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Any good solo wvw builds for Dragon Hunter?


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#1 Aduah

Aduah

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Posted 08 July 2016 - 02:09 AM

Anyone have any good dragon hunter builds for WvW.
I wanted to give my guardian some love as I.... never... play him.

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#2 RizeJodo

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Posted 09 July 2016 - 10:15 PM

These are the two I am running right now... Not sure if they are the best or not.

Dragonhunter isn't the greatest roamer.

http://gw2skills.net...8yjP 4RKgFFbB-w


http://gw2skills.net...kSh32fgUA6pMC-w

Rize Huk (Guardian), Grim Thor (Ranger), Tias Gaut (Elemantalist), Nani Rize (Warrior),

Rize Morrow (Necromancer), Tiewaz Rize (Mesmer)


#1 Worst Guardian Silver League NA


#3 .Awavian.

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Posted 15 July 2016 - 08:20 PM

Dragonhunter was an OP roamer when released but the patches havent been nice. I use a solo roam build from that original launch still. Basically longbow sword focus. traps and meditations. Ask me in game for the traits sometime

#4 Slein Jinn

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Posted 16 July 2016 - 12:49 AM

I wouldn't really recommend Dragonhunter as a roamer, but if you're determined to play it, I'd go with something in the neighbourhood of THIS.

[Mind] The Lunar Circle

Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)


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#5 Aduah

Aduah

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Posted 21 July 2016 - 07:13 AM

Thanks for the suggestions. I'm thinking perhaps I'm not going to do a DH build for roaming since you guys think DH isn't good for that, But I may still toy around with it.

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Owner & Purveyor of

Posted ImageHoly Hand Grenades of FRAANTIOCH Posted Image

--Specializing in fantastic deaths since 2012--

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#6 Slein Jinn

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Posted 21 July 2016 - 10:35 AM

If you enjoy the class, it's certainly playable, so you needn't shelve it entirely based on our opinions.  Dragonhunter has a relatively high skill-floor, so it's not especially difficult to pick up, and it holds up quite well in 1v1's against low- to mid-tier players (which account for the vast majority of the WvW playerbase), plus it does reasonably well with the PvE elements of WvW.  The problem with it is that, when it comes to high-tier players, it hasn't really got any favourable matchups besides D/P Thief, and the ability to disengage from unfavourable fights is quite poor.  

Personally, I really like the design concept of the Dragonhunter, and I really wish it were better at the high end, but I can't see that ever really happening for the very reason that I like it.  Essentially, what I like about it is that there's a lot of counterplay potential against basically all of the Dragonhunter mechanics, but it also has a lot of tools to counterplay specific mechanics from other classes, so in theory, it should be a very tactical class with a very high skill cap.  The problem is that, because of the high counterplay potential, in order to be truly balanced at the top-end, its abilities have to be really devastating when they get through, which means that weak players who lack either the understanding or the mechanical skill to execute that counterplay just get completely demolished.  And most players in the game are pretty weak, so ArenaNet feels (and honestly, it's justifiable, as much as I hate to admit it) that they have to balance the class such that it won't completely destroy those weaker players.  Which leaves Dragonhunter rather underwhelming at the higher end.  The skill curve for the class has basically been compressed downward by targeted balance adjustments that marginalise the rewards for approaching the theoretical skill cap.

If you really want to go all-in on the "bad stomper" idea, by the way, you can run something like THIS.  You'll get completely shit on by anyone who isn't a bad, though.

[Mind] The Lunar Circle

Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)


Posted Image Agnieszka "Aga" Zdobywca Posted Image Katarzyna "Kasia" Zdobywca Posted Image Joanna "Asia" Niewidoczne Posted Image Barbara "Basia" Rutyniarza

Posted Image Agnieszka "Aga" Przyrody Posted Image Alicja "Ala" Czarodziejka Posted Image Zofia "Zosia" Czarodziejka Posted Image Magdalena "Magda" Saper





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