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Specialization & Trait Overhaul


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#81 Holden McGroin

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Posted 02 May 2015 - 08:50 AM

View PostSlein Jinn, on 01 May 2015 - 12:00 PM, said:


Well, we still don't know what the Elite Specialisations will bring to the meta, and all these hypotheticals are predicated on the idea of fitting these new builds into something resembling the current meta.  But setting those issues aside, the Thief's role in the meta with that build will be every bit as unassailable as it is currently.  


If you seriously think Thieves are going to play something other than a zerker build, then you really don't understand the sPvP meta at all.  Thieves do specific jobs for which no other class has the mechanics to replace them, and those are jobs for a zerker class.

Think outside the box. You preach it in this thread but don't do it for the thief class.



Once you start to see it you'll understand.

#82 Sorrows

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Posted 02 May 2015 - 06:29 PM

Dulfy / That_Shaman have finished the mock trait picker:

http://dulfy.net/201...or-that_shaman/

Does not include skills or anything, just kinda see a preview/mock up.
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#83 Biff Rangoon

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Posted 03 May 2015 - 10:51 AM

Well, good news for all the people who hate all the warriors packing hammers... there are a couple of changes that make hammer less optimal than it is now. I could see some warriors running a hammer and physical skills (cc utilities) to apply a bunch of confusion with every cc, but there will still be fewer hammer warriors out there.

Swords, shields, axes, and dual wielding just got more interesting. There are also lots of condition and damage goodies stretched across the different trait lines with a number of interesting paths for both, which I predict will lead to greater build diversity. In fact, I think swords are going to become the cornerstone of a diverse array of wvw builds... though not optimal for damage, the bleeds, block, leap will synergize with traits all over those lines better than the other weapons do. Then again, I see plenty of excellent weapon combos there that don't use a sword at all (e.g. I like what I see for gs/lb and gs/m+sh there, with a couple different approaches for each).

Warriors will still be at a serious disadvantage if they don't take the discipline line for the -5 second cooldown on weapon swap unless changes to skills make sticking on one more viable (like it is for eles (obviously), thieves and mesmers).

Of course, big questions remain about how much the skills and gear will change. It's hard to imagine optimizing most of the builds I can string together using just three attributes above base stats (from gear), but opponents will likely have to face the same dilemma so maybe it doesn't matter. Changes to heal skills and elites (especially classifying them so they benefit traits) are going to go a long way toward increasing the diversity of skills on the right side of the skill bar. I'll no longer feel compelled to run Berserker Stance, for one.

Gear will become so important that I shudder to think at the cost of maintaining several alts with any kind of diversity. Tbh, I'd love to see changes to the gear system that allow people to swap runes and stat arrays easily rather than having to cram inventories with multiple gear/rune sets for multiple characters, but I haven't heard anything to indicate that's even being considered.

Still, I'm somewhat optimistic about these changes and not particularly worried about the inevitable chaos when they're first implemented.

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#84 Silvernis

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Posted 04 May 2015 - 08:11 AM

View PostBiff Rangoon, on 03 May 2015 - 10:51 AM, said:

Gear will become so important that I shudder to think at the cost of maintaining several alts with any kind of diversity. Tbh, I'd love to see changes to the gear system that allow people to swap runes and stat arrays easily rather than having to cram inventories with multiple gear/rune sets for multiple characters, but I haven't heard anything to indicate that's even being considered.
This is why we need a build template system that would allow us to maintain a "wardrobe" of user-defined builds (weaps, armor, trinkets, skills, traits). Rather than carting around sets of gear, you could just drop it into your templates. You'd get two build slots per character by default, and you could unlock more with gems just like bank/inventory slots. Switching builds could be done OOC with the click of a button or two instead of manually changing everything. </wishful thinking>

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#85 Sorrows

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Posted 04 May 2015 - 05:32 PM

Guardian Next!
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#86 UltraEM

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Posted 04 May 2015 - 06:02 PM

(Long?)bow Guardian Hype = Real

[EBAY] - [oG]

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#87 ChapDev

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Posted 05 May 2015 - 03:57 AM

So I am not to familiar with Twitter but what is the ^RB referencing?
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#88 Tatiena

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Posted 05 May 2015 - 10:01 AM

View PostChapDev, on 05 May 2015 - 03:57 AM, said:

So I am not to familiar with Twitter but what is the ^RB referencing?

