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Mesmer changes and build discussion
#41
Posted 17 July 2015 - 04:57 PM
#42
Posted 17 July 2015 - 10:44 PM
Grav, on 17 July 2015 - 04:23 PM, said:
I used sword/torch when I first started mantras for that very reason. Torch 4 isn't up nearly as often as you like... while staff 2 pretty much is. However, I am happy you are having some luck with it.
#43
Posted 18 July 2015 - 04:17 AM
Co-GM and #1 Keyboard Turner
#44
Posted 28 July 2015 - 12:10 PM
Quote
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#45
Posted 28 July 2015 - 01:16 PM
#46
Posted 28 July 2015 - 01:26 PM
Aside from my bitching and moaning, actually playing mesmer has become kind of interesting again. I've tried a lot of the builds listed here to varying success and some of my own making. The most intriguing one was a gs+s/t build that used Imagined Burden+Shattered Strength to give me ludicrous amounts of might for shatter combos. Although I did find myself losing to the "ShatterLock" mesmer build quite a bit. The other one I played around with was a GS/Staff build that took heal/daze/damage mantra and blink. Was fun to mess around with, but definitely not anywhere near optimal.
The general problem I have with mesmer lies with one mechanic. An instant cast stun that can be used 2 times(3 if traited) is more than a little broken.




Flux Paradox




Proud member of Conglomerate of Terror [CoT], [ICEE], and part time ERPer with [BDSM]
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#47
Posted 28 July 2015 - 02:15 PM
Welp, I'm glad I took screenshots of the few times I was top scorer in PvP when I did.
#48
Posted 28 July 2015 - 05:42 PM
We did some experimenting with PU last night - three of us were able stay perma-stealthed in Langor and recap it as soon as RI wore off last night; four of us were able to do the same on inner HoD Bay.The Presitge and Mass Invis have tells, obviously, but we were able to build up enough stealth that we didn't have to use any skills for over a minute (one minute and five seconds of stealth was the longest I think I saw last night) if we needed to change position.
Nerf the mantra bads, though. It'll be interesting to see if the skill ceiling on the mantra builds has been raised to an extent that it encourages more people to roll PU.
Co-GM and #1 Keyboard Turner
#49
Posted 28 July 2015 - 06:17 PM
Blackthorn, on 28 July 2015 - 05:42 PM, said:

Also, I would love to sit in on whatever meetings ANet has to discuss balance, nerfs/buffs, etc. I expect it would be either illuminating or horrifying.
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#50
Posted 28 July 2015 - 07:03 PM
Silvernis, on 28 July 2015 - 06:17 PM, said:
Playtester: "So, I can't one shot things on my mesmer anymore, what do?"
Mesmer Dev: "Let's make the class retardedly easy to play, and do massive damage! Because everyone likes more damage right?"
Everyone: "YEAH!"
Jenkins: "But sir shouldn't we actually test this before we release it? A 100% chance to stun that can be casted three times and the ability to do 20k bursts from stealth seems a little too broken."
Lead Game Dev: "You're fired Jenkins."
Jenkins: "But..but..why?"
Lead Game Dev: "You used logic. Oh and we must make thieves use more conditions, because everyone loves conditions!"
*facepalm*




Flux Paradox




Proud member of Conglomerate of Terror [CoT], [ICEE], and part time ERPer with [BDSM]
#1 YOLO ele.
#51
Posted 28 July 2015 - 11:16 PM
Personally, I will continue to use mantras. I think that Mesmer is still significantly buffed compared to before the 6/23 patch... and, it is still a strong class.
The PU stealth duration is currently lame in WvW. I hope they look at that next.
#52
Posted 29 July 2015 - 09:16 AM
I get the distinct feel that many people are relying on the huge surprise burst to end things and have absolutely no idea what to do if it fails - or worse, if they are caught by surprise.
#53
Posted 29 July 2015 - 10:57 AM
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#54
Posted 29 July 2015 - 05:47 PM
Liric, on 29 July 2015 - 09:16 AM, said:
Where'd you get that idea from? Somewhere on this forum is the thread for when all the changes were announced (before actually being implemented in game on June 23) - we knew then that mesmer was going to be the new master-class for roaming because the changes were going to be so strong. And, we probably underestimated how strong they would turn out to be (as did ANet, judging by yesterday's patch). So, whatever their goal was, it definitely was not to make mesmer some kind high-skill class for "elite" players. Rather, the opposite seems more likely; that they wanted to make the class (and maybe shatter mesmer specifically) more readily accessible to a larger group of players. And they succeeded brilliantly; now just about anyone can be an effective mesmer. Bleh.
Co-GM and #1 Keyboard Turner
#55
Posted 29 July 2015 - 06:53 PM
That said, the skill ceiling is still quite high.
#56
Posted 29 July 2015 - 06:57 PM
I think the most annoying part about their horrible way of "balancing" this game is that patches take so long to adjust anything at all.
#57
Posted 29 July 2015 - 07:49 PM
But, I'll third the notion that the skill ceiling can still be quite high, and namely for the reason that someone (Matthen, I think) pointed out somewhere on this board - interrupts. Someone who can use them effectively (as opposed to just mindlessly spamming Power Lock) can take on most anything. It's even strong against the PU bads.
matthen, on 29 July 2015 - 06:53 PM, said:
Being a little hard on Biff, no?
Co-GM and #1 Keyboard Turner
#59
Posted 29 July 2015 - 09:20 PM
Blackthorn, on 29 July 2015 - 07:49 PM, said:
Lol, I guess you don't spend much time reading the mesmer subforum then. There's still a common belief among many of the "mesmer till I die" crowd that the class is one of the hardest to pick up.
Blackthorn, on 29 July 2015 - 07:49 PM, said:
Being a little hard on Biff, no?
Lol, no. I'm a terribad troglodyte button masher on the mesmer... and I still win most of the time.

Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#60
Posted 30 July 2015 - 01:57 AM
Which sigils are you guys using? I like Energy on both weaponsets even without Deceptive Evasion as more dodging = more invuln, and for synergy with Mental Defense (summon Defender on successful block/dodge). Metabattle suggests Fire, Air and Doom. I don't really see the point in Doom as mantra shatter isn't a condi build, unless it's intended more as a cover condition? Fire/Air maybe, but I was hoping for something with a little more direct synergy. I tried Paralyzation, hardly seemed worth it, in fact I wasn't even sure it stacked with Confounding Suggestions at all. I was wondering about Impact, Generosity, Hydromancy or Incapacitation?
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