Welcome to Ehmry Bay Server Forum for Guild Wars 2
The Ehmry Bay server forum is a community for Guild Wars 2 players to discuss the game, plan events, coordinate WvW, and get to know each other better. The interaction on the forum will build social capital which will make for a more entertaining gaming experience. Please be sure to not use your Guild Wars 2 account password when registering on this forum. |


so what exactly did ruin crafting?
#1
Posted 06 November 2012 - 02:40 AM
In the past couple of days I have been looking into the feasibility of adding another craft but just couldn't come up with any valid reason to do so.
I realize that characters can gain 10 levels from leveling one craft to 400. I don't care for alts, and my main reached 80 too fast already so that 10 level benefit doesn't apply to me.
Then I look at the TP and I see that the most profit is in crafting 400 skill items, but the individual profit per sale is like 20-25s if the item sells. So I have to "deposit" 1.25g (cost of mats) + spend my time figuring out what mats I need, buy them, craft the item, and then put it on the TP and hope I don't get instantly underbid for a potential return of 20-25s at some future date.
Given that to be true I don't really see crafting as a money-maker either. I blame globalization. While having a global market across all servers is great for the consumer it is terrible for the manufacturer. Especially since my high (opportunity) cost manufacturing is undercut by people who do not value their time.
I would love to hear what reasoning the devs put into creating the crafting system the way it is, but from where I am looking it is totally unrewarding unless you want the 10 levels. Am I just too jaded to see the silver lining in there somewhere?
#2
Posted 06 November 2012 - 05:03 AM
Thuley, on 06 November 2012 - 02:40 AM, said:
In the past couple of days I have been looking into the feasibility of adding another craft but just couldn't come up with any valid reason to do so.
I realize that characters can gain 10 levels from leveling one craft to 400. I don't care for alts, and my main reached 80 too fast already so that 10 level benefit doesn't apply to me.
Then I look at the TP and I see that the most profit is in crafting 400 skill items, but the individual profit per sale is like 20-25s if the item sells. So I have to "deposit" 1.25g (cost of mats) + spend my time figuring out what mats I need, buy them, craft the item, and then put it on the TP and hope I don't get instantly underbid for a potential return of 20-25s at some future date.
Given that to be true I don't really see crafting as a money-maker either. I blame globalization. While having a global market across all servers is great for the consumer it is terrible for the manufacturer. Especially since my high (opportunity) cost manufacturing is undercut by people who do not value their time.
I would love to hear what reasoning the devs put into creating the crafting system the way it is, but from where I am looking it is totally unrewarding unless you want the 10 levels. Am I just too jaded to see the silver lining in there somewhere?
The global market in my opinion is good the buyer and the seller have access to the same information. The person that knows better what to do with that information can make good money. Some people don't care for the information or to find out what they should sell or invest in to each his own.
As far as crafting the problem is honestly the bots they make it harder to make money from craft but at the same time in a way they help you level it because alot of materials are dirt cheap due to surplus. I don't think crafting is suppose to be profitable well extremely profitable in this game. Its more to sustain you than make you money I mean the system is set up that you can craft 250 of x in like 20 seconds and that should turn into instant gold?
I can speak on weaponsmithing I have crafts at 400 but weaponsmithing is the only one I really do anything to make money on.
To make money crafting you have to look at what the consumers are buying. It isn't as simple as I have darksteel ore Ill make some axes and they will sell. Axes are terrible market not many people use them.
I don't know about your area leatherworking. but for weaponsmithing 1 thing I know people are doing is taking rares and chucking them into the forge. That is why GS are always no less than 18s Staves are priced the same 18s-22s. If you look at the volume there is never alot of level 76-80 greatswords so the price always stays around the numbers mentioned.
Also what else are people doing? Like you they are leveling their crafting professions or other ones. Look there for profit there is a reason steel ingot is usually more expensive than darksteel ingot even though it is a tier below. Your not going to make huge chunks of cash in crafting honestly but it is there. If you know where to look.
Right now pretty much across the board the money in crafting is not in exotics thats for sure. Look around level 65 ish. Also to add not all crafting professions are equal when it comes to possible income.

