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Ready Up - Upcoming Skill and Balance Changes


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#61 Silvernis

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Posted 23 June 2015 - 09:39 PM

 Slein Jinn, on 23 June 2015 - 07:41 PM, said:

Not taking Backpack Regenerator is a massive loss, and it may well turn out that Alchemy is still optimal for Engineers, but there are enough other really strong traits in other lines now that the considerable sustain you get from Backpack Regenerator looks likely to be sacrificed.
Massive? I dunno, maybe it's just me, but I didn't get anything near what I would call "considerable sustain" from regenerator.

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#62 Slein Jinn

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Posted 24 June 2015 - 01:42 AM

 Silvernis, on 23 June 2015 - 09:39 PM, said:

Massive? I dunno, maybe it's just me, but I didn't get anything near what I would call "considerable sustain" from regenerator.
Pre-patch it was 35% of Warrior's Healing Signet, but requiring just a trait slot rather than your heal skill slot.  And it worked(/works?) as long as you have a kit slotted on your skill bar regardless of whether it is currently "equipped".

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#63 Liric

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Posted 24 June 2015 - 09:06 AM

 Grav, on 23 June 2015 - 07:15 PM, said:

Looking forward to trying out PvP tonight with the mesmer changes.  WvW I'm less certain about; do I want to go full power-shatter like I do in PvP or keep the inspiration line like I do in WvW atm...

You may as well just go full out offense at this point. Offense in general is a bit OP right now. Anet is not subtle with their changes...




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