Fritanga, on 20 January 2014 - 12:14 PM, said:
Its not really quantity of villains, but quality that is the issue. When everything was stacked up against Zhaitan, people accepted it simply because Zhaitan was the one villain.
But that's just it....he's NOT the one villain. There were five established ones (and a sixth incoming), and we just opted to completely ignore four of them. Then, to compound the problem, instead of making the story continue to focus on them, we spent a full year deviated away from them to focus on Scarlet.
But that would be fine if they had been smart about the way they handled the other stories. But they weren't. They made all of these different settings and situations, and then botched the lot of them by tying them back to Scarlet.
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The real problem they have had is that they have not been able to tell all their story in-game.
That's a problem too, but it's not the biggest one. The biggest problem is that they want to tell their story like a TV show, but don't understand how to tell a story in that fashion at all.
TV shows have a designated number of episodes per season in which to highlight the characters, the motivations, the settings, the plot, etc for that season. Usually it's 13 episodes or so, done weekly and crammed into less than a year's span. The Living Story has been going on for much longer than a television show, and has delivered much less than any TV show could. And that's because, when you know how long your story needs to be, you can write it to fit within those bounds, adding enough depth for that length without overstretching it. The Living Story, by comparison, is a very short story that has been stretched well beyond its limits, and they're still trying to stretch it even further (see: the fact that it won't end until MARCH).
Their content is too thinly spread and too rushed to be of any significant bulk. I find it amusing that so many point to Flame and Frost as some of their best story content in the past. Looking back, I think F&F is the very first evidence that the Living Story was never going to live up to its hype. For over three months, we were focused on minor trivial tasks like fixing signposts and finding lost family trinkets. There was some semblance of a story but it wasn't very bulky. Characters weren't being developed, the plot wasn't very well laid out, and little was known of the situation until the end (when it was all rushed out at the last minute in a big "splooge" of story). Most of the actual time was wasted, as they tried to spread a relatively small story over a long period of time, like a dab of butter across a loaf of bread.
And really, that's a good metaphor for the Living Story itself, and for all of the parts that followed F&F. Despite all the characters, settings, and alliances they've introduced....there is almost no actual depth to the story at all. In fact, it's had less and less depth as time's gone on. Scarlet has very little in-game back story, and no visible motivations for her actions. Most of the characters have been introduced in almost absurdly coincidental manners rather than having it make any sort of sense. The plot is still anyone's guess. All while ANet assures us that there's lots of story behind this, but refuses to tell
any of it. They're spreading the story much, much too thin, which is why it's so damn easy to summarize: there's not a lot there.
And it's sad, because they have shitloads of lore from GW1 to draw upon, and lots of effort was clearly put into the world they built with the initial release, with all different manners of factions and races of varying creeds and beliefs. And they're choosing to ignore all that (or in some cases, retroactively toss it aside) in favor of this very thinly-spread story that lacks the meat to keep us invested even a few weeks at a time, let alone months.