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Elementalist (after latest patches)


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#1 Sanji

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Posted 30 June 2015 - 11:35 AM

Specialization
Fire  
Burning Fire, Pyromancer's Training , Pyromancer's Puissance   
Water
Stop, Drop and Roll   Soothing Disruption , Cleasing Water (Soothing Power)
Earth
Earth's Embrace, Geomancer's Training (Strength of Stone), Diamond Skin / Written in Stone
  
Thinking of running this with my cele/power runes.
Id be using same build for d/d and staff.

In (...) I feel is inferior to the other one but still interesting to use.
In / I feel either is decent and cant decide.

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#2 UltraEM

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Posted 30 June 2015 - 12:34 PM

I'm leveling my Ele and am probably going to be running Staff most of the time when I get 80'd and geared. I'm wondering how things have changed for Ele as well so I can adjust my playstyle.

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#3 Tatiena

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Posted 30 June 2015 - 01:10 PM

Well, I can link you my build for whatever it's worth; it's very selfish and all-in on staff fire and burning, coupled with Berserker armor / mostly Soldier's trinkets and Runes of Balthazar, with Air / Fire sigils for staff.
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#4 Janna Stormfury

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Posted 30 June 2015 - 01:17 PM

If you're going to run d/d make sure you have the Arcana traitline. Might stacking is a must for d/d via attunement dancing and Evasive Arcana by blasting fire fields. You can also use it to sustain yourself if you are low by switching to water and dodge rolling.

Personally I would go fire/water/arcana if you'll ask me.
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#5 Silvernis

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Posted 30 June 2015 - 01:39 PM

I'm not an ele expert, so don't pay too much attention to me, but blinding ashes can be pretty interesting. I experimented with it on my S/F condi build and found it useful, though I'm not sure how well it'd work with DD. With staff, I'd just stick with pyromancer's puissance, since fire is the heavy-hitter attunement (I think).

Also, I'd go arcana. The more I've played my ele, the more I've come to appreciate the on-swap/dodge roll effects, not to mention the CD reduction on attunement swap.

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#6 Slein Jinn

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Posted 30 June 2015 - 01:50 PM

Elementalist is one of the least-changed professions with this revamp.  The builds and playstyle are basically the same as they were before, but everything is just a bit stronger with one or two extra tools added to the toolkit.  If anything is substantially different, it is possible that Sceptre+Dagger might be a viable weapon set for the first time in probably more than two years, but that's still an open question--it may still turn out to be a dominated option when compared to D/D and S/F.  

Elementalists have basically got two great builds, and one or two other builds that "maybe kinda sorta fill some other role".  
Staff: Offensive | Defensive
The offensive variant is more of a traditional backliner for large-scale WvW.  The defensive variant works very well as a node holder in sPvP and could also be quite effective as a support for havocs.  

Dagger: Defensive | Offensive
The offensive variant is generally more optimised for 1v1's and 2v2's, whereas the defensive variant is more optimised for team fights.  You can run offhand Dagger or offhand Focus fairly interchangeably--time will tell which is optimal, but they're both viable.  Offhand dagger has always as a rule been better for tanky builds because it offers more pressure, but offhand focus has better synergy with the new stuff: Focus has infinitely stronger Earth skills--they're the main reason you run a focus in the first place--and so nets much larger gains from Geomancer's Training, and Focus has a native Fire Shield and so synergies better with One With Fire.  These advantages seem to bring Focus up to broad parity with offhand Dagger, but in time, one will likely still prove to be a bit stronger than the other in each build.  

S/F Fresh Air
Still pretty much just a Mesmer without any of Mesmers' utility like it always was, but it is functional as a burst class and reasonably effective 1v1.  

Aura Share
Interesting, but ultimately unlikely to be worth playing after the removal of the Signets grant Fire Shield trait.

I don't expect this one to be optimal, but THIS could just maybe be an interesting possibility worth a bit of experimentation in sPvP if we end up with the high-burst zerk meta we seem to be headed for.  Losing the sustain from Water is probably not worth it, but it does give you easy permanent Protection, Stone Heart, and Blinding Ashes all in the same build, which is pretty ridiculous for pure raw tankiness.

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#7 Sanji

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Posted 30 June 2015 - 03:53 PM

Last time I tried focus on didn't like even tho I have one on ele if I ever fancy to retry...

