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Ready Up - Upcoming Skill and Balance Changes


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#1 Sorrows

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Posted 15 June 2015 - 04:24 PM

Twitch Stream is still live has crashed

Dulfy's Notes (still being updated)

Arenanet's Full Notes

Thoughts/Concerns/WTFs?


Changes Go Live on June 23rd!
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#2 Biff Rangoon

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Posted 15 June 2015 - 07:00 PM

There's a lot of rage on the warrior forum about it, but I've no idea if it's warranted. Sounds like useless nonbuffs, at least one core mechanic nerf, and then a few trait nerfs compared to just what warriors have now, let alone the goodies that went to other classes.

I guess I can always play an alt if it turns out the changes make warriors comparatively underpowered or unfun, but there's no sense getting angry about it... at least not until after we can get our hands dirty and try it all out. Still, if the QQ on the warrior forum is right, I'm not sure why warriors got rocks for Christmas while (some) other classes got new bikes.

Are warriors seen as overpowered these days?

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#3 Grav

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Posted 15 June 2015 - 07:52 PM

Ice Bow is actually getting buffed. o_O

#4 Blackthorn

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Posted 15 June 2015 - 08:54 PM

View PostBiff Rangoon, on 15 June 2015 - 07:00 PM, said:

Are warriors seen as overpowered these days?

I would say that there's a considerable portion of the player base that thinks warrior takes the least amount of skill to play (in general). I don't have much warrior experience so I have no insight. Even if it could be said that that were true, does that make them overpowered by extension? Not necessarily, IMO. But, I do know a certain individual who thinks one of the greatsword/hammer builds is the most broken thing in the game. I'll leave it to him to make his case if he wants.

I remember there was a poll on the other forums that was either  most hated class or class the needs to nerfed the most. Ranger was first, thief was second. Warrior was close to the bottom, IIRC.

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#5 Silvernis

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Posted 15 June 2015 - 08:59 PM

View PostBlackthorn, on 15 June 2015 - 08:54 PM, said:

I remember there was a poll on the other forums that was either  most hated class or class the needs to nerfed the most. Ranger was first, thief was second. Warrior was close to the bottom, IIRC.
I'd bet money that mesmer was third. Mesmers are such BS. Seriously.

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#6 Blackthorn

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Posted 15 June 2015 - 09:00 PM

View PostSilvernis, on 15 June 2015 - 08:59 PM, said:

I'd bet money that mesmer was third. Mesmers are such BS. Seriously.

I think you're right, but there was actually quite a margin between mes and thief. Mes and necro got nearly the same amount of votes, IIRC.

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#7 Silvernis

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Posted 15 June 2015 - 09:05 PM

View PostBlackthorn, on 15 June 2015 - 09:00 PM, said:

I think you're right, but there was actually quite a margin between mes and thief. Mes and necro got nearly the same amount of votes, IIRC.
I suppose I could see that, though honestly, mesmers and thieves are more annoying than necros by several orders of magnitude. I'm pretty sure rangers are only hated because of rapid fire rather than because of intrinsic class design. I still cannot for the life of me understand why anyone at ANet thought mesmers and thieves, as implemented in the game, were a good idea.

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#8 thetoothpick

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Posted 15 June 2015 - 09:26 PM

Full list of everything: https://forum-en.gui...ization-Changes

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#9 Biff Rangoon

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Posted 15 June 2015 - 09:33 PM

View PostBlackthorn, on 15 June 2015 - 08:54 PM, said:

I would say that there's a considerable portion of the player base that thinks warrior takes the least amount of skill to play (in general). I don't have much warrior experience so I have no insight. Even if it could be said that that were true, does that make them overpowered by extension? Not necessarily, IMO. But, I do know a certain individual who thinks one of the greatsword/hammer builds is the most broken thing in the game. I'll leave it to him to make his case if he wants.

I remember there was a poll on the other forums that was either  most hated class or class the needs to nerfed the most. Ranger was first, thief was second. Warrior was close to the bottom, IIRC.

I'm with you... even if warriors were mindnumbingly easy to play well, that doesn't equate with power. Also, the simplicity of the warrior mechanic cuts both ways in that they telegraph almost everything and they have limited ability to shake a target.

