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Condition Necromancer Post-June 23 Patch


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#1 Janna Stormfury

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Posted 25 June 2015 - 06:27 AM

I have tested several builds since the June 23 Specialization patch and I formulated the build that pretty much works for my aggro playstyle.

http://intothemists....;9;9;9;9;0V6-7F

Abstract:

This build utilizes fears and bleeds as your primary condition output just like how a terrormancer works in the past. With the traits of Reaper's Protection, Terror and Master of Terror, your fears will be 100% duration, it does damage and you have an extra fear if you get cc-ed. Bleeding also has a 100% duration.

Signet of Spite is arguably the best condition bomb in the game that will serve as your opener for your bleed bombs.

Spectral Wall gives you protection and lets you fear off people when you stand on it. It is the most useful utility against thieves.

Spectral Walk will be your primary stunbreak. It lets you go back to the spot where you first activated it.

Traits

A. Curses

The Curses trait line bring the best out of condition necromancers in terms of removing conditions or giving back conditions. With every 3 conditions that you have, Plague Signet will activate.

Getting the Terror trait lets your Fear condition give damage. Fears are best used when there are different kind of conditions on the one you are killing.

Lingering Curse will grant you 150 condition damage along with 100% condition duration on your scepter skills. I prefer this over Parasitic Contagion because you do not need sustain when the enemy is dead.

B. Death Magic

I picked Putrid Defense over Shrouded Removal. A necromancer has a lot of condition clears already.

Reaper's Protection gives you 2 seconds of fear whenever you are getting CC-ed(60 second cooldown).

Corrupter's Fervor grants you 30 toughness and 2% reduced incoming condition damage per stack. Make sure that this will be always up. It is your best defense mechanism other than your CCs.

C. Soul Reaping

Greater Marks causes you to generate life force from your marks and make it unblockable.

Master of Terror makes your fear duration go longer by 50%. It is great with the Reaper's Protection trait, Shroud 3 and Staff 5.

Foot in the Grave will be your secondary stunbreak. Death Perception can also be a good-to-go trait if you want that Barbed Precision to proc.

Playstyle

Do not waste your fears. It is your best condition burst in the game. You can use it to interrupt heals and bait out stunbreaks/stabs.

Do not sit on Shroud. Use it to mitigate damage from the enemy and for your condition burst combos.

Always be calm. Remember that you are the personification of death in this game. If you are going to die make sure that you always bring one with you.

Video


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#2 Janna Stormfury

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Posted 28 August 2015 - 02:25 PM



Changes

Items:

Superior Rune of Perplexity over Superior Rune of Krait (Obsolete)
Full Dire over Dire/Carrion

Soul Reaping:

Vital Persistence over Master of Terror
Dhuumfire over Foot in the Grave
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#3 matthen

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Posted 28 August 2015 - 06:52 PM

Haven't played much (or even thought much about) GW2 over the last month... but if you are getting back into condition necro (of the non-celestial variety), I strongly suggest checking out the build that Donee is/was running (sorry no link, but you can google it).

The build uses the signet GM in the spite tree and takes advantage of several signet-related synergies... It plays surprisingly well in pure condi gear (especially if you mix in some rabid gear).

Other than that:

1. I love perplexity runes
2. I could never get dhuumfire to have the impact I wanted... and I ran it for a while.
3. I am on the fence on vital persistence versus master of terror... Do you find vital persistence to be much better?



#4 soulless

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Posted 28 August 2015 - 07:39 PM

I wish curses line had pulsing weakness when in shroud like the pulsing vuln

#5 Janna Stormfury

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Posted 29 August 2015 - 04:19 AM

The condi signet build? I was never a fan of it in a 1vX setting. I would rather have a sustained toughness overtime rather than boonstripping, might stacking and reduced signet cooldown.

I mainly use Dhuumfire whenever my other DS skills are on cooldown. For example, you have your Terror on cooldown let's say 4 seconds, Three strikes of Plague Blast can make up for it then you use your primary condition burst afterwards.

I find Vital Persistence much better especially if you are running solo. I love the reduced cooldown on shroud skills too (more fears are the better imo). Fear counts as a condition and I have the necessary food, wrench food and sigil to make up for it. Vital persistence also makes you soak up bursts for a long time.
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#6 matthen

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Posted 29 August 2015 - 01:19 PM

View PostJanna Stormfury, on 29 August 2015 - 04:19 AM, said:

The condi signet build?
Not sure. It's not the standard condition signet build, which runs celestial. It's a bit tankier. Less burst on life blast. More damage from corrupting boons.

#7 Janna Stormfury

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Posted 29 August 2015 - 01:43 PM

What I have found is the one that uses a dire/rabid gear and its specializations are these: spite, curses, soul reaping. I did try that but it isn't my cup of tea. It has a good burst though.
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#8 CJ Cregg

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Posted 29 August 2015 - 02:46 PM

I basically run the same build, only I swap out all the trinkets for sinister. Glad you changed to dhuumfire--waayyy too powerful not to. I'm considering switching from nightmare runes to perplex runes...the confusion is great, but idk, I love the random fearing. I wish the cooldown was shorter, 60s is a long time.

