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Heart of Thorns Discussion Thread (Spoilers)


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#1 UltraEM

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Posted 15 January 2015 - 01:13 PM

No one posting about this yet? I will! (Warning: Living Story spoilers)

So, ArenaNet recently registered a trademark for "Guild Wars 2: Heart of Thorns"

We also know that at the end of Point of No Return, , and that more details will be revealed at the upcoming PAX.

Most people are guessing that GW2: HoT is the first major expansion for the game. I support this, but I am biased because I want a big expansion for the game.

There's also talk that we will be getting at least one new weapon type, the polearm, based on the fact that there are a lot of polearms, such as spears, in the HoT teaser. I am not well-versed in GW1 lore, but I do believe that there is a lot to talk about when it comes to GW1 stuff and the HoT trailer.

Anyway, here are some of Wooden Potatoes' videos on the topic (spoilers, obv):
Spoiler

Unfortunately, as of now, there's not really much we can do but guess/theorize. As for sPvP and WvW, we have nothing to go on as of the moment. I will update this post as soon as new information pops up. :D

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#2 Silvernis

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Posted 15 January 2015 - 02:04 PM

While I am one those crazy people who often plays games for the story, I've been pretty lukewarm about LS so far. That being said, it seems like we're going to encounter some pretty big twists, like
Spoiler

My knee-jerk reaction to new weapons (and new classes) is a big fat NO because they would complicate the never-ending quest for balance, but we'll see how things go.

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#3 Rimmy1a

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Posted 15 January 2015 - 02:37 PM

View PostSilvernis, on 15 January 2015 - 02:04 PM, said:

The Pale Tree is Mordremoth's ex.

Her bark was worse than her bite, but at least she's poplar... no doubt Mordremoth was pining for her when he thought "What the elm, I'll attack yew!".

She wooden have expected it, but that's why they're not even fronds anymore. While Mordremoth thinks he maple this one off, she's getting sycamore of this hate coming fir way.

And if I'm wrong, I willow you one. *nods*
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#4 Slein Jinn

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Posted 15 January 2015 - 02:54 PM

I don't want an expansion, personally.  I especially don't want any more sPvP maps, new classes, new weapon types, or more levels.  This game is years from being "solved" as it is; there is no need to add anything to it.  Keeping it stable will allow the level of play to continue to rise.  Making large changes will sort of "reset" the game, and that's a bad thing.  

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#5 Rimmy1a

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Posted 15 January 2015 - 03:19 PM

I don't know, assassins were a bit junk at first but really came into their own with the advent of Nightfall.

Plus, a major expansion often brings in fresh players... which we can then bend toward WvW.
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#6 Silvernis

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Posted 15 January 2015 - 03:20 PM

View PostRimmy1a, on 15 January 2015 - 02:37 PM, said:

Her bark was worse than her bite, but at least she's poplar... no doubt Mordremoth was pining for her when he thought "What the elm, I'll attack yew!".

She wooden have expected it, but that's why they're not even fronds anymore. While Mordremoth thinks he maple this one off, she's getting sycamore of this hate coming fir way.

And if I'm wrong, I willow you one. *nods*
I don't know if I should be horrified or impressed. Imprerrified?

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#7 UltraEM

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Posted 15 January 2015 - 08:15 PM

View PostSlein Jinn, on 15 January 2015 - 02:54 PM, said:

I don't want an expansion, personally.  I especially don't want any more sPvP maps, new classes, new weapon types, or more levels.  This game is years from being "solved" as it is; there is no need to add anything to it.  Keeping it stable will allow the level of play to continue to rise.  Making large changes will sort of "reset" the game, and that's a bad thing.  

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I think the problem here would be that ArenaNet doesn't really think the game needs to be "solved" the way the playerbase wants, and just does their own thing (Case in point: whenever ArenaNet tries to "fix" WvW, granted trying out new mechanics for a short time and gathering feedback is a good idea, provided Anet uses that feedback). Whether or not Heart of Thorns is an expansion, there will likely be a lot of new content coming out, (otherwise they will lose a lot of people who got onto the hype train)

I know you aren't an avid PvEr, but I honestly believe there is a need to add more content there, because despite Living Story updates, the rest of the PvE world is just becoming stale. I need more open-world content, and not just more jumping puzzles and zerging events.

I think I'll agree with you on the sPvP side since a lot of progress and work will be lost and people will have to start from scratch when it comes to playstyle, tactics, etc, but some people will also welcome that. I don't really sPvP, so I don't think I have anything pertinent to say on the matter.

