BTW, Another person started doing something similar to what I have been doing, so you should go check out his summaries here. I've borrowed some of his summaries because they're ahead of mine and well written.
UPDATE: Added Summaries and new links/information from the last 3 weeks.
Guild Wars 2: Heart of Thorns Announcement
Guild Wars 2: Heart of Thorns Homepage
Personal Story
PoI #18, The Story of Guild Wars 2: Heart of Thorns
Masteries
Blog Post
Hidden Arcana: Mastering The Maguuma
This will be the new account based endgame progression system going forth. The Mastery system will be broken up into 2 main categories. Heart of Maguuma (expansion area) and Pact Tyria(core world)..
Once your character hits level 80, the experience bar will change. Through the Hero panel you can view your mastery tracks. For example I will use Gliding from Heart of Maguuma Mastery track. You select your Gliding. Then you go out and do events, explore, which ever you choose to gain experience. Once the experience bar is filled, you will receive a Mastery Point. You can now use this mastery point to add it to the Glider Mastery Track. Your first point will unlock the ability to glide through the maguuma jungle map(s). You can change your track at anytime and your progress through the Track you picked will be saved, while you level up a new track.
Tyrian Masteries
Pact Commander (PoI Livestream)
- Pact Mentor – Unlocks a special mentoring badge (purple star shown in livestream is a placeholder, it will have its own unique icon, source), accessible from the party menu. You will also display a new chat title (shows mentor next to your name in chat) when this is active. In cities, you and your party gain 5% swiftness (does not stack with regular swiftness). Swiftness bonus applies regardless if you have the mentor mode on or not). You can turn the mentoring mode on/off in the party menu. Does not work in WvW and does not allow you to create squads.
- Productive Downtime – Gain bonus crafting XP, raising your crafting skills more quickly for each item crafted.
- Supply Line Management – Gain access to a network of regional merchants across Tyria with rare goods for trade (old or rare recipes for example, also new recipes such as the recipe for a new Melandru backpack. Recipes will be tradeable). The merchant will use Karma as its currency. Your city-wide swiftness boost raises to 15%.The contents of this vendor are not being revealed on purpose to prevent a shake up in the economy.
- Noblesse Oblige – Increased revive speed depending on the level difference of the player you are reviving. This also takes away a stack of downed penalty and armor damage.
- Advanced Logistics – You will automatically pick up nearby loot from fallen foes (this is different from auto-loot. You do not need to hit any buttons to loot with this active). This feature works even if you are dead as long you tag the enemy and does not work for chests/gadgets. Your City-wide swiftness boost raises to 33%.
Legendary Crafting
Maguuma Jungle Masteries
Lore, Movement, Gliding, Fighting Training, and More
Specializations
Specializations, Part One: A Primer
Specializations, Part Two: Reward Tracks and Elite Specializations
Light
Mesmer - Chronomancer
Meet The Chronomancer (PoI Livestream Link)
Hidden Arcana: Creating the Chronomancer
Weapon: Shield
Utility skills: Wells
Profession Mechanic: Continuum Shift
One of the core themes of the Chronomancer is duality. Past versus future and fast versus slow are key themes you’ll see throughout the Chronomancer’s skill set. Many skills affect both enemies and allies, reflecting the Chronomancer’s ability to steal a chunk of time and use it for their own purposes. Specializing in chronomancy grants mesmers access, through traits and skills, to a new effect called alacrity. Alacrity functions as the inverse of chill by speeding up skill recharges rather than slowing them down. Chronomancy is the only specialization allowed access to this powerful effect, and chronomancers can share alacrity with allies in limited situations, making them an incredibly powerful ally to have in any party. When mesmers become chronomancers, they’ll unlock access to a suite of new time-themed well skills. These well skills place a giant clock face on the ground that ticks in time with a pulsing effect. The clock isn’t just for show, either—the wells tick exactly in time with the clock hands, three times overall. When time is up, the well releases a powerful burst effect. The chronomancer’s unique mechanic is a new shatter skill that takes the F5 slot next to the other shatters. This skill, Continuum Split, and its follow-up skill, Continuum Shift, are the most powerful abilities in a chronomancer’s arsenal and affect just about every skill on your bar.