That's where playing a warrior and playing it well diverge... the skill isn't in mashing together a combo, it's doing it in a way that people either don't see coming a mile away or aren't able to avoid it even if they do. At least, that's the way it is when playing zerk... other warrior builds have their own nuance when you're not at the beginner level.

Which brings us to Lucent, who I'm betting is the person who still thinks h/gs is broken. I've already told him how to tear them up... just watch for the big hits that that send telegraphs days in advance. If they can't stun you, then're way less dangerous. If you're against a good warrior who knows how to bait out your defenses or conceal the incoming burst, then you have to be on your toes. But, then, that's the way it should be and the way it is with every class.

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#10 Azure

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Posted 15 June 2015 - 09:39 PM

I haven't read all of the changes to every class yet, but R.I.P. necro plague form and consume conditions. Time to take my build back to the drawing board. Necros really needed those nerfs. <_<  However, they did add a lot of appeal to blood magic and improved that staff. :-/

#11 Liric

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Posted 15 June 2015 - 10:27 PM

View PostBiff Rangoon, on 15 June 2015 - 07:00 PM, said:

There's a lot of rage on the warrior forum about it, but I've no idea if it's warranted.

I've already thought of an obscene roaming build for WvW on my warrior. This patch is an amazing buff for how I play.

#12 Slein Jinn

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Posted 15 June 2015 - 10:37 PM

As long as they don't fuck up Celestial, Warriors should come out of this pretty well.

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#13 ChapDev

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Posted 15 June 2015 - 10:39 PM

View PostAzure, on 15 June 2015 - 09:39 PM, said:

I haven't read all of the changes to every class yet, but R.I.P. necro plague form and consume conditions. Time to take my build back to the drawing board. Necros really needed those nerfs. <_<  However, they did add a lot of appeal to blood magic and improved that staff. :-/

I cannot feel good about any of the changes when weighed against the death of Consume Conditions. Sorry I'm just honestly crushed by that. :-/
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#14 Slein Jinn

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Posted 15 June 2015 - 11:02 PM

I was asleep during the livestream, and I'm catching up on it now.  So far, the randomisation of boon/condi conversion skills is the first thing that has been really troubling for me.  

https://forum-en.gui...rst#post5149655
Please go show some support for re-thinking this component of the changes.

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#15 Aduah

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Posted 15 June 2015 - 11:08 PM

Seems Engi's got buffs, and timer reductions on skills. Interesting we'll be getting another toolbelt skill related to the elite. I'm confused on how the supply crate will work now. I guess We'll see. Nothing beats just trying it out rather than someone trying to explain it. Same goes with the changes to the traits. Some of those traits are rather amusing tho.

When are they implementing this?

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#16 Biff Rangoon

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Posted 15 June 2015 - 11:19 PM

View PostLiric, on 15 June 2015 - 10:27 PM, said:

I've already thought of an obscene roaming build for WvW on my warrior. This patch is an amazing buff for how I play.

I've got a few builds in mind myself, though the elimination of speed buffs to any movement skills (e.g. Savage Leap, Rush, Bull's Charge, etc) has me rethinking my use of swiftness to the degree I do. I see viable paths for zerk, bunker, and condi that aren't possible now, including identical weapon and train lines for radically different builds, but we'll have to see. The loss of mobility has me a bit... apprehensive about roaming in zerk like I do, tbh. Still, no panic.

View PostSlein Jinn, on 15 June 2015 - 11:02 PM, said:

I was asleep during the livestream, and I'm catching up on it now.  So far, the randomisation of boon/condi conversion skills is the first thing that has been really troubling for me.  .

Surprised me too. Seems at odds with Anet's stated counter play objective.

View PostAduah, on 15 June 2015 - 11:08 PM, said:

\When are they implementing this?

Scheduled for June 23.

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#17 Slein Jinn

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Posted 15 June 2015 - 11:40 PM

View PostBiff Rangoon, on 15 June 2015 - 11:19 PM, said:

Surprised me too. Seems at odds with Anet's stated counter play objective.
So go support my plea.