TBH, WvW has also started to become stale and I would welcome new battlegrounds to that. At the very least, they should introduce a map rotation for the middle map (EBG), and just keep the Home BL layout the same but maybe make each one have a different atmosphere/climate (think regular Home BL but with EotM paint on it: Red will have a BL that looks like Badlands, Blue will look like Frostreach, and Green will look like Overgrowth). They don't have to add the new mechanics; just changing the scenery would be okay for now. I'm still for maintaining only 4 maps in WvW, but they could at least make the three BLs look different from each other and have the EBG rotate 2 or 3 maps (for a start, then they can add more) every 2-3 weeks or so.

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#8 Rimmy1a

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Posted 15 January 2015 - 09:47 PM

View PostUltraEM, on 15 January 2015 - 08:15 PM, said:

I know you aren't an avid PvEr

Don't you believe it - he's pushing 16k AP!
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#9 Aduah

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Posted 18 January 2015 - 02:37 PM

Honestly, I am dying for new content. But Ive been dying for it for a long time. Believe it or not I'm mainly a PvE'er. In any game I've played, I usually avoid PvP like the plauge. GW2 is the only game that I have throughly enjoyed the PvP. Maybe because there is a PvE element-ish to it all. Its not all mindless gank fest, but you can of course do that too.

So that all being said, I'm not overly impressed with the classes in GW2. One thing I loved in GW was the inbred classes. xD My favorite class combo of all time was warrior/mesmer. Anyways, a lot of people completed PvE completely a long time ago. It became stale. What was awesome about the GW expansions is they released whole new continents and new classes. Slowly releasing new maps has been OK for LS, but ehhhh how anti climactic these stupid maps are. I don't need pacing. I can pace myself. Give it to me, give it alllll to me or give me nothing! I still haven't done the last 3 LS episodes, Why? because I found the new format of LS short and jerky as hell. 2 hours to complete the new content, then what? run around aimlessly around the SW? Nah, No thanks.

So Unlike many of you, I WANT new classes, I WANT new weapons, I WANT new races, and I WANT NEW MAPS. Whole Maps, complete maps. All at once. GimmeGimmeGimmeGimmeGimme.

There is nothing wrong with diversity. and when a game has been "Solved", perfected, where the hell is the fun in that, then you dont have anything new to discover. No thanks. I'd loooooooooooooove to have a new class just to throw a wrench in people's god damn quest for perfection.

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#10 Rimmy1a

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Posted 18 January 2015 - 02:42 PM

Because it's in the opposite direction of where they are focusing our attention, bet you a silver they open up either (likely) the Crystal Desert, or (less likely) more of the Orr that you could access back in GW1; Elona, here we come!
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#11 Aduah

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Posted 18 January 2015 - 02:48 PM

Just give me Elona or Cantha! Cantha was the prettiest place in GW, excluding Kaieng Center. I hope they fixed that plague problem after 200 years. I want my batman armour back :3

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#12 UltraEM

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Posted 19 January 2015 - 03:45 AM

I have a feeling that the new maps GW2HoT will add will mostly be in the Maguuma region (they'll probably release all the remaining Maguuma zones), but I hope we get some new zones around the map as well. I'm assuming that each expansion will focus on one Elder Dragon, so that probably means the expansion with Kralkatorrik will unlock the Crystal Desert and Elona and Jormag will unlock the Far Shiverpeaks, etc etc. I'm hoping that Bubbles the deep sea dragon will unlock Cantha.

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#13 Silvernis

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Posted 19 January 2015 - 09:24 AM

I'm still not sold on the idea of new classes and weapons, but I very definitely want new maps, and I very definitely do not want them in the maddeningly piecemeal fashion we've been getting them thus far. Much of the magic of GW2's initial release (for those of us who like PvE, at least) was the sense of there being this great big world to explore. I'd like to have that again. I'd also like to go somewhere beside the bleeping desert. Seriously. Dry Top and Silverwastes are about as aesthetically appealing as dried dog turds.

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#14 Rimmy1a

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Posted 19 January 2015 - 09:37 AM

View PostSilvernis, on 19 January 2015 - 09:24 AM, said:

I'm still not sold on the idea of new classes and weapons, but I very definitely want new maps, and I very definitely do not want them in the maddeningly piecemeal fashion we've been getting them thus far. Much of the magic of GW2's initial release (for those of us who like PvE, at least) was the sense of there being this great big world to explore. I'd like to have that again. I'd also like to go somewhere beside the bleeping desert. Seriously. Dry Top and Silverwastes are about as aesthetically appealing as dried dog turds.