When the chronomancer activates Continuum Split, they sacrifice all of their illusions to split themselves off from the normal flow of time for a duration that scales with the number of illusions shattered. When this duration is over, or when the mesmer activates the follow-up skill Continuum Shift, they revert back to the location where the skill was first activated.
Necromancer - Reaper
Meet the Reaper (PoI Livestream Link)
Weapon: Greatsword
Utility skills: Shouts
Profession Mechanic: Reaper Shroud
The Reaper is a devastating melee brawler is at home in battle when surrounded by as many enemies as possible, cleaving through hapless foes for life-force sustainment. Once the reaper has enough life force, they can transform into a devastating avatar of destruction that leaves enemies frozen in terror. The reaper’s first minor trait is called Shroud Knight, and it gives the necromancer a completely new set of melee-focused skills while in Death Shroud. Additionally, when activating the new Reaper’s Shroud, they also equip a giant shadowy scythe and gain some additional particle effects to signify to opponents to watch out. The skills available while in Reaper’s Shroud share some similarities with their Death Shroud counterparts and—where applicable—inherit traits that are normally applied to them. Because Reaper’s Shroud is focused on melee combat, it centers much more on skills that allow reapers to get close, stay close, and cleave enemies. To fit in with the area-of-effect theme of the greatsword, the reaper gets a full set of shout skills. All of these shout skills act as attacks that can hit up to five enemies and scale in effectiveness based on the number of targets struck (and yes, you read that right—reaper shouts deal damage!). In this way, the reaper is rewarded for diving into the thick of battle to engage as many foes as possible. Reaper shouts differ from warrior and guardian shouts in that they focus more on harming foes than they do on bolstering allies.
Elementalist - Tempest
Meet the Tempest (PoI Livestream Link)
Weapon: warhorn
Ultility skills: Shouts
Profession Mechanic: Attunement Overloads
Elementalists, you are called upon to unleash the inferno, drive the uncontrollable torrents, rain hell and lightning upon your foes, and harness the earth and ride it into victory. The tempest cannot be stopped; your enemies cannot endure.
With the coming of fierce enemies and Elder Dragons, Tempest will reach deep into the elements in order to harness some of the most pure and dangerous aspects of natural magic and even infuse them into sound. Remaining attuned to an element for a period of time will now allow you the option to overload that attunement for a short while. Once you’ve attained a singularity with the attunement, you can reactivate it to perform a special channeled ability. These abilities are so chaotic and draining that they exhaust your current attunement, locking you out of it for a period of time should you move to another element. Specializing as a tempest will allow you to use eight new abilities as you wield their newest weapon—the warhorn. These abilities will assist in helping you both support your allies and create disruptive areas for enemies. While in water attunement, you’ll be able to unleash a moving water field that heals allies. Air attunement’s cyclone will pull enemies to a point, while its lightning orb will fire projectiles at all enemies within its path. Along with these and other skills, using a warhorn will also unlock the elementalist’s latent potential to share boons and extend their durations among allies. The elite specialization’s traits will have multiple options to promote defense, support, and overloading your attunements. With newfound abilities in audio mastery, you’ll gain the ability to use shout skills as utilities.
Medium
Ranger - Druid
Meet the Druid
The druid elite specialization grants a ranger the capacity to draw astral force to themselves. Once it’s fully charged, they can release that force and become a celestial avatar. While in this empowered form, the avatar gains access to a new set of weapon skills while retaining access to their heal skill, utilities, and elite skill. Avatar skills are on very short cooldowns and transform the ranger into a healing powerhouse, pushing the upper bounds of sustainability and recovery; in celestial avatar form, a druid becomes capable of bringing a party on the brink of death back to pristine condition.
Engineer - Scrapper
Meet the Scrapper (PoI Livestream)
The noble engineer has always been a jack-of-all-trades; however, this profession has tended to avoid the brawl. Scrappers are in their element in the thick of the fighting, surviving by anticipation and sheer fortitude. That survivability comes from several places, including traits, new toolbelt skills, utilities and their new weapon... hammer time.