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#18 Azure

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Posted 16 June 2015 - 01:42 AM

View PostChapDev, on 15 June 2015 - 10:39 PM, said:

I cannot feel good about any of the changes when weighed against the death of Consume Conditions. Sorry I'm just honestly crushed by that. :-/
I may even try changing to heal to signet of vampirism or something else that doesn't actively punish you for using it. The few optimists on the necro forums have been thinking about weaponizing it with a transfer, but by the time you finish the cast of the transfer the duration will either be gone or you will be dead. Corruptions in general will now be taken even less due to the new found lack of synergy with the new consume conditions, and plague form will be the only elite in the entire game that punishes you for using it. The final kick in the balls for me was the massive nerf to spectral walk that removes the last ability of the Necro to completely get away from other classes. The worst part is that this entire thing is being served alongside the buffs that were what many necro players were looking forward to. That being said, at least they moved terror from GM to master.

#19 Aduah

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Posted 16 June 2015 - 02:26 AM

Wait, Is this replacing speedy kits?

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  • Steamlined Kits: Equipping a kit creates and attack or spell and grants you 10s of swiftness. This trait has a 20 second internal cooldown.
If so, Fuck guildwars. ;-; I'm not going to play if I have to be slow 50% of the time. :P

I hope its not. On second look at some of the traits, plus only being able to have 3 trait lines active at a time, is really going to fuck me up. It took me forever to learn how to play effectively. I really don't wanna have to relearn how to play Engineer. Its the only class I know how to play about 60% effectively. Every other class is about at 5% effectiveness, so the new changes  on those don't bother me much.

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#20 Blackthorn

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Posted 16 June 2015 - 05:09 AM

Guys, I would like to talk about these guardian changes.

...

So, a few significant thief nerfs I notice (though the steal thing is cool), but ... what did they actually do to the mesmer? It sounds completely broken. Some high-lights:

-Phantasms damage increased by 15% - For all you fans of izerker and iduelist. You can still trait for a further 15%. The pistol skills also had their ranged increased from 900 to 1200.

-Using any shatter skill now creates the shatter effect on you as well by default. - This used to be a grandmaster trait (illusionary persona)! A strong one! Now it's just a thing for everyone!

-Manipulation skill range increased to 1200 - This eliminates far-reaching manipulations as a trait. Now I can kite even harder (increased blink range) and boon-rip/condi transfer from further away too. Also, mass invis. and mirror (the heal) are now classified as manipulation, which leads me to the new version of this trait:

Master of Manipulation (chaos adept trait) - In addition to reducing recharge on manipulations (remember, mass invis. is one now) by 20%, you gain Mirror for 2 seconds whenever you activate any manipulation

-Recharge on all shatters is reduced by about 20%.

-Polymorph Moa: This skill has been renamed to “Signet of Humility” and is now classified as a signet skill. Its passive effect reduces the duration of stun, daze, fear and taunt by 20%. Its active effect remains unchanged.  - Yeah, they buffed moa.

-Phantasmal Mage: Instead of inflicting confusion on foes an granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes an grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm - Finally, the torch phantasm makes some sort of sense.


And some of the new traits ...


-Power Block: Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge. (domination grandmaster) - Currently, this just adds 10s to the cool down. They've giving it damage (combining it with the now gone halting strike, I guess), weakness, and a further 50% recharge duration increase on whatever you interrupt. Ouch.

-Imagined Burden: Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit. (domination grandmaster) - Yeah - get might when you or a clone auto attack, and all four of the other skills cripple, as opposed to just izerker.

Fencer’s Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks). (dueling master) - Every hit!? Blurred frenzy hits 8 times!

Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.  (chaos grandmaster) -  I had to check the calendar to make sure it wasn't somehow April Fools again. Currently, this increases the duration of any stealth skill you use by ONE second. So, today, if you cast the prestige (torch 4), you get four seconds of stealth as opposed to the normal three (plus a boon for each of the four seconds); mass invis. currently goes from giving five seconds of stealth to six. With that in mind, read the new description again. Make sure you have a box of tissues handy first.

Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered. (Inspiration master) - The added condi removal makes this extremely attractive, IMO.

Master of Fragmentation: Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles. (Illusions grandmaster) - This is a combination/transmutation of what are currently four seperate traits into one very strong one.

And many other little things, mostly all buffs of some kind. On the downside, I guess people could complain about things like deceptive evasion and malicious sorcery becoming a grandmaster traits. To be fair, though ... deceptive evasion is THAT good. Overall, these changes scare me. I don't like things EZ mode. ;_;

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