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Announcing the September 2014 Feature Pack!


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23 replies to this topic

#21 Silvernis

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Posted 05 September 2014 - 08:08 AM

I for one welcome our new trading post. While I love the convenience of the "anywhere, anytime" trading post, using it in its current form can be a PITA. If ANet gets it right, this could be a really substantial improvement.

Edit: Aaaaand they didn't get it right. FFS, it takes twice as long to sell stuff now.

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#22 Xyvol

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Posted 05 September 2014 - 11:30 PM

I look forward to checking it out. I really like the profession search parameter, I disliked having to use the tool-tip box to find the correct weight of armor I was looking for in the list. Anyone catch the live stream today? It looks pretty easy to use, and easy to update on their end.
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#23 thetoothpick

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Posted 09 September 2014 - 06:23 PM

My favorite points from the patch notes:
  • Minimum buy and sell prices are now vendor value + 15%.
  • Unlocked miniatures can be equipped per character and are now summoned automatically on every map entry.
  • Sic ’Em:
    • Increased the duration of revealed from 4 seconds to 6 seconds.
  • Ricochet:
    • This skill now grants 3 seconds of might on hit.
  • Dungeon instances no longer close when the original creator leaves the party.
Also, this will have some pretty serious implications:
  • Area-of-effect revive skills no longer revive NPCs from dead.
Bannering dead lords is dead.

(Commander) Fair Winds [EBAY]



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#24 Silvernis

Silvernis

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Posted 09 September 2014 - 06:43 PM

Quote

Players no longer get stuck in siege weapons for a few seconds after building them.

Commencing happy dance in 3... 2...1...

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