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Blowhard Bruiser
#21
Posted 11 June 2015 - 06:17 AM
Basically, I typically pull the camp with a blind on the Guard and LoS the Throw Bolas so that doesn't clear my blind, that way I don't get hit with Shield Bash. If you do eat the Shield Bash, it's not the end of the world, though, because you have such a low-cooldown Stunbreak on Shake It Off. It's also possible to Immobilise the Guard with Pin Down right as he starts the Shield Bash, causing it to fizzle. (When I flip a sentry, I usually do blind the Throw Bolas since there's no LoS and then negate the Shield Bash with Pin Down, but here I'd rather save the Pin Down for cleave, as explained below.)
After the camp is pulled to LoS, I use Shouts and the piercing attacks on Longbow (Fan of Fire and Pin Down) to immediately fill my Adrenaline and get a Combustive Shot going, then I land a weapon-swap-Arcing Arrow with my Sigil of Intelligence, finish the Might stacking rotation with Call to Arms and Savage Leap, and by that point I'm already ready to Final Thrust to completely finish off one or two of the NPC's. From there I focus on the Supervisor, as everything else is just dying to cleave, and if I'm running Fear Me (it may be more optimal to take On My Mark in that context, but Fear Me is more optimal in most contexts, and like I said, I haven't made any effort to optimise camp flipping), I try to make sure I get Supervisor's heal with it. Other than that, I just do basically the same maximum-DPS rotation I would use for something like 1v1'ing a Cele Ele on-node, and make sure to blind or dodge the Supervisor's Backbreakers.
I don't always do this, but it's probably optimal to swap immediately to Sword after blinding the Guard so that you can get the Adrenaline and the Geomancy/Doom procs from weapon swapping to Longbow as the camp is pulled. You'll be stuck in Sword for a second or two before you can start your Combustive Shot at the start of the fight, but Sword cleaves well enough that the 10 Adrenaline you'd get for two weapon swaps plus the Geomancy/Doom procs are likely worth it.
Clearing the camp is really easy. How quickly you finish is mostly determined by how quickly you kill the Supervisor.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#22
Posted 11 June 2015 - 09:42 AM
matthen, on 10 June 2015 - 11:29 PM, said:
I'll have to get you to show me the lb/s+w approach once you're back in the saddle. While gs/lb is definitely great at clearing camps, seems to me s+w/lb suffers from the following:
- Slow initial adren gain to get Combustive Shot off
- One stun break and no stability vs 3+ stun/knockdowns (Slein was talking about a shout build)
- Time stunned and knocked down is a big reduction in dps and health... so just dodges?
- No interrupts to their heals unless you're willing to use Fear and blow your stacking
- Nothing to significantly counter the blind field except moving, which cuts into your dps more than a gs or axe build (CI won't do it)
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#23
Posted 11 June 2015 - 05:38 PM
Biff Rangoon, on 11 June 2015 - 09:42 AM, said:
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Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#24
Posted 11 June 2015 - 07:28 PM
Slein Jinn, on 11 June 2015 - 06:17 AM, said:
Clearing the camp is really easy. How quickly you finish is mostly determined by how quickly you kill the Supervisor.
I recall when I was new Rimmy trying to explain how to take a camp, and it made no sense because I didn't know the game well enough. Then I saw what he did and it helped a lot. Now that I have been playing for a year a lot more of what he said makes sense. The motion mechanics and dodge timings were the hardest things for me to learn and without them positioning didn't work. Every new player is different and needs help with different things. When we make that help available we end up with better players, and a stronger community. It also sets the bar on what people can do. Since I am not a great player when I say I can flip a tower or camp it encourages others to do the same. When they see me do it I am a bit sloppy, but it still gets done, and the process is unintimidating.
(I still fall out of towersí ½í¸” )
When I look at the guides that are linked from WVW some are several years old, and mechanics as well as players have changed. I think one of the computers here has Frapps, so I could try recording the action. Or if someone else is willing to do it I am all for that. Either way I think keeping guides up to date is helpful.
#25
Posted 11 June 2015 - 07:47 PM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#26
Posted 11 June 2015 - 07:56 PM
@Slein
Stability is probably more important for 100b to fully channel, which doesn't apply to you. But what about caravan guards? Surely you can't stack with those and no stability, right?
Also, don't you just have the one shout to build adrenaline in the beginning, saving your stun break and fear for when you need it?
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#27
Posted 11 June 2015 - 08:06 PM
Biff Rangoon, on 11 June 2015 - 07:56 PM, said:
Stability is probably more important for 100b to fully channel, which doesn't apply to you. But what about caravan guards? Surely you can't stack with those and no stability, right?
Quote
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#28
Posted 11 June 2015 - 08:20 PM
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#29
Posted 11 June 2015 - 08:35 PM
Fear Me can be blinded. This means that, for one, when you're blind, you can use it for the heal/adrenaline/cleanse without actually fearing mobs if you want to, but more importantly, it will clear blinds regardless of other condis on you if you use it while casting a key damage skill.
(Why an AoE Shout can be affected by being blind I have no idea, thematically speaking, lol.)
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#30
Posted 11 June 2015 - 08:57 PM
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#31
Posted 11 June 2015 - 11:22 PM
One more point... you don't need the shouts to build adrenaline on LB. LB2 at close range on multiple targets is a heap of adrenaline. At point blank, all three arrows will hit the target in front of you, and then pierce to the targets behind that.
Regarding stability, I never use it when clearing camps on my warrior... I save it for when/if opposing players show up. Better to learn how to clear camps without it, regardless of build.
#32
Posted 12 June 2015 - 01:52 AM
Slein Jinn, on 11 June 2015 - 06:17 AM, said:
Biff Rangoon, on 11 June 2015 - 09:42 AM, said:
Slein Jinn, on 11 June 2015 - 08:06 PM, said:
matthen, on 11 June 2015 - 11:22 PM, said:

Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#33
Posted 12 June 2015 - 08:10 AM
Slein Jinn, on 12 June 2015 - 01:52 AM, said:

I jest, I jest. I don't play my warriors much, so this has been a pretty informative thread.
Kezzä |
Iisra |
VlÃkka |
Meeku |
Meenä |
Nidiki |
Nevvà |
Pokkà |
Ñixx
#34
Posted 12 June 2015 - 11:30 AM
Slein Jinn, on 12 June 2015 - 01:52 AM, said:

When am looking at other builds when I feel my made up ones seem not right, I look no further then the master guru.
Tho your wall of texts are daunting to get into when starting.
ADHD Commander at times
Nascar Warrior when solo roaming but Ranger condi-stealth growing on me immensly:)








#35
Posted 24 June 2015 - 01:51 PM
#36
Posted 24 June 2015 - 04:08 PM
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#38
Posted 24 June 2015 - 11:36 PM
Biff Rangoon, on 24 June 2015 - 04:08 PM, said:
Something of a mix. Sinister, Rabid, and a couple of other oddities. I was using Arms/Tactics/Discipline but am very much considering using Defense over Arms now. I basically do something similar to what Slein said. Haven't timed it but stuff like the camp groups don't last long at all.
1v1 is about as easy as it was before but outnumbered fights have become noticeably more difficult due to the insane damage everyone is doing, despite reasonably high toughness. I expect it will become manageable again after Anet starts bashing everything with the nerf bat though. I'm not sure any class in particular is great at outnumbered fights at the moment without using stealth or some other disengage to manage it. :/
EDIT: Yeah, Defense is way more comfortable at this state in the game. For me at least.
#39
Posted 30 June 2015 - 07:46 AM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
#40
Posted 30 June 2015 - 08:52 AM
Slein Jinn, on 30 June 2015 - 07:46 AM, said:
Why Healing Signet instead of To The Limit? From what I've been coming across, I'd be worried about getting bursted down because you have no blocks or escape. Bursty mesmers and pew pew rangers abound.
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
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