Azure, on 12 May 2015 - 10:01 PM, said:
With Stances I put a post in the forums about my view of them, If Necromancer gets Stance skills that doesn't necessarily mean that they will be Selfish skills. People are suggesting that Necro will get Stance skills because of the dialog with Majory about learning battle stances from Rox while training for Greatsword.
First with this theory I want to points out that A-net seem to have a thing for Necromancer skills needing some form of Sacrifice, Epidemic makes the user Vulnerable, Blood is Power bleeds the user. Poison Cloud Weakens the user and Corrupt Boon poisons you for example. Take a hit, to deal a bigger hit if you will now that made me think remember in the Livestream when they said "Necromancer likes to be hit"? So would it be so impossible to have Stance skills that will grant buffs to the user and allies or main the aggressor each time the Necromancer is hit while it's duration is running?
It would seem to fit both A-nets view point that a Necromancer will like being hit and would fit the Sacrifice theme that we have going. Perhaps as some example a stance that when active will grant the user and nearby allies a stack of Might, Fury and Retaliation each time the Necromancer is struck?
But then if this were true could we also then assume that the Necromancer Greatsword would gain a Taunt? Or perhaps the Stance themselves would be taunts?

Edit - I would like to also point out that this type of skill does already exist in one form, Warrior heal "Defiant Stance" where you are healed for the damage you would normally take while it is active.