Welcome to Ehmry Bay Server Forum for Guild Wars 2
The Ehmry Bay server forum is a community for Guild Wars 2 players to discuss the game, plan events, coordinate WvW, and get to know each other better. The interaction on the forum will build social capital which will make for a more entertaining gaming experience. Please be sure to not use your Guild Wars 2 account password when registering on this forum. |


WvW Engi Roamer - condition runes/sigils/armour
#21
Posted 08 May 2014 - 01:52 PM
I guess what im saying is, If I can lay down conditions faster than they can purge them, then how is a condition build a bad thing, especially if I take traits to cut down my bombs recharge time? If my bombs recharge in 20-40% of the time it would normally take then I can bomb lesser conditions every second and more major conditions every few seconds.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#22
Posted 08 May 2014 - 02:14 PM
Aduah, on 08 May 2014 - 01:52 PM, said:
Oh no, you can bleed siege.
Magic, innit?
Since 2015: "Rimmy is Ehmry's leading disruptive cancerous troll." - Slein Jinn
#23
Posted 08 May 2014 - 02:24 PM
Rimmy1a, on 08 May 2014 - 02:14 PM, said:
Magic, innit?
And that living arrow cart I keep trying to poison.

------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#24
Posted 08 May 2014 - 03:20 PM
Aduah, on 08 May 2014 - 01:52 PM, said:
In large-scale WvW, there are a variety of reasons for this. For one thing, the availability condition removal is much higher than it is in a roaming setting. Because so many classes have group condition removal, five players can clear conditions on five players more reliably than one player can clear conditions on one player. And that's without even touching the fact that the needs of zerg builds often allow individual players to bring more condition removal than can be worked into roaming builds, too. This phenomenon is further exacerbated by the way in which multiple condition builds interact with each other. Players can't each create their own condition stacks that must be cleared separately, but rather one can clear the conditions stacked by three players roughly as easily as he can clear the conditions stacked by one player.
Beyond that, though, the nature of Condition Damage just isn't as well suited to the needs of zerg vs. zerg combat. You can win 1v1's and 2v2's through pure attrition. In zergs, the possibility of coordinated "heal bombs" can essentially reset the fight more or less. Gradually wearing the opponent down works in small mans, but on larger scales, it becomes much more important to be able to spike them down. Power builds let you deliver more damage in a shorter timeframe so as to influence the fight more. Sustained "chip" damage is important, but you really get your kills when the driver shouts, "Bomb on me!" and everyone blows a big cooldown in unison, downing enemies before they can regroup and heal up again.
The conditions that really do make a big difference in large-scale WvW are those that disrupt enemy movement, because they prevent the enemy line from staying as tightly stacked. This leaves them more exposed to those damage spikes, because it's more likely that you'll be able to get most of the AE's landing on the same set of targets rather than watered down and dispersed among 15+ targets. Poison can also be valuable, but for its ability to disrupt enemy Heal Bombs rather than for damage. The thing about all these valuable disruptive conditions, though, is that Condition Damage is irrelevant to them. Necromancers, for example, build for Power, but still spec to spam Blind and Chill.
(If you haven't gone through the Engineer section of my WvW build mega-post, you should really give it a look. It would actually probably help you to read the whole thing, as I explain everything in detail for each class there, and it could help you to understand the mechanics and playstyle that govern large-scale WvW.)
In PvE there are two very clear-cut, very simple reasons. In PvE in general, particularly dungeons and Fractals, it's all about glass cannon DPS builds, and Power simply offers higher peak DPS. In open-world content, there's also a scalability problem; Condition builds stack with each other miserably, whereas Power builds stack with each other infinitely.
You can run condition builds in any setting (although you'll get kicked from dungeon speed run groups), but outside of sPvP and roaming WvW, the reality is that they're very far from optimal.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#25
Posted 16 May 2014 - 06:05 PM
6/2/0/4/2
I've got Pistol/Pistol slotted because Blow Torch is your burstiest condition, and Glue Shot is decent for setting up combos or peeling from a unfavourable fight. Swapping to a Shield is also perfectly viable, though, offering some more control and mitigation. You're running three kits in this build, so your offhand weapon is really a fairly small part of the build anyway compared to many builds. The goal of this build is basically to overwhelm your opponent with sheer volume of condition spam, and to do that, you're basically going to be cycling through kits burning cooldowns to stack conditions. It should be noted that, although this build has range, and you can fall back and still maintain ranged pressure when needed, you're still going to primarily want to be pretty close to your opponent, not just for Bombs, but also for Detonate Turret and the huge boost to Blowtorch for being under 200 range.
Sigil of Battle absolutely goes without saying on an Engineer; you'll be able to reliably count on it for 6 Might stacks, which is worth 12.5% of your total Condition Damage. I've slotted Sigil of Bursting for the other Sigil, but you could also take Energy for more survivability. Runes of Antitoxin would be my pick, as you haven't got much condition removal yourself, but Runes of the Undead would provide an extra 117 Condition Damage. I've gone for predominantly Dire stats on gear, mixed with enough Rabid to get up around 20% Critical Chance for the sake of triggering Sharpshooter. You can tweak the balance between the two combinations, but bear in mind that you're actually getting more Condition Damage out of the Dire because of Blood Injection and Tuning Crystals; Rabid is there for procs. With as much Regeneration as a Healing Turret allows you to stack, combined with Backpack Regenerator, it's very tempting to run some Apothecary--consider this ALTERNATIVE--for the fairly significant boost to your ability to sustain yourself in an attritional fight, but you're giving up a fair bit of Condition Damage in taking equipment pieces where it is a secondary rather than primary stat.
The traits are fairly straightforward. Speedy Kits is your mobility skill; you can't beat 100% uptime on Swiftness. Blood Injection is worth over 100 Condition Damage, and it's worth noting that the Minor Traits you're getting in Alchemy are also reasonably strong. You've got two options for the second Major in Alchemy: Backpack Regenerator is pretty significant for sustained survival, but Invigorating Speed gives you a high uptime on Vigour for more dodges to counter enemy burst; it's a matter of how well you use your dodges. Hair Trigger is great for more Blowtorches if you're running offhand Pistol, but if you opt for offhand Shield, I'd take Fireforged Trigger for the Elixir Gun cooldowns instead (you could make a decent case for Fireforged Trigger even with offhand Pistol). Explosives tree is all about your Bombs and Grenades. Note that Explosive Powder only affects physical damage from explosives, not Condition Damage; notice that there is no "damage modifier" field in the Condition Damage formulae I posted earlier in this thread.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#26
Posted 30 July 2014 - 10:20 AM
I've been toying with potential builds based around Carrion gear or Rabid gear. Generally speaking, is one considered better/more effective than the other? I feel like the Carrion build would give me a semi-decent balance of power, vitality, condi damage, and crits to work with the Torment sigil. The Rabid build would sacrifice a lot of power and something like 2600 HP, but it would have higher condi damage, slightly higher precision, and significantly more toughness. I'm leery of giving up the power and the vit, but then again, 2600 isn't necessarily game-changing, and the extra armor would probably help. As far as runes go, I'm leaning towards Undead—it'd pair nicely with Rabid gear—but Antitoxin and Scavenging could maybe be useful, too.
Thoughts? I'm no expert, so any input would be welcome.
Kezzä |
Iisra |
Vlíkka |
Meeku |
Meenä |
Nidiki |
Nevví |
Pokkí |
Ñixx
#27
Posted 30 July 2014 - 04:14 PM
As for runes, Antitoxin are the defensive option, Balthazar are the offensive.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#28
Posted 30 July 2014 - 08:21 PM
I'll go a bit more into where i stand here a little later since I need to take a look at my gear and traits and runs and ill tell you what I run.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#29
Posted 30 July 2014 - 09:25 PM
It is not by any means a finished build either. My trinkets arent finished, when I eventually make my ascended, it will also be rabid, but with runes of perplexity. On weapons I go Corruption, for the extra condition, and battle for the extra might on weapon swap. I use pistol/sheild for the conditions and ability to blast myself for extra might. Fire Bomb + Magnetic Sheild/Inversion.
As far as skill 7 goes, I change it around as i see fit, depending on what I am doing. Rocket boots/Elixir C (as that seems to be the most efficient way of condi clear)/ or Elixir gun.
As far as the traits, they are all pretty self explanatory, but if you have questions, feel free to ask. I change my traits around too but usually only for pve.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#30
Posted 31 July 2014 - 04:18 AM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#31
Posted 31 July 2014 - 07:44 AM
Slein Jinn, on 30 July 2014 - 04:14 PM, said:
As for runes, Antitoxin are the defensive option, Balthazar are the offensive.