Better than the wet ones.

Besides, the plate of roasted cactus lets me vary up my build and gives my pile of sweet and spicy butternut soup a break.
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#15 Crosius

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Posted 19 January 2015 - 10:04 AM

To me it's not about the maps or content, I want gameplay changes. An expansion will (hopefully) add a whole new line of content to the game, and I should most certainly expect the same to happen to the classes and skills.

I expect new weapons for *some* of the classes to be honest, as I feel some of them desperately could use a few more choices. You look at a warrior that can wield almost every weapon and its mother main hand and off hand, and gets to pick between not 2, but 3 two handed weapons.

I would love to see Anet try to define completely new niches with certain classes by adding in some new weapons, even if it is just by adding a measly offhand weapon. Pistol on necromancer or ranger would be interesting. Honestly, I'm hoping that Marjory AND Trahearne both having wielded greatswords now is an evil foreshadowing of what may be coming. If necromancers can wield greatsword that would be absolutely amazing, as it would add what would (potentially) be a new full melee weapon; and most importantly it would open up the necromancer to the prospect of choosing between 2 different two handed weapons. It has to be a sign, right?

I just feel that if Anet only expands on the maps and ideas of PvE, that the PvP/WvW base of Guild Wars will be a little disgruntled and end up withering away into nothing. I will admit that if I don't see the changes I would prefer to see in this expansion, I will be extremely disappointed, much like the many others out there who probably will.

Granted the addition of new weapons or skills will bring in a nightmare of balance and totally wreck what system was in place, but that's all part of the game if you ask me. Working with the same thing over and over again can get pretty stale to me, even if it becomes progressively more fair or polished each update.

#16 Rimmy1a

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Posted 19 January 2015 - 10:16 AM

I still love how ANet would (fairly frequently, if truth be told) mix up how skills worked (skills were far more important than "traits") in GW1, and so meta builds would change.

Even more so, you could have (for instance) an entire party of elementalists and no two of them would have the same build. We lack the ability to have that kind of diversity now, so it would be great if the number of trait skills could be doubled, just for variety's sake. The ones that everybody puts into their builds now? Make them automatic to the class, or make them Adept.

I'm not sure about WvW though - if they came up with a new/different WvW related mode of play, I worry that it would just reduce the number of people playing "classic" WvW. Megaservering/EotMing WvW? Unpalatable.

But if they overhaul the existing maps, then maybe. A tunnel network under EBG for instance, or things like that.
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#17 Silvernis

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Posted 19 January 2015 - 10:17 AM

View PostCrosius, on 19 January 2015 - 10:04 AM, said:

Granted the addition of new weapons or skills will bring in a nightmare of balance and totally wreck what system was in place, but that's all part of the game if you ask me. Working with the same thing over and over again can get pretty stale to me, even if it becomes progressively more fair or polished each update.
That, of course, is the other side of the coin. Much as I want the devs' focus to go towards refining the mechanics already in place, I can certainly understand why sticking with the exact same options can get stale.

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#18 Slein Jinn

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Posted 19 January 2015 - 04:10 PM

View PostCrosius, on 19 January 2015 - 10:04 AM, said:

I just feel that if Anet only expands on the maps and ideas of PvE, that the PvP/WvW base of Guild Wars will be a little disgruntled and end up withering away into nothing. I will admit that if I don't see the changes I would prefer to see in this expansion, I will be extremely disappointed, much like the many others out there who probably will.

Granted the addition of new weapons or skills will bring in a nightmare of balance and totally wreck what system was in place, but that's all part of the game if you ask me. Working with the same thing over and over again can get pretty stale to me, even if it becomes progressively more fair or polished each update.
Competitive gameplay doesn't need new content in order to evolve.  This game is still literally probably at least a decade from being remotely close to "solved" or skillcapped.  ArenaNet could literally not release so much as a patch for the next ten years, and the meta would still continue to shift and evolve at the top tier as players get better, wells of knowledge get deeper, etc.  Even relatively mature games still experience gradual evolution as top players continue to dig deep in search of techniques to gain an advantage over other top players.  

On the other side, if they do add completely unwarranted new classes or weapons or levels, then it will basically "reset" the body of player knowledge and experience to a large extent.  The result would be that we'd be practically playing a brand new game, but one that is objectively worse in the long run since it would be clunkier, less elegant, and harder to balance, and so instead of re-learning the game, a lot of top players would just go learn something else instead.  Hopefully ArenaNet is smart enough to recognise that this would be a bad thing.  

