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Phalanx Strength Build Redefined
#1
Posted 11 September 2015 - 01:43 AM
Advanced Build: Swap Knight Trinkets to Berserker Trinkets
Meta: http://metabattle.co...-_PS_Frontliner
Abstract
Phalanx Strength Build boosts your front line's attacking power by sharing the might stacks gained through hitting a target, weapon swapping and applying might stacks by using For Great Justice. It still has a lot of cleansing via warhorn and crowd control by utilizing your hammer and sword F1 (Flurry). It can survive the most sticky situations by having two (2) Endure Pains and the passive effect from the Dolyak Signet (180 Toughness)
Build
Defense
Dogged March - This will help negate immobilizes, cripples and chills all the time. It is a must have for a warrior to stay mobile.
Defy Pain - Your traited Endure Pain. It will activate whenever your health reach a certain threshhold (below 25%). It will let you survive the most sticky situations especially when you are getting caught in a bomb.
Cleansing Ire - Whenever you will use a burst skill, remove a condition if it will hit. The number of conditions removed depend on the level of your adrenaline bar.
Tactics
Quick Breathing - Reduces Warhorn Skills' recharge. Remove a condition whenever you are using your warhorn skills.
Shake it Off - Your traited condition removal. Whenever you'll get a condition it will activate.
Phalanx Strength - This is where this build revolves around which is gaining might stacks and sharing it to others. The most ideal situation is where you can always maintain around 25 might stacks. Might gained by applying (through utilities), blasting, on critical and weapon swap are shared.
Discipline
Warrior's Sprint - This is where warriors gain their mobility. If movement skills are used correctly, you can evade even the most deadliest bombs whenever you are getting caught as it removes immobilize.
Brawler's Recovery - Your on-swap condition removal.
Burst Mastery - It lets you utilize more of your burst skills by having a certain amount of adrenaline recovered depending on your adrenaline level.
Earthshaker vs. Flurry
Earthshaker - Your best crowd-control burst. Use it to stun enemies in a coordinated bomb. It is situational however to use this on blasting your elementalists' water. You can have two blasts in a regroup.
Flurry - It is best used to immobilize your enemies on your bomb whenever they have stability. It is highly situational that flurry might be a better option than to do an earthshaker.
You benefit a lot from the Burst Mastery trait since it lets you recover a certain amount of adrenaline which is best for using bursts a lot.
Warhorn (Self vs. Group Usage)
Warhorn can save you a lot of times especially when you are caught in a well-bomb. Warhorn 4 (Charge) is the best immobilization cleanser. Use Warhorn 5 if a movement impeding condition is reapplied. Remember that you can use Earthshaker for blasting your waters. Your survivability comes first.
You can save other people by using Charge whenever they are caught. Warhorn 5 (Call to Arms) is used to blasting water but it is situational to use it outside of blasting a water such us saving a comrade who's caught in a movement impeding situation. Always remember that chills, immobilizes and cripple are all conditions.
Utilities
Balanced Stance - Use it whenever you are bannering someone. There are times when you have to use it when your party runs out of stability from the guardians. Another situation is when you are securing a stomp.
Dolyak Signet - 180 toughness (Passive) and can be used to gain stability. If you need to banner someone while your Balanced Stance is on cooldown then activate this.
Endure Pain - Use this whenever you are caught in a well-bomb.
Videos
#2
Posted 11 September 2015 - 09:37 AM
#3
Posted 11 September 2015 - 09:41 AM
Unless those two things can be solved, you'd probably be better off defining the role of the warrior build and then building to purpose. An ele would provide way more condi cleanse and might to a group, I think, plus healing to boot. So you'll need to double down on the support (which can include ps), or get way more in the front line for cc/dps. Imo, you'll bring more to the party with a more specialized build.
But if it's working for you, then soldier on!
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#4
Posted 11 September 2015 - 11:11 AM
Liric, on 11 September 2015 - 09:37 AM, said:
Swapped it to Dolyak Signet to provide more stomping power. FGJ is the meta.
Biff Rangoon, on 11 September 2015 - 09:41 AM, said:
Unless those two things can be solved, you'd probably be better off defining the role of the warrior build and then building to purpose. An ele would provide way more condi cleanse and might to a group, I think, plus healing to boot. So you'll need to double down on the support (which can include ps), or get way more in the front line for cc/dps. Imo, you'll bring more to the party with a more specialized build.
But if it's working for you, then soldier on!
Might generation works best in the regroup phase. Most of the time I was out of the front line for stomps because the supposedly pick team isn't doing their job of stomping or they are busy contesting the other pick to save our backline which happened in MEAN vs. Jynx. The most ideal situation is to stay closely to those ones who give might stacks (as seen in the Woe vs VLK scrimmage) just like you have said.
Eles and Guardians are the best condition cleansers but there are what-if situations. Eles are very susceptible to the enemy gank/pick which means they cannot cleanse your conditions all the time. You are the tertiary condition cleanser in the zerg.
In a small scale roaming/havoc, we have defeated Trillmatic and VoxL while running zergbusting builds. Our comp was running a Guardian, 2 PS Warriors and 2 mesmers. We utilized Khalamity's empower by having two warriors run PS which maintained 25 might stacks most of the fight. On hit, application (FGJ) and weapon swap of might are just complimentary to this build.
Ideally this is how it works as demonstrated by a PS warrior from the #1 NA GvG guild:
#5
Posted 11 September 2015 - 12:40 PM
I may need to revisit PS for havoc of it can work on a small grouping and if some one can herd the ICEE cats into a pen long enough to receive the buffs (one of our main weaknesses in a havoc - roamer instincts).
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#6
Posted 11 September 2015 - 01:00 PM
#7
Posted 21 September 2015 - 01:05 AM
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