Just the initials of the person on anet's team who posted it to twitter - RB is Regina.
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#89 Crosius

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Posted 05 May 2015 - 03:02 PM

Dear great Guardian Gods, don't let guard specialization stuff suck.

#90 Sorrows

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Posted 05 May 2015 - 05:35 PM

View PostCrosius, on 05 May 2015 - 03:02 PM, said:

Dear great Guardian Gods, don't let guard specialization stuff suck.

Says the guy who already said he's 100% playing Revenant and doesn't care about other classes anymore?
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#91 Crosius

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Posted 05 May 2015 - 08:16 PM

I didn't say I didn't care about other classes, otherwise I would never know the glory that will (hopefully) be Greatsword Necromancer.

#92 ChapDev

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Posted 06 May 2015 - 06:02 PM

View PostCrosius, on 05 May 2015 - 08:16 PM, said:

I didn't say I didn't care about other classes, otherwise I would never know the glory that will (hopefully) be Greatsword Necromancer.

After the Tentonhammer article and the report sent to A-net by Gates on behalf of Necromancers I will be very disappointed if Greatsword is sub-par but I'm still having trouble being optimistic. :-/
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#93 Silvernis

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Posted 07 May 2015 - 08:57 AM

Looks like we'll be getting pew pew guardians. Proof and pudding and all that, but ranged support sounds pretty interesting.


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#94 Crosius

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Posted 07 May 2015 - 11:19 AM

Adding more "active" abilities for guard virtues will maybe help teach people not to blow all their cooldowns in .2 seconds - I'm just curious how they're going to make a lot of the other traits tie in, and whether they'll be combo finishers or not - the virtue of resolve leap they're talking about would be very cool if it had a leap finisher to it. Not saying it'd be totally balanced, but it would be interesting :D

#95 Sanji

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Posted 07 May 2015 - 11:25 AM

the aoe arrow attack looks the same as ranger with just blue aura shinies...the rest seems like jamming attacks with 1 power attack...looks like another troll build for small grp roaming but for zerg vs zerg humm...
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#96 Biff Rangoon

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Posted 07 May 2015 - 11:30 AM

View PostSanji, on 07 May 2015 - 11:25 AM, said:

the aoe arrow attack looks the same as ranger with just blue aura shinies...the rest seems like jamming attacks with 1 power attack...looks like another troll build for small grp roaming but for zerg vs zerg humm...

I dunno, thought I saw two different lockdowns there (immob and locked skill bar), plus fo sho that winged jump is a leap finisher.

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#97 Sanji

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Posted 07 May 2015 - 11:36 AM

Dang leap finisher...piff the guards should have a burst where the arrow...leaves as one and splits into 5-10...blue arrows with blue and electric auras and on impact explode into a shower of lightning bolts.

ps the leap finisher...should be a wing jump like that but then the guard trusts the arrow point into the ennemies body then point blank-body shot where blue arrows come out from all over the defeatedbody.
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#98 Silvernis

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Posted 07 May 2015 - 11:45 AM

Admit it, Sanji—you just want more flashy auras and particle effects. :P

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#99 Sanji

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Posted 07 May 2015 - 12:04 PM

Always!
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#100 Crosius

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Posted 07 May 2015 - 12:12 PM

View PostSanji, on 07 May 2015 - 11:36 AM, said:

Dang leap finisher...piff the guards should have a burst where the arrow...leaves as one and splits into 5-10...blue arrows with blue and electric auras and on impact explode into a shower of lightning bolts.

ps the leap finisher...should be a wing jump like that but then the guard trusts the arrow point into the ennemies body then point blank-body shot where blue arrows come out from all over the defeatedbody.

WHOAH SANJI, WHOAH.

Get a hold of yourself man!

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