Aduah, on 30 July 2014 - 09:25 PM, said:
Slein Jinn, on 31 July 2014 - 04:18 AM, said:
Kezzä |
Iisra |
Vlíkka |
Meeku |
Meenä |
Nidiki |
Nevví |
Pokkí |
Ñixx
#32
Posted 31 July 2014 - 08:42 AM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#33
Posted 31 July 2014 - 01:26 PM
Slein Jinn, on 31 July 2014 - 04:18 AM, said:
*shrugs* Im not coordinated enough for that.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#35
Posted 31 July 2014 - 01:42 PM
http://www.reddit.co...ranger_changes/
That AED is also supposed to work as a condi clear in some kind of update. Still doesnt seem to be the case as of the last update though.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#36
Posted 31 July 2014 - 01:56 PM
Kezzä |
Iisra |
Vlíkka |
Meeku |
Meenä |
Nidiki |
Nevví |
Pokkí |
Ñixx
#37
Posted 31 July 2014 - 04:18 PM
Aduah, on 31 July 2014 - 01:26 PM, said:
Only one way to get better...
Engineer Healing Turret is arguably the strongest heal in the game for any class. No other healing skill does so much. Tons of self-healing, quite a bit of party healing, party condition removal, party Regeneration, a Water field, damage, and a Knockback, and all on quite a short cooldown. I don't know what "coordination" is required to utilise Healing Turret per se--if anything, it's harder to get full value out of AED (especially given that good players will recognise you using it and adjust accordingly)--but for such an utterly dominant ability, it's worth whatever practise is necessary.
Aduah, on 31 July 2014 - 01:42 PM, said:
http://www.reddit.co...ranger_changes/
That AED is also supposed to work as a condi clear in some kind of update. Still doesnt seem to be the case as of the last update though.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#38
Posted 31 July 2014 - 07:22 PM
Silvernis, on 31 July 2014 - 01:56 PM, said:
Yes, You anticipate by calculating apx how much dmg you are taking vs the amount of time till the aed ticks. If you are good enough you can hit right as you are about 200-1000 hp, as long as you're not constantly being stun locked, you can have your 3x heal almost every time.
------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#39
Posted 01 August 2014 - 08:30 AM
Aduah, on 31 July 2014 - 07:22 PM, said:
Raven Darksmoke - Engineer | Raven Shadowsnare - Thief | Raven Ashwind - Necromancer
| Raven Gemtooth - Guardian | Raven Mistclaw - Mesmer
#40
Posted 01 August 2014 - 08:51 AM
Raven, on 01 August 2014 - 08:30 AM, said:
2520 (Dropping the Turret) + 2520 (Overloading the Turret) + 1320 (Detonating the Turret) = 6360 > 5560 (Elixir H)
And that's without accounting for the possibility of using additional blast finishers on either of the two water fields it provides.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users