View PostAduah, on 18 January 2015 - 02:37 PM, said:

So Unlike many of you, I WANT new classes, I WANT new weapons, I WANT new races, and I WANT NEW MAPS. Whole Maps, complete maps. All at once. GimmeGimmeGimmeGimmeGimme.

There is nothing wrong with diversity. and when a game has been "Solved", perfected, where the hell is the fun in that, then you dont have anything new to discover. No thanks. I'd loooooooooooooove to have a new class just to throw a wrench in people's god damn quest for perfection.
Variety for variety's sake is a poor mother to a well-designed game.  This game already has plenty of diversity.  Just looking at classes, without even considering the multiple viable builds for each of them, there are already 32768 possible party compositions in Guild Wars 2.  Not counting variations on a theme (e.g. Altruistic Healing Guardian and Virtues Guardian) as separate entities, I can think of 17 wholly distinct, tournament-viable builds for sPvP off the top of my head right now, and that's both being conservative about what I'm considering "tournament-viable" and not counting the as yet undiscovered/unexplored builds that absolutely certainly exist.  That's already at the upper-end of the spectrum for reasonable competitive games; moreover, build diversity is significantly higher in WvW.  

So what would all that extra variety add, exactly?  What roles are not being suitably filled?  What niche is left open?  I certainly can't see any gaps.  Simplicity is the mother of all true elegance.  Don't add complexity to a system unless you have a clear reason for doing so.  

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Treat your game design the same way. Yes you should explore the design space, but omit needless words, mechanics, characters, and choices. Although your primary goal regarding viable options is to make sure you’re giving the player enough options, your secondary goal should be to eliminate all the useless ones.
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I can never comprehend people who complain about any PvP content (and WvW should ultimately be viewed as a form of PvP content) going "stale".  Pretty much by definition, that's not really possible, because the players are the content, and unless the game is so poorly designed as to have a clearly calculable pure solution (Guild Wars 2 certainly doesn't have to worry about this), the players will always be evolving.  It's basically impossible for any competitive PvP game to remain static; the people who populate it will continually be growing in skill, knowledge, and experience, and that will inevitably change the gameplay on its own.  

Personally, I can't see how anyone could view Guild Wars 2 as anything other than a PvP game at its core.  The PvE content is window dressing; the heart and soul of this game has to be the PvP side.  The mechanics of Guild Wars 2--down state, dodge roll, combo fields, the class system, etc.--are amazing from a PvP standpoint and make the combat system easily the best on the market for my money.  But those same mechanics that make this game amazing in PvP settings make it virtually impossible to design truly interesting PvE content, because they're just frankly impossible to balance against enemies that can't react, adapt, or participate in many of those mechanics (the day PvE mobs start stomping downstate players would be... amusing, though).

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#19 Rimmy1a

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Posted 19 January 2015 - 04:44 PM

View PostSlein Jinn, on 19 January 2015 - 04:10 PM, said:


A bunch of stuff that I'm mostly nodding at, and then:

(the day PvE mobs start stomping downstate players would be... amusing, though).

If ANet starts a thread of the official forum looking for suggestions for any expansion pack, I'm going to submit this. You'd be able to re-sink Orr under the tears.
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#20 Aduah

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Posted 19 January 2015 - 06:41 PM

View PostSlein Jinn, on 19 January 2015 - 04:10 PM, said:

Stuff

Dont get me wrong. I play GW2 for PvP. I play UO to build and deco my damn house. Seriously UO is a good example of EA adding shit without thought. Stuff with no connection to the original lore of Ultima. They added because someone said wouldn't it be cool if I could be a ninja. And so it became part of the game. Useless new spells, useless new skills, new skills that pretty much do the same thing as old skills. Now I wanna be a pirate! etc etc etc. I mean, seriously.

I'm against it in most games. Expansions upon expansions. Never ending uselessness. All that being said, why do you want to 'solve' a game. Why do you want to perfect it? I dont. Thats not fun to me. I like trying new things. I like mixing things up. I'm not talking about clutter. I'm a designer. I know aaaaaaaaallllll about less is more. Elegance of the simple. Trust me. (Trust me, I'm the doctor).

The thing you MUST realize though Slein, everyone is not you. Not everyone is like you. Not everyone plays like you. Not everyone thinks the same way you do. Players enjoy games for many many many different reasons. I like game games because STUFF. I like games because PRETTY. You seem to like them for the mathematical challenge of figuring out how they tick and how to perfect it.

Hitler was a brilliant painter, but he couldn't capture emotion... Just saying.

There Godwin's Law has been instated.

Stuff without fun & emotion, is no fun at all.

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