My elementalist > Mesmer- Sinnacle - Warrior - Sinnastor - Thief - Sintacs
#3
Posted 06 November 2012 - 07:39 PM
To add on to his post, I think to actually profit from the crafting business you have to be one of the first to discover that profitable recipe because once it hits the internet everyone will catch on and there goes your money making scheme.
#4
Posted 06 November 2012 - 07:56 PM
So that Shiny sword you bought or made, is yours forever and you will likely never need to replace it. With no need to replace items regularly, there is no demand. No demand, means everything you sell is going to have little to no mark up in order to compete.
Crafting is essentially a way to gain some experience to push you to 80 and then never touch again, unless you make an alt and need to make some gear for various levels. Honestly, the best way to make money is not in actually crafting anything, it is from salvaging things (sigils, runes, ectoplasm) and selling them on the market.
#5
Posted 06 November 2012 - 08:52 PM
#6
Posted 09 November 2012 - 06:15 AM
I'm looking to make, as an example, this fucker: http://wiki.guildwar.../wiki/Immobulus
But it requires 250 Giant Eye! (Any donations would be nice... I haven't even seen a single one yet) But as you can see, it has kinda shitty stats for a Confusion-based Mesmer. So I would instead make an Exotic with the stats I want, and then Transmute it with this skin. I don't care that it's not 'Legendary', it's what I want! (Exotics and Legendaries have the same stat pools)
#7
Posted 09 November 2012 - 10:15 AM
The Black Lion Trading Company Data is available outside of game too... so it's possible you may be able to auto refresh all your data pretty quickly. Haven't looked into how to pull the data yet, but enough are doing it that it shouldn't be too difficult.
That all said, it is unsurprising that it is harder to make money via crafting in GW2. They went through great pains to make it accessible to all. Most profit in other games game from it being difficult to produce some items that were in demand... and where it wasn't difficult it was time consuming. In GW2 both mats and recipes are easy to acquire. That is not necessarily a bad thing depending on which side of the fence you are sitting on.
#8
Posted 09 November 2012 - 02:16 PM
What you see in that list is a near real-time snapshot of the market. You will find that you can make about 15-20s selling some 400 level pieces. BUT, what this does not accurately reflect is that you won't actually be making 15-20s selling anything because it doesn't capture the trade volume.
If I put up some 400 level exotic gear at a projected profit of 20s it will not sell right away because there isn't so much demand for it that it will sell before someone else puts up the same item for 1 copper less. This means that you have parked 1+ gold in the market, you have paid the listing fee, and your item may or may not actually sell. If you cancel the sale you lose the listing fee.
To me this just isn't worth my effort, but obviously there are players out there who don't mind, or even enjoy, crafting stuff, parking their wealth in the TP, and then making a few silver at some unspecified later date. That's not me.
#9
Posted 09 November 2012 - 02:44 PM
There are some other things I'd like to see calcs for like conversions to find if there were oddball ways of making gold. (like converting jewels to enchant materials for resale in WoW via a jewelcrafter). Wonder if anything is worth crafting just to blow up for the mats.
#10
Posted 12 November 2012 - 04:55 AM
#12
Posted 13 November 2012 - 11:41 AM
#13
Posted 13 November 2012 - 01:40 PM
Woedin, on 13 November 2012 - 11:41 AM, said:
Except that in capitalism supply isn't created out of thin air.
#14
Posted 14 November 2012 - 06:10 AM

An old Cherokee was teaching his grandchildren about life. He said to them, "A battle is raging inside me ... it is a terrible fight between two wolvO

The old man fixed the children with a firm stare. "This same fight is going on inside you, and inside every other person, too."
They thought about it for a minute and then one child asked his grandfather, "Which wolf will win?"
The old Cherokee replied: "The one you feed."
#16
Posted 26 November 2012 - 02:36 PM
Additionally, each legendary requires 400 in two different tradeskills.
#17
Posted 13 December 2012 - 03:15 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users