Am probably terry-bad on blast stacks also mumble mumble.

ty for all the input...definitely going cantrip I think again
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#8 KaiX

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Posted 27 July 2015 - 10:44 PM

For what it's worth, blinding ashes with D/D is imo one of the best options you can take if you want to be aggressive and focus on 1v1s, 1v2s, and 2v2s.  For a teamfight focused d/d ele I think persisting flames is a good option to look at so long as you run Evasive Arcana(which you should be) because you can guarantee your team will have an obscene amount of fury and might.  Also forgot to mention I usually take burning fire, power overwhelming, and blinding ashes/persisting flames based on situation.
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#9 Nere

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Posted 13 August 2015 - 01:22 PM

I run either water/earth/arcane and facetank into oblivion or I run fire/water/arcane. For the first I pick elemental shielding, geomaners training, and stoneheart in the Earth line. Water is Soothing ice, Soothing disruption, and Cleansing Water. Arcane is Renewing Stamina,Elemental Contingency, and Evasive arcana. If I swap Earth for Fire I run Burning fire, Pyromancer's training, and Blinding ashes.

I prefer fire/water/arcane and it's the build I sit in most often - the only thing I can't decide upon is whether or not to spec for One with Fire instead of Pyromancer's Training considering it's an additional two might every fire attunement swap.

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#10 Slein Jinn

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Posted 13 August 2015 - 10:50 PM

Pyromancer's Training is the way to go.  It's the difference between using Burning Speed and Ring of Fire every Fire Attunement cycle versus every other cycle.  The damage is icing on the cake.

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#11 Nere

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Posted 13 August 2015 - 11:04 PM

View PostSlein Jinn, on 13 August 2015 - 10:50 PM, said:

One With Fire is the way to go.  It's the difference between using Burning Speed and Ring of Fire every Fire Attunement cycle versus every other cycle.  The damage is icing on the cake.
I ran it on our raid tonight and liked it. Looks like it'll stick. Thanks for the input :)

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#12 Slein Jinn

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Posted 14 August 2015 - 09:13 AM

View PostNere, on 13 August 2015 - 11:04 PM, said:

I ran it on our raid tonight and liked it. Looks like it'll stick. Thanks for the input :)
Well, I typo'ed my previous post being careless with fighting with this tablet and being on holiday and all.  It should have been readily apparent from the accompanying explanation, but I meant Pyromancer's Training.  (I'd started out with something like 'One With Fire is inferior to Pyromancer's training because...' or whatever and failed at editing.)

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#13 Nere

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Posted 14 August 2015 - 10:52 AM

I was a bit confused with the response due to the every attunement swap comment, but after I sat there for awhile I realized what you had meant. I didn't think two might stacks equalled the damage from burning speed and ring of fire. Then I understood ^_^; but that was a realization while I was getting ready for bed.

I was running it on d/f. Would the fire aura might be worth it more than Pyromancer's training for that considering there is access to two auras, or three if done properly (Earth 3's leap in the fire fields)?

I definitely can't run it in a duel. I'm too used to the lessened CDs and I run a bit tankier than most (still haven't swapped armor) so the additional damage has been a plus.

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#14 Aashir

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Posted 14 August 2015 - 02:11 PM

Hey guys, I've been running a tanky D/D build and currently on fire/water/arcana. I'm curious on your thoughts on the Persisting Flames's trait. I've been using for awhile and noticed I am able to stack my fury up to 30 secs. Since I'm running a little tankier build I found it to be pretty useful. Any thoughts ?
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#15 Razazy

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Posted 15 September 2015 - 02:01 AM

Guys any suggestion for Ele staff roamer. Cos i tried couple of stuff. and still doesnt work..but this guy can


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#16 cassy

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Posted 15 September 2015 - 06:05 PM

View PostAashir, on 14 August 2015 - 02:11 PM, said:

Hey guys, I've been running a tanky D/D build and currently on fire/water/arcana.
That is close to what I am running on my staff, but I am open to suggestions.  I just don't have a lot of time to figure it out, and things keep changing.

#17 friendlywumpa.1627

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Posted 16 September 2015 - 08:58 AM

d/x ele seems a little broken at the moment, a nerf might be coming :(
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#18 Liric

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Posted 16 September 2015 - 09:12 AM

Good. It takes too long to kill the damn things just to have them run away with FGS when they start to lose.

#19 Ehm C Hammer

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Posted 17 September 2015 - 11:52 AM

I think a lot have switched to earth over fire now for such survivability.
Diamond skin seems a little broken atm not only resisting conditions but just in general health pool maintenance above 90%.
I run earth, arcana, water or sometimes even earth arcana fire simply because it really does add so much more.
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#20 Liric

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Posted 17 September 2015 - 12:00 PM

I CAN kill Diamond Skin eles on my hybrid warrior, it just takes significantly longer since the big condis won't stick from the start.

I want a trait that makes me immune to direct damage when over 90% health. See how people like THAT.




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