Thief - Daredevil
Meet the Daredevil
The daredevil is an up-close fighter that can engage multiple enemies at a time with sustained area-of-effect damage while retaining high lethality toward single enemies. This high-flying damage dealer has an easier time maintaining fights in close range and has the tools to turn a fight the moment they find an advantage. With its high evasion potential, we’re excited to see the daredevil zipping around the battlefield, crushing vulnerable groups of enemies, and pressing the fight forward to the end.
Heavy
Guardian - Dragonhunter
Meet the Dragonhunter (Ready Up Livestream Link)
Weapon: Longbow
Utility skills: Traps
Profession Mechanic: Virtue changes
The dragonhunter—a ferocious big-game hunter that specializes in ranged combat and back-line support. Along with their newfound powers in light manipulation, Dragonhunters will have access to longbows. Instead of shooting arrows, the guardian will focus on firing massive, single projectiles at a ferocious velocity. This weapon set will focus less on engaging enemies at close range but will have lots of potential in assisting allies around the battlefield. Favor in battle can often be determined by foresight and preparation, and Dragonhunters will be able to manifest light-based magical traps that will activate when an enemy runs over them. These big-game traps will have a variety of effects, but none will be pleasant for an enemy unfortunate enough to be caught within them.
Revenant - Herald
(MassivelyOP)
Weapon: Shield
Legend: Glint
Profession: Facets of Nature
The herald elite specialization will offer revenants the shield as an off-hand weapon, a Legendary Dragon Stance, a new specialization line, and an added profession mechanic. The focus of the herald is on support via boons, utility, and personal defense. This elite specialization will pair well with most of the other legends, providing group utility.
The legend for Legendary Dragon Stance is Glint. We chose the name herald for this elite specialization because we thought it was fitting given Glint’s actions in the past. In the original Guild Wars®, Glint compiled the Flameseeker Prophecies, foretelling events such as the defeat of Vizier Khilbron as well as the fall of the titans and the mursaat. Much of what she predicted came to pass. She was a protector of Tyria and a herald worth heeding.
Warrior - Berserker
Blog Post (ZAM Article)
Weapon: Torch
Utility Skills: Rage Skills
Profession Mechanic: Berserk mode, Primal Burst
After building enough adrenaline, the berserker can enter berserk mode. This mode dramatically changes the berserker’s adrenaline bar. The entire bar changes from a three-tiered bar consisting of 30 adrenaline into a single merged adrenaline bar consisting of only 10 adrenaline. With this new adrenaline bar, the berserker gains access to special “primal” burst skills. These special weapon burst skills have lower recharges than their nonberserk counterparts, allowing them to be used much more often in conjunction with the shortened adrenaline bar.
The Revenant
Blog Post
Mallyx the Unyielding
Shiro
Slashing, Devastation, and a Memorable Assassin (PoI Livestream Link)
Ventari
Compassion as a Way of Life (PoI Livestream Link)
Jalis Ironhammer
Legendary Dwarf Stance: Jalis Ironhammer (Tanky, Defensive)
I don’t know about you folks, but when I think of a dwarf, I think of a tanky, brawling play style. And that is exactly what you’ll get if you choose this legend. When you use the Legendary Dwarf Stance, it’s all about sustaining yourself while maintaining a frightening presence on the battlefield that your foes will not soon forget.
Legendary Demon Stance: Mallyx the Unyielding (Condition Damage)
Demon stance focuses on conditions, with a twist. Let’s call it condition manipulation. Instead of dealing with conditions in the traditional sense—mostly by removing them—your approach to conditions as a revenant is all about accumulating them in order to empower your attacks. The more conditions you have, the stronger and more impactful your demon legend skills will become.
