Aduah, on 16 June 2015 - 05:03 PM, said:
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Ready Up - Upcoming Skill and Balance Changes
#41
Posted 17 June 2015 - 12:30 AM
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
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#42
Posted 17 June 2015 - 01:00 AM
Slein Jinn, on 17 June 2015 - 12:30 AM, said:
Optimal doesn't necessarily equal fun. I play gw2 for fun. I play for my version of fun. I don't play for optimal builds and strict competition. I don't play to be number 1. Hell I don't even play to shrek people. I just play to relieve stress. You've no business to decide what people can and cannot get worked up over. You've business to call people small minded just because they don't find the same things important that you do. What do you benefit for insulting people? Do you think doing so automatically makes them see things from your point of view? Give it a rest will ya. I'm tired of your micro attacks on people for no GD reason. If I don't agree with you, I just ignore you. Show people the courtesy of doing the same, unless its genuinely an academic discussion and you aren't attacking the person in question.

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#43
Posted 17 June 2015 - 02:12 PM
#44
Posted 17 June 2015 - 04:13 PM
Liric, on 17 June 2015 - 02:12 PM, said:
Liric, you play to be a wreck <3. We need to talk more btw.
Hey since it's been confirmed that the DragonSeason notes are not complete, does anyone expect the WvW updates next week too? Like changing WvW masteries, moving waypoints, and no upgrade costs?
#45
Posted 17 June 2015 - 05:56 PM
Sorrows, on 17 June 2015 - 04:13 PM, said:
I'm 99% sure the waypoint and upgrade changes are coming with the new map. Since they haven't done a beta event for that one yet (and they said they would), I doubt that'd be coming next week.
They could do the mastery changes at any time, but they might just do it at the same time as the new map.
(Commander) Fair Winds [EBAY]
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#46
Posted 17 June 2015 - 06:03 PM
thetoothpick, on 17 June 2015 - 05:56 PM, said:
They could do the mastery changes at any time, but the might just do it at the same time as the new map.
Yeah just reread the notes from the livestream and it says will start with beta map, laaaaammmeeee.
#47
Posted 19 June 2015 - 06:28 AM
Apparently ANet never actually planned to murder speedy kits—it was an unintended side effect of merging it with kit refinement—so they've fixed it and given it 20 seconds of swiftness. Now I won't have to be slow literally half the time.
Though this does beg the question of how they missed it the first time, but whatever; I'm certainly not complaining.
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#49
Posted 19 June 2015 - 01:32 PM
Also:
Quote
Also, get ready to eat dragonite
#50
Posted 19 June 2015 - 08:10 PM
Sorrows, on 19 June 2015 - 01:32 PM, said:
Thank God. I'll get some bank space back. Wonder if it will eat Bricks too. pleasepleasepleasepleasepleaseplease

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[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH ![]()
--Specializing in fantastic deaths since 2012--
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Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#51
Posted 22 June 2015 - 08:07 AM
Sorrows, on 19 June 2015 - 01:32 PM, said:
Good and good. I normally just jettison the heaps of dragonite ore the game keeps throwing at me, so if I can get something semi-useful for it instead, I'll be happy.
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#52
Posted 22 June 2015 - 04:37 PM
#53
Posted 23 June 2015 - 02:56 PM
Silvernis, on 19 June 2015 - 06:28 AM, said:
Apparently ANet never actually planned to murder speedy kits—it was an unintended side effect of merging it with kit refinement—so they've fixed it and given it 20 seconds of swiftness. Now I won't have to be slow literally half the time.
Though this does beg the question of how they missed it the first time, but whatever; I'm certainly not complaining.
I didn't see you had mentioned this. I saw the change when i started to play with the builds... But Im sure gonna miss backpack regenerater. not 100% sure how I feel about the change to supply crate. Might be useful for running away if I become coordinated enough xD.

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[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH ![]()
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#54
Posted 23 June 2015 - 03:15 PM
Aduah, on 23 June 2015 - 02:56 PM, said:
I'm not sure backpack regenerator is a huge loss. I used it, but the healing always seemed pretty negligible. MIght've just been me.
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#55
Posted 23 June 2015 - 03:23 PM
Looking forward to try it out in large-scale WvW. I'll be running Grenades-Elixirs-Mortar with Explosives-Firearms-Alchemy Specializations and seeing how that works out. It doesn't seem too far off from my old Engi Grenade-Elixir build except it is potentially a little better since it can go "6/6/6" in traits.
As a bonus, the Orbital Strike animation looks cool as hell. If you remember the Aetherblade "orbital" laser, it's basically that.
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#56
#57
Posted 23 June 2015 - 05:29 PM
Silvernis, on 23 June 2015 - 03:15 PM, said:
I'm not sure backpack regenerator is a huge loss. I used it, but the healing always seemed pretty negligible. MIght've just been me.
They wont put you in combat unless you hit something, and there is a cool down. I'm trying to figure out what the effects actually are though. From the look of it, bombs looks like a concussive bomb, or at least it looks similar to the concussive bomb explosion. The Elixer gun looks like glue trail. Which would be nice for running away I guess. But if the area of effect is small I dunno how useful it would be. Will be ok if someone is right on your tail and they are unaware of the effects. I have mixed feelings about it. I think I preferred the kits as backpacks, at least visually. I look silly lugging around a sparking bomb in my hand. Overall there is some loss for all the classes.
People may agure that there is 'added functionality', but well see hoe good that functionality reallr is and if its honestly a good trade off. Backpack regenerator has kept me alive numerous times, I can't have it anymore if I want to have most of my build similar to how it used to be.

------------------------------------------------------------------------------------------------------------
[KOoK] Knightly Order of Kryta (GLORY OR DEAD!)
------------------------------------------------------------------------------------------------------------
Owner & Purveyor of
Holy Hand Grenades of FRAANTIOCH ![]()
--Specializing in fantastic deaths since 2012--
------------------------------------------------------------------------------------------------------------
Fraani |
D K Maalix |
Kuriix |
Lahrkk |
Amaanyxxi
Aduah Hawen |
Muirgheal Síofra |
Magni Pardus |
Arsalan Xerxes
#58
Posted 23 June 2015 - 05:51 PM
ADHD Commander at times
Nascar Warrior when solo roaming but Ranger condi-stealth growing on me immensly:)
#59
Posted 23 June 2015 - 07:15 PM
#60
Posted 23 June 2015 - 07:41 PM
Silvernis, on 23 June 2015 - 03:15 PM, said:
I'm not sure backpack regenerator is a huge loss. I used it, but the healing always seemed pretty negligible. MIght've just been me.
Slein Jinn.2017 (NA) | Slein Jinn.8173 (EU)
Agnieszka "Aga" Zdobywca
Katarzyna "Kasia" Zdobywca
Joanna "Asia" Niewidoczne
Barbara "Basia" Rutyniarza
Agnieszka "Aga" Przyrody
Alicja "Ala" Czarodziejka
Zofia "Zosia" Czarodziejka
Magdalena "Magda" Saper
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