pain - Use this whenever you are caught in a well-bomb.

Videos




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#2 Liric

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Posted 11 September 2015 - 09:37 AM

You mention using FGJ but it seems to be absent from your utility bar?

#3 Biff Rangoon

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Posted 11 September 2015 - 09:41 AM

I don't see tonnes of might generating in that build and much of the time you were out of PS range for most of your team. The former isn't as much of an issue as long as your allies are able to put might on you, which in turn will give them might. The latter was something I experienced when I tried to bring PS into havoc.

Unless those two things can be solved, you'd probably be better off defining the role of the warrior build and then building to purpose. An ele would provide way more condi cleanse and might to a group, I think, plus healing to boot. So you'll need to double down on the support (which can include ps), or get way more in the front line for cc/dps. Imo, you'll bring more to the party with a more specialized build.

But if it's working for you, then soldier on!

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#4 Janna Stormfury

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Posted 11 September 2015 - 11:11 AM

View PostLiric, on 11 September 2015 - 09:37 AM, said:

You mention using FGJ but it seems to be absent from your utility bar?

Swapped it to Dolyak Signet to provide more stomping power. FGJ is the meta.


View PostBiff Rangoon, on 11 September 2015 - 09:41 AM, said:

I don't see tonnes of might generating in that build and much of the time you were out of PS range for most of your team. The former isn't as much of an issue as long as your allies are able to put might on you, which in turn will give them might. The latter was something I experienced when I tried to bring PS into havoc.

Unless those two things can be solved, you'd probably be better off defining the role of the warrior build and then building to purpose. An ele would provide way more condi cleanse and might to a group, I think, plus healing to boot. So you'll need to double down on the support (which can include ps), or get way more in the front line for cc/dps. Imo, you'll bring more to the party with a more specialized build.

But if it's working for you, then soldier on!

Might generation works best in the regroup phase. Most of the time I was out of the front line for stomps because the supposedly pick team isn't doing their job of stomping or they are busy contesting the other pick to save our backline which happened in MEAN vs. Jynx. The most ideal situation is to stay closely to those ones who give might stacks (as seen in the Woe vs VLK scrimmage) just like you have said.

Eles and Guardians are the best condition cleansers but there are what-if situations. Eles are very susceptible to the enemy gank/pick which means they cannot cleanse your conditions all the time. You are the tertiary condition cleanser in the zerg.

In a small scale roaming/havoc, we have defeated Trillmatic and VoxL while running zergbusting builds. Our comp was running a Guardian, 2 PS Warriors and 2 mesmers. We utilized Khalamity's empower by having two warriors run PS which maintained 25 might stacks most of the fight. On hit, application (FGJ) and weapon swap of might are just complimentary to this build.

Ideally this is how it works as demonstrated by a PS warrior from the #1 NA GvG guild:


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#5 Biff Rangoon

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Posted 11 September 2015 - 12:40 PM

I'll watch the vid later, but were the warriors more tank, dps, or cc oriented for the 5v5 setup?

I may need to revisit PS for havoc of it can work on a small grouping and if some one can herd the ICEE cats into a pen long enough to receive the buffs (one of our main weaknesses in a havoc - roamer instincts).

Ladies and Gentlemen, it's Posted Image Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?


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#6 Janna Stormfury

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Posted 11 September 2015 - 01:00 PM

I think I was using PvT/Zerk for the gears. The other warrior was using Sentinel/PvT. We were both using Warhorn + Sword and Hammer. Typical zergbusting set-up.
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#7 Maxxalot

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Posted 21 September 2015 - 01:05 AM

Deciding to take Brawler's Recovery over Destruction of the Empowered is a pretty substantial dps loss for an arguably totally unnecessary condi-clear. Warhorn, Cleansing Ire, and your guardians(especially now that Pure of Voice is free)/eles should provide more than enough cleansing. A trait that straight-up punishes enemies for having lots of boons(or even just a few) seems crazy not to take advantage of.




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