Legendary Centaur Stance: Ventari (Support, Healing)
Most healing in Guild Wars 2 takes the form of pulsing spells, the combo system, or area-of-effect heals, but we wanted to push healing a bit more than what you’ve previously seen by creating a legend focused almost entirely on support. However, we needed an interesting way for healing abilities to interact and create a more active playstyle, and that led to the creation of Ventari’s Tablet.
Ventari’s Tablet is at the core of every skill for the Ventari legend. All of the skills either do something around the tablet or modify it, so positioning of the tablet is the key to being effective. This requires the revenant to command the tablet, and to communicate and interact with allies so that they can receive the tablet’s benefits.
Legendary Assassin Stance: Shiro Tagachi (Direct Damage, DPS)\
Shiro Tagachi is definitely an iconic character in Guild Wars® lore. As with our other legend choices, we wanted to offer a good variety of very notable characters and creatures. For the physical-damage legend, we wanted someone who would make sense for high mobility and have a darker theme. Shiro was the obvious choice. If you enjoy damage, quick attacks, and mobility, I have a feeling Shiro will be a good fit for you.
Challenging Content
Raids in Guild Wars 2
First Raid wing won't arrive till roughly 2-4 weeks after HoT is launched. This is to allow any early bug fixes to be addressed without affecting raids, also this allows for players to earn their first few masteries that will be needed for Raids.
Meet the Wyvern
I would like to note, it has been said that the Wyvern faced in betas/demos to this point has not been the full version of the Wyvern.
The Brand New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More!
Fractals are 5-man dungeon content that takes parties through different places and times in Tyrian lore. This experience also increases in difficulty with each fractal scale that you complete. Our goal with these upcoming changes is to raise the challenge of the fractals on the top end and to make them more accessible to a larger group of players. In other words, we want to create an experience that is easier to get into and easier to learn but more difficult to master.
One of the core changes is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. This change to “1 fractal = 1 island” means that you’ll be able to run a fractal over your lunch break but still have the flexibility of running three or four fractals in the evening with your friends just like before. It also means that there will be a lot less pressure to find a group of people who can commit to 30–60 minutes in a single sitting or over 90 minutes on longer runs.
The maximum fractal scale from 50 to 100. In addition, after scale 50, the difficulty curve will change to adjust not only the health and outgoing damage of creatures but also other stats like precision and toughness. The combination of these changes will increase the viability of different builds and give players more to think about when attempting to overcome a particular scale.
A member of Dessa’s krewe is concocting some new consumables to aid your adventures in the fractals. These items will provide benefits that will stack with your other consumables to give you the boost you’re looking for to defeat a troublesome encounters.
New Maps/Biomes
Meet the Jungle Hands-On
Gameplay Features: Making the Most of Maguuma
Hylek in the Heart of Thorns (PoI Livestream Link)
Exalted: Pure Dedication
The Modrem Guard
New Maps
Biomes
New Rewards
New Adventures And Rewards
Adventuring Forth
Similar to how Dry Top and Silverwaste works. All maps will award currencies/bonuses for completing events, jumping puzzles, mini dungeons.
Example: Cursed Shore could reward you with ancient bones, charged cores, charged lodestones, or giant eyes during one rotation, and powerful venom sacs, glacial cores, glacial lodestones, or globs of ectoplasm during another rotation. The only maps that will not have this system are the level 1-15 maps.
New Legendaries & Precursor Crafting
A Legendary Journey
Heart of Thorns will introduce Legendary precursor crafting. Each legendary revolves around 2 themes, through 3 tiers of collections.
The first tier will revolve around 1 of the 2 themes of the legendary weapon. As you complete the first tier you will be rewarded with the recipe to craft the first iteration of the precursor. A non tradeable exotic weapon.
The second tier which will work on the crafting itself. Proving your ability to craft. Once you complete this tier, a recipe will be rewarded to refine the precursor a little further. A non tradeable exotic weapon.
The third tier will return to the theme of the legendary weapon. Once you complete this tier you will be able to craft the final version of the precursor. Skins will be updated to resemble the legendary weapon(minus the effects).
Once you complete this, you can continue the journey to creating your legendary weapon.
Heart of Thorns will introduce new legendaries as well.