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#9 Janna Stormfury

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Posted 30 August 2015 - 04:13 AM

Yep. You're right about the Runes of Nightmare. I personally think that the cd is too long but it's the only good rune in spvp for condi necros imho.
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#10 CJ Cregg

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Posted 30 August 2015 - 10:29 AM

I also prefer the whole condi duration boost as opposed to just confusion duration. I also use giver's weapons. With foods eaten, I can easily get to 90%+ condition duration...which means people fear for days :D

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#11 Janna Stormfury

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Posted 30 August 2015 - 12:41 PM

If only I could change my Bifrost, ascended scepter and dagger into giver stats. :(
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#12 KaiX

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Posted 02 September 2015 - 03:10 PM

Just thought I'd chime in as I've been roaming a lot on my necro recently with a build that I've found really works for me.

LINK:  http://gw2skills.net...nBgsUCSIgFLAA-w

Basically it's not full condi, but it's a sini/zerker hybrid build.  The thing I like about it, is that it is a hybrid.  It focuses a lot on corrupting boons to combat classes like eles and the like, and then going into deathshroud to gain massive amounts of might and do ok damage with lifeblasts because of the high crit chance.  It is also obscenely squishy but frankly I like it that way, makes it more fun for me.  For variants you could swap out the GM in Spite and go for Spiteful Spirit, just you would have to be close to your target before using Shroud.  Swapping out Chilling Darkness for Plague Sending could be a fun option, but I wouldn't recommend it unless you want to full commit to Signet of Suffering at which you're better off being full cele signet necro.

On janna's build, I actually really like it.  Though I don't think I'll ever be able to afford Perplexity runes so it's Nightmare for me for now.
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#13 Slein Jinn

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Posted 08 September 2015 - 05:41 PM

View Postsoulless, on 28 August 2015 - 07:39 PM, said:

I wish curses line had pulsing weakness when in shroud like the pulsing vuln
Dream on.  That would be ridiculously overpowered.  Weakness is about a 70% DPS hit to Berserker builds--you can't just passively shit something that powerful out with no cost or effort.

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#14 soulless

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Posted 08 September 2015 - 06:08 PM

That's what icds are for

#15 Slein Jinn

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Posted 08 September 2015 - 06:18 PM

So when you say "pulsing", you don't actually mean "pulsing" then?  

Necros already have Weakening Shroud in the Curses line, which is an insanely strong trait.  What more could you realistically expect out of the Curses tree?

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#16 KaiX

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Posted 09 September 2015 - 02:24 AM

View PostSlein Jinn, on 08 September 2015 - 06:18 PM, said:

So when you say "pulsing", you don't actually mean "pulsing" then?  

Necros already have Weakening Shroud in the Curses line, which is an insanely strong trait.  What more could you realistically expect out of the Curses tree?
For the build I'm currently running on my necro I could ask to not have to choose between terror and Path of Corruption >.<
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#17 soulless

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Posted 09 September 2015 - 04:53 AM

When I say pulsing I meaning pulsing.  See rending shroud and how it applies vuln even.  I don't think it would be out of balance but for balance throw an icd on it so the pulse is every x sec if needs be for the aoe application the pulse would give.  U are draining your shroud within a zerg thats draining your shroud while using it so it's inherently balanced. This would remove the need for going precision and open it and curses up to more builds as its a passive condition now with more aoe application and doesn't need to focus on condition damage, gives it synergy with spite and rending shroud or even blood as passive debuff support.

I'm not sure if this would swing out reaper as I never tried curses line with it and reaper has enough crit chance buffs to trigger this implementation and has the multi hit application but from what I hear the condie reaper isn't the best as the damage on chill wasn't so good so it might lend to boosting interest there again for passive. Anyone try condie reaper?

#18 Slein Jinn

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Posted 09 September 2015 - 05:10 AM

View Postsoulless, on 09 September 2015 - 04:53 AM, said:

When I say pulsing I meaning pulsing.  See rending shroud and how it applies vuln even.  I don't think it would be out of balance but for balance throw an icd on it so the pulse is every x sec if needs be for the aoe application the pulse would give.  U are draining your shroud within a zerg thats draining your shroud while using it so it's inherently balanced.
Right, so what you're asking for is insanely overpowered.  Necromancers already have some of the best access to Weakness in the game.

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#19 soulless

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Posted 09 September 2015 - 07:28 AM

If that is your opinion sure.  They also had access to chill and now have more.

#20 Liric

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Posted 09 September 2015 - 08:47 AM

As much fun as my necro is, I think pulsing weakness in shroud would be pretty over the top. Not just against players though - can you imagine the facerolling in PvE?




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