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Mesmer changes and build discussion
#61
Posted 30 July 2015 - 08:07 AM
Kezzä |
Iisra |
Vlíkka |
Meeku |
Meenä |
Nidiki |
Nevví |
Pokkí |
Ñixx
#62
Posted 30 July 2015 - 08:30 AM
I'm pro energy on anything, and then it depends on my spec. Fire, air, and/or bloodlust (if you can tolerate generating stacks) are all good choices for a shatter mesmer.
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#63
Posted 30 July 2015 - 11:24 AM




Flux Paradox




Proud member of Conglomerate of Terror [CoT], [ICEE], and part time ERPer with [BDSM]
#1 YOLO ele.
#64
Posted 30 July 2015 - 11:26 AM
Grav, on 30 July 2015 - 01:57 AM, said:
Your weapon swap has a lot of room for personal preference. In WvW, it's hard to get away from having a Bloodlust Sigil on your off-set. Energy is also always a solid choice on such weapons. It's ludicrously expensive, but if you're running Chaos instead of Inspiration, Generosity is one of the best choices. If you're using Runes of Strength, then Battle is a good choice. Doom is great 1v1, but less useful as the fights get bigger. Failing any of those, I'd go with one of the on-crit damage sigils that isn't on your Greatsword.
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#65
Posted 30 July 2015 - 02:27 PM
GS: Air + Fire. I tried using Energy for a little bit, but swapped back to Air + Fire. Being able to out pressure your opponent from range forces them to come close (into your shatters) or run away (more pressure means that you are more likely to down them before they escape).
Staff: Energy + Bloodlust. See Slein's post above.
Lots of reasonable options, but I haven't felt any compelling reasons to change from the above.
#66
Posted 30 July 2015 - 06:42 PM
I'm intrigued to try Sigil of Force in conjunction with the Seaweed salad food. Someone who uses that combo tried to convince me that the damage bonuses multiply, but ... that can't be real.
Co-GM and #1 Keyboard Turner
#67
Posted 30 July 2015 - 07:25 PM
Blackthorn, on 30 July 2015 - 06:42 PM, said:
I'm intrigued to try Sigil of Force in conjunction with the Seaweed salad food. Someone who uses that combo tried to convince me that the damage bonuses multiply, but ... that can't be real.
They should multiply, as that's how all % damage multipliers work in the game. To be clear though, that doesn't mean 10% x 5%=50%; it means 1.1x1.05=1.155 (15.5%).
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#68
Posted 31 July 2015 - 01:01 PM
Blackthorn, on 30 July 2015 - 06:42 PM, said:
#69
Posted 01 August 2015 - 01:20 AM
Biff Rangoon, on 30 July 2015 - 07:25 PM, said:
Thanks! Zesh had said the same thing afterward, but no one wanted to believe him cuz it's Zesh.
matthen, on 31 July 2015 - 01:01 PM, said:
We found it could be pretty useful, actually. I ran it one night using sword/torch and GS. I would get people low (if not down them), snare them with Hydromancy/sword 3 chain, down them, and leave point for a bit while the rest of everyone cleaved and bunkered. The next day I went to duel with a lockdown build, forgot to change my sigils, and got rekt because of the Hydromancy. So, I think for a very specific scenerio/playstyle, it can work well. Outside of that, I agree that it's more likely to get you killed than anything.
Co-GM and #1 Keyboard Turner
#70
Posted 01 August 2015 - 04:34 AM
Besides that...I have been running a modified Zerk Shatter boonshare mes.
Works pretty good...
PLUS:
Almost unlimited stability (stability when you shatter)
Easily 25 stacks of might upkeep for a good 15 seconds as long as you are in combat
Tons of clones via dodge
Supports your party or just nearby friendlies
DPS is amazing
CONS:
Tons of boons = Tons of condi when u face a necromancer. (However with a condi cleanse utility, this build works great)
No more traveler runes. I swapped and never thought I would, but with basically unlimited swiftness, I dont miss it.
Loss of immediate burst without Sword/Torch - DPS is great, but is more sustained. (Dont get me wrong you can still 100-0 a thief with this build with mind wrack)
I have been rolling this for a few days now. Staff/Greatsword.
Will be releasing a video about it in the upcoming days but if you have q's...ask them!
Ronald out.
#71
Posted 01 August 2015 - 08:40 AM
Ronald Rekdonald, on 01 August 2015 - 04:34 AM, said:
I have no idea about a proper match, but in single duels PU condi is waaaaaaay easier to play. I'm the trashiest of the trash mesmer, and even I was killing people with it without breaking a sweat. Shatter was definitely more difficult even though it's not that complicated to play, and the opportunity for a skilled player to squeeze more juice out of it seems greater.
Maybe they meant more difficult to play and be an asset to your team? If your opponents are sharing regular condi cleanses, I don't think you'd be doing that much except staying alive.
Ladies and Gentlemen, it's Biff Rangoon and the Neglected Step-Children! Let's meet rest of the band, shall we?
Max Kablooie -
Bifficus Maximus -
Biffles Ma Niffles -
Stabby Peet
#72
Posted 01 August 2015 - 08:49 AM
That said, I won't bother to engage either one because of the cancerous stealth escape crutch.
#73
Posted 01 August 2015 - 09:53 PM
Ronald Rekdonald, on 01 August 2015 - 04:34 AM, said:
Besides that...I have been running a modified Zerk Shatter boonshare mes.
Works pretty good...
PLUS:
Almost unlimited stability (stability when you shatter)
Easily 25 stacks of might upkeep for a good 15 seconds as long as you are in combat
Tons of clones via dodge
Supports your party or just nearby friendlies
DPS is amazing
CONS:
Tons of boons = Tons of condi when u face a necromancer. (However with a condi cleanse utility, this build works great)
No more traveler runes. I swapped and never thought I would, but with basically unlimited swiftness, I dont miss it.
Loss of immediate burst without Sword/Torch - DPS is great, but is more sustained. (Dont get me wrong you can still 100-0 a thief with this build with mind wrack)
I have been rolling this for a few days now. Staff/Greatsword.
Will be releasing a video about it in the upcoming days but if you have q's...ask them!
Ronald out.
As someone who is regularly the beneficiary of your 25 stacks of might, stab, and 3+ minutes of swiftness, I love this build.

I'm playing ele in recent days, and our thief and mesmer are both running support builds. What's even happening?!?
Edit: Oh, and as for PU condi, I agree with Biff - 1v1 and even in a lot of 1v2's, it's much easier to play than zerk shatter. I messed around it like a year ago because I wanted to check out the Scepter changes they had made at that time. There were very few builds it was weak against (e.g. Diamond Skin ele). I remember winning a 1v4 against some Ferg's Crossing people with it at one point. You're probably not gonna see that happen with zerk shatter, no matter how bad the opposition is. In larger fights it's kinda useless unless the opposition lacks condi clear. Even still, it's hard to focus your damage, like the scepter 2, which melts people if they don't clear it.
Co-GM and #1 Keyboard Turner
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